Gameplay Mechanics (EU2012)

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Action System

In Enemy Unknown 2012 the gameplay has been streamlined regarding the previous games, with the intention use a simpler system than the one used by the predecessor of the original game. Thus, the Time Units have been removed and replaced instead with an action system, where each unit can perform 2 Actions during its turn.

List of Actions

These are general actions that can be perform by all your soldiers during the fight.
Action Description
Move Walk, Grapple Hook Use.
Dash Fast movement. Provides defensive bonus.
Fire Shoot/Throw/Psi the enemy/area.
4 types of weapon shots: Standard, Precision, Disabling and Free.
Suppress Fires at the area around the target to reduce its aim.
Overwatch Takes a shot at the next enemy in sight that moves.
Reload Spend a full action to reload weapon.
Hunker Down Doubles cover bonus & provides immunity to critical hits, but reduces sight radius.
Equipment Access and use equipment.

Action Rules

A normal turn will have the unit doing Move + Fire (or other Action). The soldier's class and abilities also determine the options available for each Actions. The following rules are a brief summary of how Actions work:

  • A unit may perform 1 or 2 Actions each turn.
  • Some actions (firing Sniper Rifle or Rocket Launcher) may only be performed as the 1st Action in a turn.
  • A unit's turn automatically ends after the unit:
  1. Dashes on its 1st Action.
  2. Performs any non-movement action on its 1st Action.
  3. Performs a 2nd Action after moving as the 1st Action.
  • The following Abilities change the above rules:
    • Bullet Swarm - Heavy can Fire + Fire/Move/Surpress/Overwatch.
    • Double Tap - Sniper can can Fire + Fire.
    • Run & Gun - Assault can Dash + Fire but not Dash + Equipment.