Firestorm (EU2012)

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New Fighter Craft
Firestorm

After an exhaustive reverse-engineering effort by the research team, we now believe it should be possible to mirror the functionality exhibited by the alien's advanced flight and navigational computers. These systems provide the pilot with a depth of information well-beyond our current avionics package, and will certainly bring us closer to matching the alien ships in combat.Perhaps more importantly, we've successfully integrated our first prototype of the "gravity wave" drive we modeled after the alien propulsion systems. With this mechanism in place, we can expect at minimum a twofold increase in the Firestorm's maximum thrust output when compared to our traditional pulse-engine equipped Interceptors. Assuming Dr. Shen and his team are able to successfully complete the fabrication process, our ship should be every bit as fast and deadly as the alien's own craft.

Source: XCOM: Enemy Unknown (2012) Research Archives


Description
Firestorm

The Firestorm is our highly advanced combat aircraft incorporating numerous advances gained from studying the technology found in the alien ships. Power and navigational systems in particular were adapted directly from the alien designs.

  • Hybrid of alien and terrestrial technologies
  • Alien alloy-based airframe and adapted energy shielding let the Firestorm absorb dramatically more punishment than its predecessor
  • With upgraded armament, can engage even the most dangerous enemy craft
Source: XCOM: Enemy Unknown (2012)

Notes

  • An advanced replacement for your standard interceptors. These cannot be built directly from the hangar, but will need to be ordered directly from engineering. Once construction is complete, they will be placed in the hangar of your "home" continent and will be armed with avalanche missiles. You will need to transfer and rearm them as desired.
  • The Firestorm can take significantly more punishment in combat than a standard interceptor.
  • Firestorm research requires previous research of Alien Nav Computer and UFO Power Source.
  • Research benefits from the following Research Credit: Flight.
  • Building requirements: 20 Engineers, §200, 40 Alien Alloys, 20 Elerium, 1 UFO Power Source and 2 UFO Flight Computers. Takes 14 days to build.


EU2012 Badge XCOM: Enemy Unknown (2012): Hangar/Air Combat
Craft: InterceptorFirestormSkyranger
Weapons: Avalanche MissilesPhoenix CannonLaser CannonPlasma CannonEMP CannonFusion Lance
Support Modules:Defense MatrixUFO TrackingUplink Targeting


EU2012 Badge XCOM: Enemy Unknown (2012): Research
Initial:Xeno-BiologyAlien MaterialsWeapon FragmentsMeld Recombination (EW DLC)
Advanced:
Lasers:Beam WeaponsPrecision LasersHeavy Lasers
Plasma:Plasma PistolLight Plasma RiflePlasma RiflePlasma SniperHeavy PlasmaAlloy CannonGuided Fusion LauncherPlasma CannonEMP CannonFusion Lance
Armor:Carapace ArmorSkeleton SuitTitan ArmorArchangel ArmorGhost ArmorPsi Armor
Technology:Arc ThrowerExperimental WarfareEleriumUFO Power SourceAlien Nav ComputerNew Fighter Craft
Interrogations:Interrogate SectoidInterrogate FloaterInterrogate Thin ManInterrogate MutonInterrogate Sectoid CommanderInterrogate Heavy FloaterInterrogate BerserkerInterrogate Muton EliteInterrogate Ethereal
Autopsies:Sectoid AutopsyFloater AutopsyThin Man AutopsyMuton AutopsyChryssalid AutopsyDrone AutopsyCyberdisc AutopsySectoid Commander AutopsyHeavy Floater AutopsyBerserker AutopsyMuton Elite AutopsySectopod AutopsyEthereal AutopsySeeker Autopsy (EW DLC)Mechtoid Autopsy (EW DLC)
Other:Research CreditsResearch Codenames