Gameplay Mechanics (EU2012)
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Actions
These are general actions that can be perform by all your soldiers during the fight.
Action | Description |
---|---|
Move | Walk/Dash |
Fire | Shoot the enemy |
Overwatch | Takes a shot at the next enemy that moves into sight range |
Reload | Spend a full action to reload weapon |
Hunker | Provides a defensive bonus |
There also is Suppression, but it counts as Fire action and it a special ability of Heavy and Support classes.
- There are 7 types of actions: Move, Fire, Equipment, Hunker, Reload, Overwatch.
- Each unit can perform two actions during its turn.
- A unit can Move AND Fire (or use Equipment/Hunker/Reload/Overwatch) or Move AND Move.
- Anything except movement as the first action ends the unit's turn.
- Assaults acquire Move AND Fire (but not Move AND Equipment) when they obtain 'Run & Gun' ability.
- Assaults can Fire AND Fire when they obtain 'Rapid Fire' ability as single action Fire action.
- Snipers are cannot Fire/Overwatch after Moving with Sniper Rifles, unless they have 'Snap Shot' ability.
- Snipers can Fire AND Fire (Standard/Precision/Disabling shots) after they have 'Double Tap' ability.
- Heavies can Move AND Fire, but not with the Rocket Launcher.
- Heavies can Fire AND Move or Fire and Fire, after they have 'Bullet Swarm' ability, but not with the Rocket Launcher.