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Effect
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-
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Adjacency Bonus
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Workshop: 5% refunds
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Prerequisites
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-
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Other
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-
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Build costs
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Normal
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Quick
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Maintenance
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§§25/mo
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Power
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5
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The foundry is one the most important buildings in Long War; as with the default game, it is essential for upgrading existing equipment and unlocking new items for further development. The Foundry is unlocked very early during the campaign and it is highly advised to get one up and running as quickly as possible. Besides enhancing and creating new technologies, the foundry also counts as a workshop for adjacency purposes.
Foundry projects are usually small passive upgrades for all parts of the tactical gameplay but also requires a significant investment of resources, especially meld. These can range from boosting pistols to crit more often, to collecting more materials during missions.
One of the most important upgrade paths that the foundry gives access to is Interceptor upgrades, making them viable against the Alien UFOs.
Project
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Requirements
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Cost
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Effects
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SHIV Repair
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Drone Autopsy
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§60, 3x Elerium, 3x Alloys, 10x Drone Wreck
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Reduces SHIV repair time
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SHIV Defenses
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?
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§?, ?
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?
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New Combat Systems
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Experimental Warfare
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§?, ?
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Unlocks an array of new gear options in combination with other technologies and projects
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SCOPE Upgrade
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?
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§?, ?
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SCOPE increases user's chance of scoring a critical hit
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Jellied Elerium
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Elerium
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§?, ?
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?
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MEC Warfare Systems
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Alien Biocybernetics
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§?, ?
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Vital for further MEC equipment development
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Aircraft Boosters
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?
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§?, ?
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Allows production of single-use 'booster' items for interception
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Alien Metallurgy
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?
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§?, ?
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Increases alloy salvage from crash sites by between 15 and 20 percent
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Enhanced Ballistics
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?
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§?, ?
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Unlocks new munition options
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Improved Salvage
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?
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§?, ?
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Increases weapon fragment recovery from combat by 25%
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UFO Countermeasures
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?
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§?, ?
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?
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SHIV Suppression
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?
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§?, ?
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Grants SHIVs the Suppression perk, allowing them to use suppressing fire in combat
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Mag Pistols
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?
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§?, ?
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Increases chance of scoring a critical hit with pistols
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Advanced Surgery
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Alien Biocybernetics
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§?, ?
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Increases soldier healing rate by using alien technology
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UFO Tracking
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Alien Power Systems
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§?, ?
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?
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Alien Nucleonics
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Alien Power Systems
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§?, ?
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?
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Improved Arc Thrower
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?
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§?, ?
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Increases stunning ability of the Arc Thrower
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MEC Close Combat
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Berserker Autopsy
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§?, ?
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?
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Tactical Rigging
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Muton Elite Autopsy
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§?, ?
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?
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Alien Grenades
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Muton Autopsy
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§?, ?
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Allows the use of Alien Grenades in place of regular HE Grenades(?)
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Ammo Conservation
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?
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§?, ?
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?
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Advanced Repair
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Heavy Floater Autopsy
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§?, ?
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Increases Interceptor repair speed
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Advanced Servomotors
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Mechtoid Autopsy
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§?, ?
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Improves MEC movement speed
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Stealth Satellites
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Stealth Systems
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§?, ?
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Decreases chance of satellites being detected by alien patrols
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Supercapacitors
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Advanced Pulse Lasers
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§?, ?
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Advanced Flight
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Antigrav Systems
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§?, ?
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Reflex Pistols
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Compact Plasma Weapons
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§?, ?
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Enhanced Lasers
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Advanced Beam Lasers
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§?, ?
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Elerium Afterburners
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Alien Propulsion
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§?, ?
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Armored Fighters
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Advanced Aerospace Concepts
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§?, ?
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Wingtip Sparrowhawks
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Advanced Aerospace Concepts
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§?, ?
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Penetrator Weapons
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Advanced Aerospace Concepts
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§?, ?
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Super Skyranger
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Advanced Aerospace Concepts
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§?, ?
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Improved Avionics
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Advanced Aerospace Concepts
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§?, ?
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Enhanced Plasma
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Precision Plasma Weapons
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§?, ?
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Unlocks new plasma-booster devices
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Drone Capture
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EMP Weapons
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§?, ?
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