Difference between revisions of "Game Files"

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These files are used by the Geoscape portion of the game.
 
These files are used by the Geoscape portion of the game.
  
*ACTS.DAT
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*[[ACTS.DAT]]
*AKNOW.DAT
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*[[AKNOW.DAT]]
 
*[[ALIEN.DAT]] - Contains Alien activity in Countries and areas, for graphs
 
*[[ALIEN.DAT]] - Contains Alien activity in Countries and areas, for graphs
 
*[[ASTORE.DAT]] - Has the info on aliens in alien containment.
 
*[[ASTORE.DAT]] - Has the info on aliens in alien containment.
 
*[[BASE.DAT]] - Has all of the base layout and contents information, radar scanning abilities and other base information.
 
*[[BASE.DAT]] - Has all of the base layout and contents information, radar scanning abilities and other base information.
*BGLOB.DAT
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*[[BGLOB.DAT]]
 
*[[BPROD.DAT]] - List of goods being produced.
 
*[[BPROD.DAT]] - List of goods being produced.
*[[CRAFT.DAT]] - Has all the craft info, weapons, fuel, damage and items onboard. Also stores UFO information.  
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*[[CRAFT.DAT]] - Has all the craft info, weapons, fuel, damage and items onboard. Also stores UFO information, although information is handled differently from friendly aircraft.  
 
*[[DIPLOM.DAT]] - Diplomacy info.
 
*[[DIPLOM.DAT]] - Diplomacy info.
 
*[[FACIL.DAT]] - Info on facilities you can build.  
 
*[[FACIL.DAT]] - Info on facilities you can build.  
*GEODATA.DAT
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*[[GEODATA.DAT]]
 
*[[IGLOB.DAT]] - Date and time.
 
*[[IGLOB.DAT]] - Date and time.
*INTER.DAT
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*[[INTER.DAT]]
*LEASE.DAT
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*[[LEASE.DAT]]
 
*[[LIGLOB.DAT]] - Money!
 
*[[LIGLOB.DAT]] - Money!
*[[LOC.DAT]] - Location of bases on the planet as well as other things like ships.  
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*[[LOC.DAT]] - Location of bases on the planet as well as other things like ships. Basically anything that is an icon on the Geoscape.
 
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*[[MISDATA.DAT]]
*MISDATA.DAT
 
 
 
 
*[[PRODUCT.DAT]] - Info on things you can produce.
 
*[[PRODUCT.DAT]] - Info on things you can produce.
 
*[[PROJECT.DAT]] - These are things you are researching.
 
*[[PROJECT.DAT]] - These are things you are researching.
 
*[[PURCHASE.DAT]] - Info on stuff you can buy.
 
*[[PURCHASE.DAT]] - Info on stuff you can buy.
 
*[[RESEARCH.DAT]] - Completed research.
 
*[[RESEARCH.DAT]] - Completed research.
 
 
*[[SAVEINFO.DAT]] - Name of the saved game.
 
*[[SAVEINFO.DAT]] - Name of the saved game.
*[[SEEMAP.DAT]] - Fog of war overlay.
 
 
*[[SOLDIER.DAT]] - Data about the soldiers.
 
*[[SOLDIER.DAT]] - Data about the soldiers.
 
*[[TRANSFER.DAT]] - Personnel and goods being transferred.
 
*[[TRANSFER.DAT]] - Personnel and goods being transferred.
*UIGLOB.DAT
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*[[UIGLOB.DAT]]
 
*[[UP.DAT]] - UFOpaedia info.
 
*[[UP.DAT]] - UFOpaedia info.
  
 
*[[XBASES.DAT]] - Alien Base information
 
*[[XBASES.DAT]] - Alien Base information
 
*[[XCOM.DAT]] - Contains X-Com activity in Countries and areas, for graphs
 
*[[XCOM.DAT]] - Contains X-Com activity in Countries and areas, for graphs
*ZONAL.DAT
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*[[ZONAL.DAT]]
  
 
=Battlescape Files=
 
=Battlescape Files=
These files are created and used by the tactical portion of the game.  
+
These files are created and used by the tactical portion of the game. They are only created if th game is saved while in the battlescape.  
  
