Difference between revisions of "GTS (XCOM2)"

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| Vulture||Enemies drop an additional item with every timed loot drop || 75/100 || none
 
| Vulture||Enemies drop an additional item with every timed loot drop || 75/100 || none
 
|-
 
|-
| Squad size I|| Squad size increased by 1 || 50/100 || Corporal/Lieutenant  
+
| Squad Size I|| Squad size increased by 1 || 50/100 || Corporal/Lieutenant  
 
|-
 
|-
| Squad size II ||  Squad size increased by 1|| 75/150 || Captain
+
| Squad Size II ||  Squad size increased by 1|| 75/150 || Captain
 
|-
 
|-
| Lightning strike || Units gains +3 mobility for the first two turns of battle while the squad remains concealed || 100/125 ||  none
+
| Lightning Strike || Units gains +3 mobility for the first two turns of battle while the squad remains concealed || 100/125 ||  none
 
|-
 
|-
| Wet work || +25% experience gained from kills || 125/150 || none  
+
| Wet Work || +25% experience gained from kills || 125/150 || none  
 
|-
 
|-
 
| Vengeance || If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns || 100/125 || Lieutenant   
 
| Vengeance || If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns || 100/125 || Lieutenant   
 
|-
 
|-
| Integrated warfare || PCS bonuses are significantly improved || 150/200 || Lieutenant
+
| Integrated Warfare || PCS bonuses are significantly improved || 150/200 || Lieutenant
 
|-
 
|-
| Stay with me || Soldiers are more likely to bleed out than die outright || 150/175 || Major   
+
| Stay With Me || Soldiers are more likely to bleed out than die outright || 150/175 || Major   
 
|-
 
|-
| Grenadier: biggest booms || Explosives can inflict critical damage || 75/200 ||  Grenadier captain
+
| Grenadier: Biggest Booms || Explosives can inflict critical damage || 75/200 ||  Grenadier Captain
 
|-
 
|-
| Ranger: hunter instinct|| Attacks against flanked enemies deal +3 damage || 75/200 || Ranger captain  
+
| Ranger: Hunter's Instinct|| Attacks against flanked enemies deal +3 damage || 75/200 || Ranger Captain  
 
|-
 
|-
| Sharpshooter: dead shot || Bonus 10% chance to critically hit enemies || 75/200 || Sharpshooter captain  
+
| Sharpshooter: Deadshot || Bonus 10% chance to critically hit enemies || 75/200 || Sharpshooter Captain  
 
|-
 
|-
| Specialist: cool under pressure || Gain +10 Aim and the ability to critically hit when taking overwatch and reaction shots || 75/200 || Specialist captain  
+
| Specialist: Cool Under Pressure || Gain +10 Aim and the ability to critically hit when taking overwatch and reaction shots || 75/200 || Specialist Captain  
 
|}
 
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Revision as of 17:29, 19 March 2016

Overview

The Guerilla Tactics School is akin to the Officer Training School from XCOM: Enemy Unknown (2012). This is where you can increase your squad size and gain various squad wide bonuses, such as increased experience etc. The GTS also allows you to train rookies into squaddies, without having them go into combat. This is handy, if you want to have a B or C team ready, without wanting them to go on risky missions, where they might potentially be killed.

Training Effect Cost Requirements
Vulture Enemies drop an additional item with every timed loot drop 75/100 none
Squad Size I Squad size increased by 1 50/100 Corporal/Lieutenant
Squad Size II Squad size increased by 1 75/150 Captain
Lightning Strike Units gains +3 mobility for the first two turns of battle while the squad remains concealed 100/125 none
Wet Work +25% experience gained from kills 125/150 none
Vengeance If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns 100/125 Lieutenant
Integrated Warfare PCS bonuses are significantly improved 150/200 Lieutenant
Stay With Me Soldiers are more likely to bleed out than die outright 150/175 Major
Grenadier: Biggest Booms Explosives can inflict critical damage 75/200 Grenadier Captain
Ranger: Hunter's Instinct Attacks against flanked enemies deal +3 damage 75/200 Ranger Captain
Sharpshooter: Deadshot Bonus 10% chance to critically hit enemies 75/200 Sharpshooter Captain
Specialist: Cool Under Pressure Gain +10 Aim and the ability to critically hit when taking overwatch and reaction shots 75/200 Specialist Captain