Difference between revisions of "GEOSCAPE.EXE"

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m (Fixed redirects.)
(added tank & inbuilt alien weapons location info)
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XCOM Windows Collector's Edition: ''what's the right name for this edition, folks?
 
XCOM Windows Collector's Edition: ''what's the right name for this edition, folks?
 
*Is 495,616 bytes long
 
*Is 495,616 bytes long
*Has [[Overviews of Aliens (UFO Defense)|alien statistics]] starting at (non-offset) byte 480,145. There are 33 records of 39 bytes each. No alien names, though.
+
 
 +
 
 
*Starting at byte 648, reads:
 
*Starting at byte 648, reads:
 
  XCOM: UFO Defense Gold Edition
 
  XCOM: UFO Defense Gold Edition
Line 15: Line 16:
 
  Copyright - 1999 Hasbro Interactive/MicroProse Software
 
  Copyright - 1999 Hasbro Interactive/MicroProse Software
 
  Party on dude.
 
  Party on dude.
 +
 +
 +
*Has [[Overviews of Aliens (UFO Defense)|alien statistics]] starting at (non-offset) byte 480,145. There are 33 records of 39 bytes each. No alien names, though.
 +
 +
 +
*Has tank & inbuilt alien weapon stats at byte 447,868:
 +
*You'll see sets of data that resemble weapon stats. From damage type, damage, firing costs, etc. They're all stored in 16-bit words (i.e. 2 bytes).
 +
*The rocket tank's launcher for example will have a value set of 2 (high-ex), 12 (default ammo), 85 (damage), 55, 45, 0 (aimed-snap-auto costs), 115, 75, 0 (aimed-snap-auto accuracies). Etc. 
 +
*8 records, each 20 bytes long, in this order:
 +
:Tank/Cannon
 +
:Tank/Rocket Launcher
 +
:Tank/Laser
 +
:Hovertank/Plasma
 +
:Hovertank/Launcher
 +
:Celatid
 +
:Cyberdisc
 +
:Sectopod
 +
 +
 +
 +
 +
 
----
 
----
 
That's because the Windows CE version has no GEOSCAPE.EXE file. This file, along with BATTLESCAPE.EXE, are added by XCOMUTIL!
 
That's because the Windows CE version has no GEOSCAPE.EXE file. This file, along with BATTLESCAPE.EXE, are added by XCOMUTIL!

Revision as of 03:22, 23 May 2006

The "Geoscape" program that handles base management and aircraft, a.k.a. XCOM outside of tactical combat.


XCOM:UFO Defense (U.S. DOS) version 1.4:

  • Is 382,957 bytes long
  • Has alien statistics starting at (non-offset) byte 379,729. There are 33 records of 39 bytes each. No alien names, though.


XCOM Windows Collector's Edition: what's the right name for this edition, folks?

  • Is 495,616 bytes long


  • Starting at byte 648, reads:
XCOM: UFO Defense Gold Edition
This awesome game was compiled on Sep  8 1999 at 08:57:11
Copyright - 1999 Hasbro Interactive/MicroProse Software
Party on dude.


  • Has alien statistics starting at (non-offset) byte 480,145. There are 33 records of 39 bytes each. No alien names, though.


  • Has tank & inbuilt alien weapon stats at byte 447,868:
  • You'll see sets of data that resemble weapon stats. From damage type, damage, firing costs, etc. They're all stored in 16-bit words (i.e. 2 bytes).
  • The rocket tank's launcher for example will have a value set of 2 (high-ex), 12 (default ammo), 85 (damage), 55, 45, 0 (aimed-snap-auto costs), 115, 75, 0 (aimed-snap-auto accuracies). Etc.
  • 8 records, each 20 bytes long, in this order:
Tank/Cannon
Tank/Rocket Launcher
Tank/Laser
Hovertank/Plasma
Hovertank/Launcher
Celatid
Cyberdisc
Sectopod




That's because the Windows CE version has no GEOSCAPE.EXE file. This file, along with BATTLESCAPE.EXE, are added by XCOMUTIL!

--Danial 15:01, 30 Nov 2005 (PST)