Foundry (Long War)

From UFOpaedia
Revision as of 12:34, 28 June 2014 by Carroway (talk | contribs)
Jump to navigation Jump to search
Stub
Pistol

This page is currently empty or currently missing key content. Possibly due to EXALT sabotage. Please help fight the alien menace by filling this page with relevant info. Remove this stub after the page has been completed to a minimum.


HQ Long War.jpg
Effect -
Adjacency Bonus Workshop: 5% refunds
Prerequisites -
Other -
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§- | - | - | - | 10 days
Quick
§- | - | - | - | -
Maintenance §§25/mo
Power 5


The foundry is one the most important buildings in Long War, it is used to upgrade exisisting equipment aswell as creating new equipment. The Foundry is unlocked very early during the campaign and it is highly advised to get one as quickly as possible. Besides enhancing and creating new technologies, the foundry also counts as a workshop for adjacency purposes.

Foundry projects are usually small passive upgrades for all parts of the tactical gameplay but also requires a significant investment of resources, especially meld. These can range from, boosting pistols to crit more often, to collecting more materials during missions.

One of the most important upgrade paths that the foundry gives access to, are Interceptor upgrades, making them viable against the Alien UFOs.