Projects
|
Name
|
Requirements
|
Cost
|
Effects
|
SHIV-Specific Upgrades
|
SHIV Repair
|
Drone Autopsy
|
§60, 3x Elerium, 3x Alloys, 10x Drone Wreck
|
Reduces SHIV repair time
|
SHIV Defenses
|
?
|
§?, ?
|
Unlocks two new utility items for SHIVs to increase their defensive capabilities
|
General Mechanical Unit Upgrades
|
Advanced Servomotors
|
Mechtoid Autopsy
|
§?, ?
|
Improves MEC movement speed
|
Advanced Repair
|
Heavy Floater Autopsy
|
§?, ?
|
Increases Interceptor and SHIV repair speed
|
Shaped Armor
|
?
|
§?, ? Elerium, ? Alloys, ? Meld, ? Corpses
|
Increases health of mechanised units (SHIV, MEC)
|
MEC Close Combat
|
Berserker Autopsy
|
§?, ?
|
?
|
SHIV Suppression
|
?
|
§40
|
Grants SHIVs the Suppression perk, allowing them to use suppressing fire in combat
|
Jellied Elerium
|
Elerium
|
§?, ?
|
Increases Flamethrower damage by ~50%.
|
General Weapon Upgrades
|
Enhanced Ballistics
|
?
|
§80, 5x Alloys
|
Unlocks new item slot-based upgrades for ballistic and gauss weapons.
|
Enhanced Lasers
|
Advanced Beam Lasers
|
§150, 20x Alloys, 15x Weapon Fragments
|
Unlocks new item-slot based upgrades for laser weapons.
|
Enhanced Plasma
|
Precision Plasma Weapons
|
§?, ?
|
Unlocks new plasma-booster devices
|
Ammo Conservation
|
Muton Autopsy
|
§?, ?
|
Increases the ammo capacity of weapons by a varying amount. (Usually 1 attack/burst).
|
Pistol Upgrades
|
Mag Pistols
|
-
|
§35, 5x Weapon Fragments
|
Increases chance of scoring a critical hit with pistols
|
Reflex Pistols
|
Compact Plasma Weapons
|
§?, ?
|
|
Aerospace Improvements
|
Aircraft Boosters
|
?
|
§50, 10x Weapon Fragments, 10x Meld
|
Allows production of single-use 'booster' items for interception
|
Elerium Afterburners
|
Alien Propulsion
|
§?, ?
|
Increases Interceptor combat time.
|
Armored Fighters
|
Advanced Aerospace Concepts
|
§?, ?
|
Increases Interceptor HP.
|
Wingtip Sparrowhawks
|
Advanced Aerospace Concepts
|
§?, ?
|
Grants Interceptors secondary missiles.
|
Penetrator Weapons
|
Advanced Aerospace Concepts
|
§?, ?
|
Increaes armor penetration of air-to-air weapons.
|
Super Skyranger
|
Advanced Aerospace Concepts
|
§?, ?
|
Grants additional soldier slots on certain missions; alien base raids (10), EXALT HQ raid (?), and Temple Ship (14?)
|
Improved Avionics
|
Advanced Aerospace Concepts
|
§?, ?
|
Increases Interceptor hit chance.
|
Stealth Satellites
|
Stealth Systems
|
§?, ?
|
Decreases chance of satellites being detected by alien patrols
|
Supercapacitors
|
Advanced Pulse Lasers
|
§?, ?
|
Upgrades aerial Laser Cannons.
|
UFO Countermeasures
|
?
|
§?, ?
|
Increases Interceptor dodge chance.
|
UFO Tracking
|
Alien Power Systems
|
§?, ?
|
Increases the chance of interceptors detecting UFOs without satellites present (mimicing patrol behaviour), and always know when UFOs are on satellite-hunting missions
|
Material Recovery
|
Alien Nucleonics
|
Alien Power Systems
|
§?, ?
|
Increases Elerium recovery from combat.
|
Alien Metallurgy
|
?
|
§?, ?
|
Increases alloy salvage from crash sites by between 15 and 20 percent
|
Improved Salvage
|
?
|
§200, x10 Elerium, x20 Alloys, x30 Meld
|
Increases weapon fragment recovery from combat by 25%
|
Miscellaneous
|
Drone Capture
|
EMP Weapons
|
§?, ?
|
Agents can now use the Arc Thrower to capture Drones for the duration of combat. See the Drone page for more details.
|
Improved Arc Thrower
|
?
|
§?, ?
|
Increases stunning ability of the Arc Thrower
|
Tactical Rigging
|
Muton Elite Autopsy
|
§?, ?
|
Grants one extra item slot to soldiers.
|
Alien Grenades
|
Muton Autopsy
|
§?, ?
|
Allows the use of Alien Grenades in place of regular HE Grenades
|
Advanced Surgery
|
Alien Biocybernetics
|
§?, ?x Alien Surgery, ?x Alien Stasis Tank
|
Increases soldier healing rate by using alien technology
|
Advanced Flight
|
Antigrav Systems
|
§?, ?
|
Increases fuel/flight time for flight-capable units (Archangel/Seraphim Armors, Hover-SHIV)
|
New Combat Systems
|
Experimental Warfare
|
§?, ?
|
Unlocks an array of new gear options in combination with other technologies and projects
|
SCOPE Upgrade
|
?
|
§?, ?
|
SCOPE increases user's chance of scoring a critical hit
|
MEC Warfare Systems
|
Alien Biocybernetics
|
§?, ?
|
Vital for further MEC equipment development
|