Difference between revisions of "Food Chamber"

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__NOTOC__
== Research ==
 
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The '''Food Chamber''' is the second building, of ten in the series of alien structures, marked for internal destruction.
The Alien food source appears to be plants. This building provides the perfect balance of light
 
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[[Image:AlnBld02-Food-PediaText.png|right]]
and heat for the Alien plants.
 
 
The Alien food source appears to be plants. This building provides the perfect balance of light and heat for the Alien plants. ''From: Apocalypse Ufopaedia''
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[[Image:AlnBld02-Food-BriefText.png|left]]
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The Food Chamber contains the Aliens' food source in the form of plants. These plants require organic heat and light sources to prevent them from decaying. The Mutant Alliance also informs us that a number of Sectoids are held captive within the Food Chamber. Our old enemy has apparently become an Alien delicacy. Whilst the rescue of any Sectoids will guarantee an Alliance with the Mutants, the primary objective is to destroy the Alien heat and light sources as indicated here. ''From: Mission Briefing''
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<br clear=all>
   
==Briefing==
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==Objective==
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This building has two areas which contain the light/heat sources. There a seven bulbs in total which are resistant to damage. Destruction of a bulb will cause an explosive effect immediately followed by a very large incendiary blast.<br>
The Food Chamber contains the Aliens' food source in the form of plants. These plants require
 
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'''Sectoids''' are present within this building. If they are not all killed, Mutant Alliance may become friendly with X-Com.
organic heat and light sources to prevent them from decaying. The [[Mutant Alliance|Mutant alliance]] also informs us
 
that a number of Sectoids are held captive within the Food Chamber. Our old enemy has apparently
 
become an Alien delicacy. Whilst the rescue of any Sectoids will guarantee an Alliance with the
 
Mutants, the primary objective is to destroy the Alien heat and light sources as indicated here.
 
   
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====Architecture====
There are smaller bulbs that look a little like the picture around the map, but only ones looking exactly like the picture need to be destroyed. They can be found on top of small structures and in chambers in a large multi-roomed structure. The bulbs explode in a large incendiary blast, so try to be a good 10 squares away when it goes up. They appear highly resistant (possibly immune) to conventional weapons and explosives, but Vortex Mines and Devastator Cannons will make short work of them.
 
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The battlescape architecture has the common design format present in most buildings. There is a unique large rock-wall encased room (the 'greenhouse') which contains three (of seven) bulbs, thick plant growths, pink biological columns hanging from the ceiling, and a central corridor with grav-lift. It is defended by two Psimorphs. One orange pad is present in the upper south-west section which serves as a main re-inforcement spawner for the alien defence squad. This pad, being within a critical alien structure will be used often.<br>
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The remaining bulbs are exposed atop of another unique structure: an orange-pad-device which is placed randomly on the battlescape. Destruction of these four bulbs is easiest if the orange pads below are destroyed since the large explosions may compromise the structure, bringing everything down. If any remain, a long-timed [[Vortex Mine]] will destroy the rest.<br>
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The smaller pink bulbs are not important.
   
==Notes==
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====Orange Pads====
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Three locations. Two standard structures (one unique style with objective) with four pads each. A single pad within the unique 'greenhouse'. Spawn timer is usually 35seconds.
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===[[Alien_Life_Forms_(Apocalypse)|Lifeforms]]===
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*12x Anthropods
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*6x Skeletoids
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*2x Psimorphs
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*6x Sectoids (maximum 20x)
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[[Alien_Farm|Next: Alien_Farm]]<br>
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[[Sleeping_Chamber|Previous: Sleeping_Chamber]]<br>
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[[Alien_Dimension_(Apocalypse)|Return To Start]]
   
This is the only map in the game where one can find [[Population_(Apocalypse)#Sectoid|Sectoids]]. Completing this mission and rescuing them will give a massive boost to relations between X-COM and the Mutant Alliance. Furthermore, the Alliance will become hostile to the Aliens if it wasn't already.
 
   
 
==See Also==
 
==See Also==
* [[Alien Dimension (Apocalypse)|Alien Dimension]]
 
 
* [[Research (Apocalypse)|Research]]
 
* [[Research (Apocalypse)|Research]]
   
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Research (Apocalypse)]]
 
[[Category: Aliens (Apocalypse)]]
 
[[Category: Alien Dimension (Apocalypse)]]
 

Revision as of 16:31, 13 September 2022

The Food Chamber is the second building, of ten in the series of alien structures, marked for internal destruction.

AlnBld02-Food-PediaText.png
The Alien food source appears to be plants. This building provides the perfect balance of light and heat for the Alien plants.  From: Apocalypse Ufopaedia


AlnBld02-Food-BriefText.png
The Food Chamber contains the Aliens' food source in the form of plants. These plants require organic heat and light sources to prevent them from decaying. The Mutant Alliance also informs us that a number of Sectoids are held captive within the Food Chamber. Our old enemy has apparently become an Alien delicacy. Whilst the rescue of any Sectoids will guarantee an Alliance with the Mutants, the primary objective is to destroy the Alien heat and light sources as indicated here.  From: Mission Briefing


Objective

This building has two areas which contain the light/heat sources. There a seven bulbs in total which are resistant to damage. Destruction of a bulb will cause an explosive effect immediately followed by a very large incendiary blast.
Sectoids are present within this building. If they are not all killed, Mutant Alliance may become friendly with X-Com.

Architecture

The battlescape architecture has the common design format present in most buildings. There is a unique large rock-wall encased room (the 'greenhouse') which contains three (of seven) bulbs, thick plant growths, pink biological columns hanging from the ceiling, and a central corridor with grav-lift. It is defended by two Psimorphs. One orange pad is present in the upper south-west section which serves as a main re-inforcement spawner for the alien defence squad. This pad, being within a critical alien structure will be used often.
The remaining bulbs are exposed atop of another unique structure: an orange-pad-device which is placed randomly on the battlescape. Destruction of these four bulbs is easiest if the orange pads below are destroyed since the large explosions may compromise the structure, bringing everything down. If any remain, a long-timed Vortex Mine will destroy the rest.
The smaller pink bulbs are not important.

Orange Pads

Three locations. Two standard structures (one unique style with objective) with four pads each. A single pad within the unique 'greenhouse'. Spawn timer is usually 35seconds.

Lifeforms

  • 12x Anthropods
  • 6x Skeletoids
  • 2x Psimorphs
  • 6x Sectoids (maximum 20x)

Next: Alien_Farm
Previous: Sleeping_Chamber
Return To Start


See Also