Difference between revisions of "GEODATA"

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<table width="50%" {{StdDescTable}}>
 
<table width="50%" {{StdDescTable}}>
 
<th {{StdDescTable_Heading}}>File</th><th {{StdDescTable_Heading}}>Description</th>
 
<th {{StdDescTable_Heading}}>File</th><th {{StdDescTable_Heading}}>Description</th>
<tr><td>[[BACKPALS.DAT]]</td><td>Supplementary palette data.</td></tr>
+
<tr><td>[[BACKPALS.DAT]]</td><td>Palettes used by some [[BACK01.SCR-BACK17.SCR|background images]].</td></tr>
 
<tr><td>[[BIGLETS.DAT]]</td><td>Font file. Large text.</td></tr>
 
<tr><td>[[BIGLETS.DAT]]</td><td>Font file. Large text.</td></tr>
 
<tr><td>[[COS.DAT]]</td><td>Pre-calculated cosine table.</td></tr>
 
<tr><td>[[COS.DAT]]</td><td>Pre-calculated cosine table.</td></tr>

Revision as of 19:10, 11 June 2007

FileDescription
BACKPALS.DATPalettes used by some background images.
BIGLETS.DATFont file. Large text.
COS.DATPre-calculated cosine table.
ENGLISH.DATGeoscape English language text.
ENGLISH2.DATBattlescape English language text.
FRENCH.DATGeoscape French language text.
FRENCH2.DATBattlescape French language text.
GERMAN.DATGeoscape German language text.
GERMAN2.DATBattlescape German language text.
INTERWIN.DATIntercept screen and control panel.
LANG1.DATFrench Geoscape control panel overlay.
LANG2.DATGerman Geoscape control panel overlay.
LOFTEMPS.DAT3-D Info on Map Objects
OBDATA.DATObject data.
PALETTES.DATColor information used in the game.
SCANG.DATBattlescape map graphics.
SINE.DATPre-calculated sine table.
SMALLSET.DATFont file. Normal text.
WORLD.DATGlobal terrain/depth divisions.