*[[MAP.DAT]] - Stores tile information for the whole map.  
+
*[[MAP.DAT]] - Stores tile information for the whole map. Basically all static structures, such as trees, walls, floors and furniture.  
*[[OBPOS.DAT]] - Stores all the objects that your soldiers can pick up (guns, corpses, etc).
+
*[[OBPOS.DAT]] - Stores all the objects that your soldiers can pick up (guns, corpses, etc).  
*[[ROUTES.DAT]] - Stores nodes for soldier and alien spawn points, also acts as waypoints etc.  
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*[[ROUTES.DAT]] - Stores nodes for soldier and alien spawn points, also acts as waypoints for AI pathfinding.  
 
*[[SEEMAP.DAT]] - Fog of war overlay.
 
*[[SEEMAP.DAT]] - Fog of war overlay.
*[[SOURCEMP.DAT]] and [[TERMP.DAT]] - Both files are light source overlays. Ones for mobile light sources (i.e. your soldiers) and the other is for ambient lighting.  
+
*[[SOURCEMP.DAT]] and [[TERMP.DAT]] - Both files are light source overlays. Ones for mobile light sources (i.e. your soldiers) and the other is for ambient (or fixed) lighting.  
 
*[[SMOKEBIT.DAT]] - Smoke particles and fire patches on the map.  
 
*[[SMOKEBIT.DAT]] - Smoke particles and fire patches on the map.  
 
*[[SMOKEREF.DAT]] - Smoke particles and fire patches on the map.  
 
*[[SMOKEREF.DAT]] - Smoke particles and fire patches on the map.  
 
+
*[[UNITPOS.DAT]] - Controls every section of a small unit or a large unit in the map. Works hand in hand with unitref.dat. Controls ownership, visibility, whether the unit is under temporary mind control, etc. 
*[[UNITPOS.DAT]] - Tells you where each unit is on the map.  
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*[[UNITREF.DAT]] - Contains the primary stats for all units in combat. X-Com owned soldiers in this file are virtual copies of the soldiers in soldier.dat. Works very closely with unitpos.dat. 
*[[UNITREF.DAT]] - Contains ALL the info about the units in combat. Soldiers in this file are virtual copies of the soldiers in soldier.dat
+
*[[WGLOB.DAT]] - Map information, like map dimensions. Might also include the tileset and other map information. Stores the current turn and the actual turns, used mainly for testing grenade detonation conditions.
*[[WGLOB.DAT]] - Map information, like map dimensions. Might also include the tileset and other map information. Stores the current turn and the actual turns, used mainly for grenade detonation conditions.
 

Revision as of 09:04, 23 September 2005

Geoscape Files

These files are used by the Geoscape portion of the game.

Battlescape Files

These files are created and used by the tactical portion of the game. They are only created if th game is saved while in the battlescape.

  • MAP.DAT - Stores tile information for the whole map. Basically all static structures, such as trees, walls, floors and furniture.
  • OBPOS.DAT - Stores all the objects that your soldiers can pick up (guns, corpses, etc).
  • ROUTES.DAT - Stores nodes for soldier and alien spawn points, also acts as waypoints for AI pathfinding.
  • SEEMAP.DAT - Fog of war overlay.
  • SOURCEMP.DAT and TERMP.DAT - Both files are light source overlays. Ones for mobile light sources (i.e. your soldiers) and the other is for ambient (or fixed) lighting.
  • SMOKEBIT.DAT - Smoke particles and fire patches on the map.
  • SMOKEREF.DAT - Smoke particles and fire patches on the map.
  • UNITPOS.DAT - Controls every section of a small unit or a large unit in the map. Works hand in hand with unitref.dat. Controls ownership, visibility, whether the unit is under temporary mind control, etc.
  • UNITREF.DAT - Contains the primary stats for all units in combat. X-Com owned soldiers in this file are virtual copies of the soldiers in soldier.dat. Works very closely with unitpos.dat.
  • WGLOB.DAT - Map information, like map dimensions. Might also include the tileset and other map information. Stores the current turn and the actual turns, used mainly for testing grenade detonation conditions.