Difference between revisions of "Game Editors (EU2012)"

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The following editors (and more) are available at [http://xcom.nexusmods.com xcom.nexusmods.com]
 
The following editors (and more) are available at [http://xcom.nexusmods.com xcom.nexusmods.com]
  
===[http://xcom.nexusmods.com/mods/79 XCOM ToolBoks]===
+
===[http://www.nexusmods.com/xcom/mods/79 XCOM ToolBoks]===
A collection of mods made by bokauk. Current version is 0.60 and all features can be activated separately
+
A collection of mods made by bokauk. Current version is 1.6.4 Beta and all features can be activated separately
  
 
Features:
 
Features:
 +
* Save Editor
 +
* Increase Squad Size
 +
* Perk Tree Builder
 +
* Display Soldiers' XP
 +
* Configurable Ability Hot-Keys
 
* Configurable Camera - Free rotation, Max/Min zoom etc
 
* Configurable Camera - Free rotation, Max/Min zoom etc
 
* Selective Recruitment - Select the nationality and gender probability of new recruits
 
* Selective Recruitment - Select the nationality and gender probability of new recruits
 
* Select the Class that Rookies will be promoted as
 
* Select the Class that Rookies will be promoted as
 +
* Psi Probability
 
* Skip Startup Movies
 
* Skip Startup Movies
 
* Fast Motion
 
* Fast Motion
* Enable Developer Shell - allows for Skirmish mode for testing proposes
+
* Enable Developer Shell
 
* Skip Revealed Aliens Cutscenes
 
* Skip Revealed Aliens Cutscenes
 
* Revealed Aliens Only Move After XCOM Turn
 
* Revealed Aliens Only Move After XCOM Turn
 
* Disable Panicked Friendly Fire
 
* Disable Panicked Friendly Fire
* Disable Continental Panic Increase After Abduction Missions
+
* Alien Abductions in Nations with Satellite Coverage
* Unlocks four new countries ( Colombia, Portugal, Turkey, Venezuela )
 
 
* Disable Disappearing Corpses
 
* Disable Disappearing Corpses
 +
* Disable Narrative
 
* Remove Overwatch and Hunker-Down delay after activating
 
* Remove Overwatch and Hunker-Down delay after activating
 
* Adjust the amount of Will a soldier loses when they are critically wounded
 
* Adjust the amount of Will a soldier loses when they are critically wounded
 +
* Action Cam for Missed Shots
 +
* Action Cam for Every Dash
 +
* Arc Thrower in Pistol Slot
 +
* Rename Rank Titles
 +
* Rockets 100% Accurate
 +
* Disable Continental Abduction Panic
 +
* Custom Mods
  
===[http://xcom.nexusmods.com/mods/76 XCOM Meddler]===
+
* Spring 2014 patch causes v1.6.4 to be mostly incompatable.
 +
 
 +
===[http://www.nexusmods.com/xcom/mods/76 XCOM Meddler]===
  
 
A user interface for editing the DefaultGameCore.ini file, made by Silvermane.
 
A user interface for editing the DefaultGameCore.ini file, made by Silvermane.
  
Allows for a variety of changes regarding difficulty level, funding, soldiers, etc.  
+
Allows for a variety of changes regarding difficulty level, funding, soldiers, etc.
 +
 
 +
Currently hidden, probably due to Patch revision.
 +
 
 +
===[http://xcom.nexusmods.com/mods/88 The Long War] ===
 +
A mod for XCOM:EU (that will problably cease to work once/if Enemy Within is installed), with various mods, including:
 +
*Soldiers: New soldier classes/ability/trees (Heavy is gone, other (some renamed) classes get tweaked abilities, 4 'new' classes), higher XP costs to level, Barracks solider info now also shows Movement Rate+Bonus and Defense and XP to next level, "Tired" and "Exhausted" statuses reactivated.
 +
*Revamped Inteception mechanics: UFOs can explode outright, more UFOs, landed stay longer
 +
*New Foundry projects: many upgrades to make SHIVs useful in late-game (mod intended to make them near-essential throughout)
 +
*Squad sizes: up to 8 for human and aliens.
 +
*Weapons & items: Mods to ammo clip sizes, pistols need reloading too, items to incease weapon type damage (ie: +1 to ballistic, laser, or plasma)
 +
*Council Sales/Grey Market: old eqipment (armor, weapons) now manually sellable, Council requests for live captures
 +
*Aliens: Navigators and Commanders now fielded.
 +
*Engineering/Research: longer times, higher material costs, Uplinks nerfed, labs become more important
 +
*Missions: more Base Assaults (withdrawn Council countries can be recovered), up to 5 Abduction Missions per month (but only on 1 country at a time, always 100 Credit reward), Council and Terror Missions mroe frequent.
 +
 
