Difference between revisions of "Gameplay Mechanics (EU2012)"

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===Action Rules===
 
===Action Rules===
A normal turn will have the unit doing Move + any other Action or simply Dash across the battlefield. Your soldiers' class and available perks will also determine the options available for each Actions. The following rules are a brief summary of how Actions work.
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A normal turn will have the unit doing Move + Fire (or other Action). The soldier's class and available perks also determine the options available for each Actions. The following rules are a brief summary of how Actions work:
  
* '''A unit has 2 Actions each turn.'''
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* A unit may perform 1 or 2 Actions each turn.
* '''Choosing any action other than Move as the 1st Action ends the unit's turn.'''
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* Some actions (use of [[Sniper Rifle (EU2012)|Sniper Rifle]] or [[Rocket Launcher (EU2012)|Rocket Launcher)]] may only be performed as the 1st Action in a turn.
** Exception: Heavy with the '''Bullet Swarm''' ability (can Fire + Fire/Move/Surpress/Overwatch).
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* A unit's turn automatically ends after the unit:
** Exception: Sniper with the '''Double Tab''' ability (can Fire + Fire).
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# Dashes on its 1st Action.
** Exception: Assault with the '''Run & Gun''' ability (can Dash + Fire but not Dash + Equipment).
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# Performs any non-movement action on its 1st Action.
* '''Any unit can Fire as its 2nd Action.'''
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# Performs a 2nd Action after moving as the 1st Action.
** Exception: Sniper can only fire its primary weapon as 2nd Action if it has the '''Snap Shot''' ability.
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* The following [[Abilities (EU2012)|Abilities]] change the above rules:
** Exception: Heavy can never fire its Rocket Launcher as the 2nd Action.
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** '''Bullet Swarm''' - Heavy can Fire + Fire/Move/Surpress/Overwatch.
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** '''Double Tap''' - Sniper can can Fire + Fire.
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** '''Run & Gun''' - Assault can Dash + Fire but not Dash + Equipment.
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 20:46, 22 September 2012

Action System

In Enemy Unknown 2012 the gameplay has been streamlined regarding the previous games, with the intention use a simpler system than the one used by the predecessor of the original game. Thus, the Time Units have been removed and replaced instead with an action system, where each unit can perform 2 Actions during its turn.

List of Actions

These are general actions that can be perform by all your soldiers during the fight.

ActionDescription
MoveWalk, Grapple Hook Use.
DashFast movement. Provides defensive bonus.
FireShoot/Throw/Psi the enemy/area.
4 types of weapon shots: Standard, Precision, Disabling and Free.
SuppressFires at the area around the target to reduce its aim.
OverwatchTakes a shot at the next enemy in sight that moves.
ReloadSpend a full action to reload weapon.
Hunker DownDoubles cover bonus & provides immunity to critical hits, but reduces sight radius.
EquipmentAccess and use equipment.

Action Rules

A normal turn will have the unit doing Move + Fire (or other Action). The soldier's class and available perks also determine the options available for each Actions. The following rules are a brief summary of how Actions work:

  • A unit may perform 1 or 2 Actions each turn.
  • Some actions (use of Sniper Rifle or Rocket Launcher) may only be performed as the 1st Action in a turn.
  • A unit's turn automatically ends after the unit:
  1. Dashes on its 1st Action.
  2. Performs any non-movement action on its 1st Action.
  3. Performs a 2nd Action after moving as the 1st Action.
  • The following Abilities change the above rules:
    • Bullet Swarm - Heavy can Fire + Fire/Move/Surpress/Overwatch.
    • Double Tap - Sniper can can Fire + Fire.
    • Run & Gun - Assault can Dash + Fire but not Dash + Equipment.