Difference between revisions of "Gameplay Mechanics (EU2012)"

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<tr><td align="left">'''Hunker'''</td><td align="center>Provides a defensive bonus</td></tr>
 
<tr><td align="left">'''Hunker'''</td><td align="center>Provides a defensive bonus</td></tr>
 
</table>
 
</table>
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There also is Suppression, but it counts as Fire action and it a special ability of Heavy and Support classes.
  
 
* There are 7 types of actions: Move, Fire, Equipment, Hunker, Reload, Overwatch.  
 
* There are 7 types of actions: Move, Fire, Equipment, Hunker, Reload, Overwatch.  
 
* Each unit can perform two actions during its turn.
 
* Each unit can perform two actions during its turn.
* A unit can Move AND Fire (or use Equipment/Hunker/Reload/Overwatch) or Move AND Move or Equipment/Reload AND Move.  
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* A unit can Move AND Fire (or use Equipment/Hunker/Reload/Overwatch) or Move AND Move.
* Firing its primary weapon as the first action ends the unit's turn.
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* Anything except movement as the first action ends the unit's turn.
 
* Assaults acquire Move AND Fire (but not Move AND Equipment) when they obtain 'Run & Gun' ability.
 
* Assaults acquire Move AND Fire (but not Move AND Equipment) when they obtain 'Run & Gun' ability.
* Assaults can Fire AND Fire when they obtain 'Rapid Fire' ability.
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* Assaults can Fire AND Fire when they obtain 'Rapid Fire' ability as single action Fire action.
* Snipers are restricted on Firing/Overwatch after Moving, unless they have 'Snap Shot' ability.
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* Snipers are cannot Fire/Overwatch after Moving with Sniper Rifles, unless they have 'Snap Shot' ability.
 
* Snipers can Fire AND Fire (Standard/Precision/Disabling shots) after they have 'Double Tap' ability.
 
* Snipers can Fire AND Fire (Standard/Precision/Disabling shots) after they have 'Double Tap' ability.
 
* Heavies can Move AND Fire, but not with the Rocket Launcher.
 
* Heavies can Move AND Fire, but not with the Rocket Launcher.
* Heavies can Fire AND Fire, after they have 'Bullet Swarm' ability, but not with the Rocket Launcher.
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* Heavies can Fire AND Move or Fire and Fire, after they have 'Bullet Swarm' ability, but not with the Rocket Launcher.

Revision as of 08:53, 22 September 2012

Actions

These are general actions that can be perform by all your soldiers during the fight.

ActionDescription
MoveWalk/Dash
FireShoot the enemy
OverwatchTakes a shot at the next enemy that moves into sight range
ReloadSpend a full action to reload weapon
HunkerProvides a defensive bonus

There also is Suppression, but it counts as Fire action and it a special ability of Heavy and Support classes.

  • There are 7 types of actions: Move, Fire, Equipment, Hunker, Reload, Overwatch.
  • Each unit can perform two actions during its turn.
  • A unit can Move AND Fire (or use Equipment/Hunker/Reload/Overwatch) or Move AND Move.
  • Anything except movement as the first action ends the unit's turn.
  • Assaults acquire Move AND Fire (but not Move AND Equipment) when they obtain 'Run & Gun' ability.
  • Assaults can Fire AND Fire when they obtain 'Rapid Fire' ability as single action Fire action.
  • Snipers are cannot Fire/Overwatch after Moving with Sniper Rifles, unless they have 'Snap Shot' ability.
  • Snipers can Fire AND Fire (Standard/Precision/Disabling shots) after they have 'Double Tap' ability.
  • Heavies can Move AND Fire, but not with the Rocket Launcher.
  • Heavies can Fire AND Move or Fire and Fire, after they have 'Bullet Swarm' ability, but not with the Rocket Launcher.