Game Files
Revision as of 08:32, 15 October 2005 by Bomb Bloke (talk | contribs)
Geoscape Files
These files are used by the Geoscape portion of the game.
- ACTS.DAT
- AKNOW.DAT
- ALIEN.DAT - Contains Alien activity in Countries and areas, for graphs
- ASTORE.DAT - Has the info on aliens in alien containment.
- BASE.DAT - Has all of the base layout and contents information, radar scanning abilities and other base information.
- BGLOB.DAT
- BPROD.DAT - List of goods being produced.
- CRAFT.DAT - Has all the craft info, weapons, fuel, damage and items onboard. Also stores UFO information, although information is handled differently from friendly aircraft.
- DIPLOM.DAT - Diplomacy info.
- FACIL.DAT - Info on facilities you can build.
- GEODATA.DAT
- IGLOB.DAT - Date and time.
- INTER.DAT
- LEASE.DAT
- LIGLOB.DAT - Money!
- LOC.DAT - Location of bases on the planet as well as other things like ships. Basically anything that is an icon on the Geoscape.
- MISDATA.DAT
- PRODUCT.DAT - Info on things you can produce.
- PROJECT.DAT - These are things you are researching.
- PURCHASE.DAT - Info on stuff you can buy.
- RESEARCH.DAT - Completed research.
- SAVEINFO.DAT - Name of the saved game.
- SOLDIER.DAT - Data about the soldiers.
- TRANSFER.DAT - Personnel and goods being transferred.
- UIGLOB.DAT
- UP.DAT - UFOpaedia info.
- XBASES.DAT - Alien Base information
- XCOM.DAT - Contains X-Com activity in Countries and areas, for graphs
- ZONAL.DAT
Battlescape Files
These files are created and used by the tactical portion of the game. They are only created if th game is saved while in the battlescape.
- MAP.DAT - Stores tile information for the whole map. Basically all static structures, such as trees, walls, floors and furniture.
- OBPOS.DAT - Stores all the objects that your soldiers can pick up (guns, corpses, etc).
- ROUTES.DAT - Stores nodes for soldier and alien spawn points, also acts as waypoints for AI pathfinding.
- GEODATA.DAT
- SEEMAP.DAT - Fog of war overlay.
- SOURCEMP.DAT and TERMP.DAT - Both files are light source overlays. Ones for mobile light sources (i.e. your soldiers) and the other is for ambient (or fixed) lighting.
- SMOKEBIT.DAT - Smoke particles and fire patches on the map.
- SMOKEREF.DAT - Smoke particles and fire patches on the map.
- UNITPOS.DAT - Controls every section of a small unit or a large unit in the map. Works hand in hand with unitref.dat. Controls ownership, visibility, whether the unit is under temporary mind control, etc.
- UNITREF.DAT - Contains the primary stats for all units in combat. X-Com owned soldiers in this file are virtual copies of the soldiers in soldier.dat. Works very closely with unitpos.dat.
- WGLOB.DAT - Map information, like map dimensions. Might also include the tileset and other map information. Stores the current turn and the actual turns, used mainly for testing grenade detonation conditions.