 +
===[http://mh-nexus.de/en/hxd/ HxD]==
 +
* Generic Hex editor, for novice/advanced use
 +
* Hacks may require using ToolBoks to 'unpack' XcomGame.UPK
 +
* Example: Finding offset 8B43AD, and changing the value from 97 to 96 cancels Enemy Within's "finish flinching before dying" 'fix', and enemies will die on bullet impact as in Enemy Unknown.
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 05:20, 7 March 2014

Nexusmods.com

The following editors (and more) are available at xcom.nexusmods.com

XCOM ToolBoks

A collection of mods made by bokauk. Current version is 1.6.4 Beta and all features can be activated separately

Features:

  • Save Editor
  • Increase Squad Size
  • Perk Tree Builder
  • Display Soldiers' XP
  • Configurable Ability Hot-Keys
  • Configurable Camera - Free rotation, Max/Min zoom etc
  • Selective Recruitment - Select the nationality and gender probability of new recruits
  • Select the Class that Rookies will be promoted as
  • Psi Probability
  • Skip Startup Movies
  • Fast Motion
  • Enable Developer Shell
  • Skip Revealed Aliens Cutscenes
  • Revealed Aliens Only Move After XCOM Turn
  • Disable Panicked Friendly Fire
  • Alien Abductions in Nations with Satellite Coverage
  • Disable Disappearing Corpses
  • Disable Narrative
  • Remove Overwatch and Hunker-Down delay after activating
  • Adjust the amount of Will a soldier loses when they are critically wounded
  • Action Cam for Missed Shots
  • Action Cam for Every Dash
  • Arc Thrower in Pistol Slot
  • Rename Rank Titles
  • Rockets 100% Accurate
  • Disable Continental Abduction Panic
  • Custom Mods
  • Spring 2014 patch causes v1.6.4 to be mostly incompatable.

XCOM Meddler

A user interface for editing the DefaultGameCore.ini file, made by Silvermane.

Allows for a variety of changes regarding difficulty level, funding, soldiers, etc.

Currently hidden, probably due to Patch revision.

The Long War

A mod for XCOM:EU (that will problably cease to work once/if Enemy Within is installed), with various mods, including:

  • Soldiers: New soldier classes/ability/trees (Heavy is gone, other (some renamed) classes get tweaked abilities, 4 'new' classes), higher XP costs to level, Barracks solider info now also shows Movement Rate+Bonus and Defense and XP to next level, "Tired" and "Exhausted" statuses reactivated.
  • Revamped Inteception mechanics: UFOs can explode outright, more UFOs, landed stay longer
  • New Foundry projects: many upgrades to make SHIVs useful in late-game (mod intended to make them near-essential throughout)
  • Squad sizes: up to 8 for human and aliens.
  • Weapons & items: Mods to ammo clip sizes, pistols need reloading too, items to incease weapon type damage (ie: +1 to ballistic, laser, or plasma)
  • Council Sales/Grey Market: old eqipment (armor, weapons) now manually sellable, Council requests for live captures
  • Aliens: Navigators and Commanders now fielded.
  • Engineering/Research: longer times, higher material costs, Uplinks nerfed, labs become more important
  • Missions: more Base Assaults (withdrawn Council countries can be recovered), up to 5 Abduction Missions per month (but only on 1 country at a time, always 100 Credit reward), Council and Terror Missions mroe frequent.

=HxD

  • Generic Hex editor, for novice/advanced use
  • Hacks may require using ToolBoks to 'unpack' XcomGame.UPK
  • Example: Finding offset 8B43AD, and changing the value from 97 to 96 cancels Enemy Within's "finish flinching before dying" 'fix', and enemies will die on bullet impact as in Enemy Unknown.