Difference between revisions of "Fusion Ball Defences"

From UFOpaedia
Jump to navigation Jump to search
 
Line 1: Line 1:
The ultimate in base defense. Can knock out a battleship in two hits, but usually three. Best used in lots of five with a grav shield. Ten chances to hit usually garentees a dead battleship, and no more base defense missions.
+
== General Information ==
 +
 
 +
The fusion ball defence module is a [[Base Defense Measures (UFO Defense)|defense measure]] that launches fusion balls against an incoming retaliator (an alien [[Battleship]]).  
 +
 
 +
It is the end result of fusion based research, and the single most powerful offensive system available to protect your base.
 +
 
 +
While the increase in power over the [[Plasma Defences|plasma defenses]] is proportional to the increase in initial cost, maintenance is only marginally more expensive.
 +
 
 +
== Statistics ==
 +
 
 +
Construction Time: 34 days<br>
 +
Construction Cost: $800,000<br>
 +
Maintenance: $14,000/month<br>
 +
<br>
 +
Defense Value: 1,200<br>
 +
Hit Ratio: 80%<br>

Revision as of 06:47, 10 October 2005

General Information

The fusion ball defence module is a defense measure that launches fusion balls against an incoming retaliator (an alien Battleship).

It is the end result of fusion based research, and the single most powerful offensive system available to protect your base.

While the increase in power over the plasma defenses is proportional to the increase in initial cost, maintenance is only marginally more expensive.

Statistics

Construction Time: 34 days
Construction Cost: $800,000
Maintenance: $14,000/month

Defense Value: 1,200
Hit Ratio: 80%