Difference between revisions of "Gameplay Mechanics (EU2012)"

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==Actions==
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==Action System==
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In Enemy Unknown 2012 the gameplay has been streamlined regarding the previous games, with the intention use a simpler system than the one used by the predecessor of the original game. Thus, the Time Units have been removed and replaced instead with an action system, where each unit can perform 2 Actions during its turn.
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===List of Actions===
 
These are general actions that can be perform by all your soldiers during the fight.  
 
These are general actions that can be perform by all your soldiers during the fight.  
 
<table {{StdCenterTable}} width="50%">
 
<table {{StdCenterTable}} width="50%">
 
<tr {{StdDescTable_Heading}}><th align="left" width="70">Action</th><th width="60">Description</th></tr>
 
<tr {{StdDescTable_Heading}}><th align="left" width="70">Action</th><th width="60">Description</th></tr>
<tr><td align="left">'''Move'''</td><td align="center>Walk/Dash</td></tr>
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<tr><td align="left">'''Move'''</td><td align="center>Walk</td></tr>
<tr><td align="left">'''Fire'''</td><td align="center>Shoot the enemy</td></tr>
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<tr><td align="left">'''Dash'''</td><td align="center>Fast movement. Provides defensive bonus</td></tr>
<tr><td align="left">'''Overwatch'''</td><td align="center>Takes a shot at the next enemy that moves into sight range</td></tr>
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<tr><td align="left">'''Fire'''</td><td align="center>Shoot at the enemy/area</td></tr>
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<tr><td align="left">'''Suppress'''</td><td align="center>Fires at the area around the target to reduce its aim</td></tr>
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<tr><td align="left">'''Overwatch'''</td><td align="center>Takes a shot at the next enemy in sight that moves</td></tr>
 
<tr><td align="left">'''Reload'''</td><td align="center>Spend a full action to reload weapon</td></tr>
 
<tr><td align="left">'''Reload'''</td><td align="center>Spend a full action to reload weapon</td></tr>
 
<tr><td align="left">'''Hunker'''</td><td align="center>Provides a defensive bonus</td></tr>
 
<tr><td align="left">'''Hunker'''</td><td align="center>Provides a defensive bonus</td></tr>
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<tr><td align="left">'''Equipment'''</td><td align="center>Access and use equipment</td></tr>
 
</table>
 
</table>
  
There also is Suppression, but it counts as Fire action and it a special ability of Heavy and Support classes.
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===Action Rules===
 
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* A unit has 2 Actions each turn.
* There are 7 types of actions: Move, Fire, Equipment, Hunker, Reload, Overwatch.
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* Choosing any action other than Move as the 1st Action immediately ends the unit's turn.
* Each unit can perform two actions during its turn.
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** Exception: Heavy with the '''Bullet Swarm''' ability (can Fire/Fire or Fire/Move)
* A unit can Move AND Fire (or use Equipment/Hunker/Reload/Overwatch) or Move AND Move.
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** Exception: Sniper with the '''Double Tab''' ability (can Fire/Fire)
* Anything except movement as the first action ends the unit's turn.
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** Exception: Assault with the '''Run & Gun''' ability (can Dash/Fire but not Dash/Equipment)
* Assaults acquire Move AND Fire (but not Move AND Equipment) when they obtain 'Run & Gun' ability.
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* Any unit can Fire as its 2nd Action
* Assaults can Fire AND Fire when they obtain 'Rapid Fire' ability as single action Fire action.
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** Exception: Sniper can only fire its primary weapon as 2nd Action if it has the '''Snap Shot''' ability.
* Snipers are cannot Fire/Overwatch after Moving with Sniper Rifles, unless they have 'Snap Shot' ability.
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** Exception: Heavy can never fire its Rocket Launcher as the 2nd Action.
* Snipers can Fire AND Fire (Standard/Precision/Disabling shots) after they have 'Double Tap' ability.
 
* Heavies can Move AND Fire, but not with the Rocket Launcher.
 
* Heavies can Fire AND Move or Fire and Fire, after they have 'Bullet Swarm' ability, but not with the Rocket Launcher.
 

Revision as of 11:27, 22 September 2012

Action System

In Enemy Unknown 2012 the gameplay has been streamlined regarding the previous games, with the intention use a simpler system than the one used by the predecessor of the original game. Thus, the Time Units have been removed and replaced instead with an action system, where each unit can perform 2 Actions during its turn.

List of Actions

These are general actions that can be perform by all your soldiers during the fight.

ActionDescription
MoveWalk
DashFast movement. Provides defensive bonus
FireShoot at the enemy/area
SuppressFires at the area around the target to reduce its aim
OverwatchTakes a shot at the next enemy in sight that moves
ReloadSpend a full action to reload weapon
HunkerProvides a defensive bonus
EquipmentAccess and use equipment

Action Rules

  • A unit has 2 Actions each turn.
  • Choosing any action other than Move as the 1st Action immediately ends the unit's turn.
    • Exception: Heavy with the Bullet Swarm ability (can Fire/Fire or Fire/Move)
    • Exception: Sniper with the Double Tab ability (can Fire/Fire)
    • Exception: Assault with the Run & Gun ability (can Dash/Fire but not Dash/Equipment)
  • Any unit can Fire as its 2nd Action
    • Exception: Sniper can only fire its primary weapon as 2nd Action if it has the Snap Shot ability.
    • Exception: Heavy can never fire its Rocket Launcher as the 2nd Action.