Gameplay Mechanics (EU2012)

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Revision as of 11:29, 22 September 2012 by Hobbes (talk | contribs) (→‎Action System)
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Action System

In Enemy Unknown 2012 the gameplay has been streamlined regarding the previous games, with the intention use a simpler system than the one used by the predecessor of the original game. Thus, the Time Units have been removed and replaced instead with an action system, where each unit can perform 2 Actions during its turn.

List of Actions

These are general actions that can be perform by all your soldiers during the fight.

ActionDescription
MoveWalk
DashFast movement. Provides defensive bonus
FireShoot at the enemy/area
SuppressFires at the area around the target to reduce its aim
OverwatchTakes a shot at the next enemy in sight that moves
ReloadSpend a full action to reload weapon
HunkerProvides a defensive bonus
EquipmentAccess and use equipment

Action Rules

  • A unit has 2 Actions each turn.
  • Choosing any action other than Move as the 1st Action immediately ends the unit's turn.
    • Exception: Heavy with the Bullet Swarm ability (can Fire/Fire or Fire/Move)
    • Exception: Sniper with the Double Tab ability (can Fire/Fire)
    • Exception: Assault with the Run & Gun ability (can Dash/Fire but not Dash/Equipment)
  • Any unit can Fire as its 2nd Action
    • Exception: Sniper can only fire its primary weapon as 2nd Action if it has the Snap Shot ability.
    • Exception: Heavy can never fire its Rocket Launcher as the 2nd Action.