Difference between revisions of "GEODATA.DAT"
Bomb Bloke (talk | contribs) (TFTD Terrain Types) |
Bomb Bloke (talk | contribs) m (Formatting) |
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− | + | Created in the MissDat folder when you start a battlescape mission, also copied to the savegame folder of choice when saving mid-mission. Primarily used to generate a new map at the beginning of combat, and to determine which [[TERRAIN|MCD files]] to load. | |
− | + | File is 92 bytes long for both UFO and TFTD. Values are presented according to byte offset (0 to 91) followed by the equivalent hex offset (00 to 5B) in <b>bold</b>. | |
− | + | = Structure = | |
− | + | <b>0-1/00-01:</b> X dimension of the map / 10. | |
− | + | <b>2-3/02-03:</b> Y dimension of the map / 10. | |
+ | |||
+ | <b>4-5/04-05:</b> Z dimension of the map. | ||
+ | |||
+ | <b>6-7/06-07:</b> X-Com craft type (ignore this if a base mission): | ||
0 - SkyRanger | 0 - SkyRanger | ||
1 - Lightning | 1 - Lightning | ||
2 - Avenger | 2 - Avenger | ||
3 - Interceptor | 3 - Interceptor | ||
− | 4 - Firestorm | + | 4 - Firestorm <i>???</i> |
− | + | <b>8-9/08-09:</b> Alien craft type (ignore this if not a UFO mission): | |
0 - (No UFO) | 0 - (No UFO) | ||
+ | 1 - ??? | ||
+ | 2 - ??? | ||
+ | 3 - ??? | ||
+ | 4 - ??? | ||
5 - Small Scout | 5 - Small Scout | ||
6 - Medium Scout | 6 - Medium Scout | ||
Line 25: | Line 33: | ||
12 - Supply Ship | 12 - Supply Ship | ||
− | + | <b>10-11/0A-0B:</b> Terrain type: | |
<b>UFO</b> <b>TFTD</b> | <b>UFO</b> <b>TFTD</b> | ||
Line 55: | Line 63: | ||
21: Colony Stage 1 | 21: Colony Stage 1 | ||
− | (No other values decoded at this time, but | + | (No other values decoded at this time, but known to control dropship/UFO position(s) on map). |
==See Also== | ==See Also== | ||
− | |||
* [[Saved_Game_Files#Missdat_Files|Missdat Files]] | * [[Saved_Game_Files#Missdat_Files|Missdat Files]] | ||
[[Category:Game Files]] | [[Category:Game Files]] |
Revision as of 11:06, 31 January 2008
Created in the MissDat folder when you start a battlescape mission, also copied to the savegame folder of choice when saving mid-mission. Primarily used to generate a new map at the beginning of combat, and to determine which MCD files to load.
File is 92 bytes long for both UFO and TFTD. Values are presented according to byte offset (0 to 91) followed by the equivalent hex offset (00 to 5B) in bold.
Structure
0-1/00-01: X dimension of the map / 10.
2-3/02-03: Y dimension of the map / 10.
4-5/04-05: Z dimension of the map.
6-7/06-07: X-Com craft type (ignore this if a base mission):
0 - SkyRanger 1 - Lightning 2 - Avenger 3 - Interceptor 4 - Firestorm ???
8-9/08-09: Alien craft type (ignore this if not a UFO mission):
0 - (No UFO) 1 - ??? 2 - ??? 3 - ??? 4 - ??? 5 - Small Scout 6 - Medium Scout 7 - Large Scout 8 - Harvestor 9 - Abductor 10 - Terror Ship 11 - Battleship 12 - Supply Ship
10-11/0A-0B: Terrain type:
UFO TFTD 0: Jungle 0: Seabed Trash 1: Farm 1: Pipes 2: Forest 2: Crashed Plane 3: X-Com Base 3: Atlantis 4: Alien Base 4: Mu 5: Urban 5: Sunken Galleon 6: Desert 6: Sunken Liner 7: Mountains 7: Volcanic 8: Polar 8: Coral 9: Mars 9: Artefact Site Stage 1 10: Artefact Site Stage 2 11: Cargo Ship 12: Port Attack 13: Island Attack 14: Colony Stage 2 15: T'leth Stage 1 16: T'leth Stage 2 17: T'leth Stage 3 18: X-Com Base 19: Passenger Ship 20: ??? Crashes, perhaps second stage of ships? Probably easy enough to verify, only I'm too lazy to run a shipping mission without hacking... :P - Bomb Bloke 00:46, 30 January 2008 (PST) 21: Colony Stage 1
(No other values decoded at this time, but known to control dropship/UFO position(s) on map).