Difference between revisions of "Gas Cannon"

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== General Information ==
 
== General Information ==
The Gas Cannon is a powerful infantry weapon that uses highly pressurized gas to launch a shell through the water or air at great speeds. It can load three different shell types. The first type has an armour piercing tip that can punch two times more armour than the [[Jet Harpoon]]. The next and most popular shell is tipped with high explosives. The final is round that releases a phosphorous explosion on contact. The three different ammunition types allows the user to tailor the weapon to suit the situation by simply loading the correct shells.
 
  
Unlike its rapid firing counterpart, the [[Hydro-Jet Cannon]], the Gas Cannon can be fired in and out of the water and offers more stopping power. Deciding whether to trade off between losing an automatic attack or gaining the ability to use it anywhere, or even vice versa, is a strategic decision best left to the Commander to decide.
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{{Ref Open | title = Gas Cannon}}
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The heavyweight of the gas technology family, this cannon fires solid bolts, some with HE or phosphor tips. A favourite weapon amongst experienced aquanauts.
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{{Ref Close | source = Terror From The Deep Ufopaedia}}
  
Like all heavy weapons, the Gas Cannon is slow, bulky and requires a fair amount of strength to weild properly and carry several additional ammo belts. Nevertheless, it remains as one of the more popular starting weapons. Commanders that have progressed far into the war have been known to continue using the Gas Cannon along side the newer weapons, if perhaps only in smaller quantities and for use in highly specialised purposes.
 
  
== Vital Statistics ==
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{{Infobox open}}
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{{Infobox module/weapon
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| weapon =Gas Cannon
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| height = 3
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| width = 2
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| weight = 17
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| grip =Two-Handed
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| damagethreshold = 20
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| weaponimage = [[Image:GasCannon.gif|right]]
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| acc_auto = -
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| acc_snap = 60
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| acc_aim = 90
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| fcost_auto = -
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| fcost_snap = 40
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| fcost_aim = 75
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| saleprice =
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| research =
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| acquisition ={{Purchasing|6400}}
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}}
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{{Infobox module/ammo
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| weapon = Gas Cannon
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| ammo = Armour Piercing
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| weight = 5
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| height = 1
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| width = 2
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| damagethreshold = 50
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| ammoimage =
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| damage = 60 Armour Piercing
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| capacity = 8
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| saleprice =
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| research =
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| acquisition ={{Purchasing|300}}
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}}
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{{Infobox module/ammo
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| weapon = Gas Cannon
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| ammo = High Explosive
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| weight = 6
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| height = 1
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| width = 2
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| damagethreshold = 50
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| ammoimage =
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| damage = 65 High Explosive
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| capacity = 8
 +
| saleprice =
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| research =
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| acquisition ={{Purchasing|500}}
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}}
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{{Infobox module/ammo
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| weapon = Gas Cannon
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| ammo = Phosphorous
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| weight = 6
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| height = 1
 +
| width = 2
 +
| damagethreshold = 50
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| ammoimage =
 +
| damage = 60 Incendiary
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| capacity = 8
 +
| saleprice =
 +
| research =
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| acquisition ={{Purchasing|400}}
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}}
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{{Infobox close}}
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{| {{StdCenterTable}} align = "center"
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|-
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|colspan = "2" {{StdDescTable_Heading}}|'''Key Features'''
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|-
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|colspan = "2" align="left" valign = "top"|
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* Variable Ammo
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|-
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|{{StdDescTable_Heading}} width = "50%" |'''Pros'''
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|{{StdDescTable_Heading}} width = "50%" |'''Cons'''
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|-
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| align = "left" valign = "top"|
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* Moderate power
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* Moderate accuracy
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| align = "left" valign = "top"|
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* Heavy
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* Bulky
 +
* Slow
 +
* Low Ammo
 +
|}
 +
 
 +
 
 +
 
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The Gas Cannon is a powerful infantry weapon that uses pressurized gas to launch powerful shells through the water or air at great speeds. It can be operated in any environment. 
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The primary feature of the Gas Cannon is its ability to load three different shell types: '''Armour Piercing''', '''High Explosive''' and '''Phosphor'''. The ability to load variable ammunition types makes the Gas Cannon adaptable to various tactical situations.
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The '''Armour Piercing''' shells offers nearly twice as much power as the [[Jet Harpoon]] per shell. They are ideal for sniping as well as close range combat for when collateral damage is not desirable.
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The '''High Explosive''' shells turn the Gas Cannon into a miniature [[Torpedo Launcher]], and allows the Gas Cannon to defeat virtually any alien it comes across, with some [[Lobsterman|exceptions]]. The nature of this ammo type makes it easier to hit targets with the aid of the area effect damage, and direct hits will deal damage to under armour. Like any explosives, they can insta-kill unconscious enemies. 
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The '''Phosphor''' rounds can be used to provide temporary illumination or to burn terrain and enemies. 
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Like all heavy weapons, the Gas Cannon and ammunition is heavy and takes up a lot of space. Beyond the obvious physical differences, the Gas Cannon is identical to the [[Jet Harpoon]] in terms of single shot performance. Both weapons can be fired at the same accuracy for the same amount of times per turn for each of their firing modes. The Gas Cannon's firing modes are however 5% costlier on Time Units.
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This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Heavy Cannon]].
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As an alternative for underwater-only combat, the Gas Cannon has an automatic fire counterpart: The [[Hydro-Jet Cannon]]
  
 
== Notes ==
 
== Notes ==
  
* The Gas Cannon is the only weapon that can properly set fire on land based missions. In addition to that, phosphor rounds work twice as well on land than in the sea.
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* The Gas Cannon is the only weapon that can deliberately fire phosphor rounds on land based missions. In addition to that, phosphor rounds work better on land due to better environmental circumstances (i.e. more fuel and tile burn time).
 
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* It is also the only source of reliable explosive damage on land, other than grenades.
* The Gas Cannon's immediate First Alien War mirror is the [[Heavy Cannon]]. The Gas Cannon represents a significant upgrade over the former in all areas. It has a larger clip and does much more damage. But like the original, it retains the Heavy Cannon's versatility.
 
  
 
==See Also==
 
==See Also==
* [[Weapons_(Tftd)|Weapons]]
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* [[Heavy Cannon vs Gas Cannon]]
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* [[Weapons (TFTD)|Weapons]]
 
* [[Hydro-Jet Cannon]]
 
* [[Hydro-Jet Cannon]]
 
* [[Torpedo Launcher]]
 
* [[Torpedo Launcher]]
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{{Equipment (TFTD) Navbar}}
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[[Category:Equipment (TFTD)]]
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[[Category:TFTD]]

Latest revision as of 04:32, 15 November 2014

General Information

Gas Cannon

The heavyweight of the gas technology family, this cannon fires solid bolts, some with HE or phosphor tips. A favourite weapon amongst experienced aquanauts.

Source: Terror From The Deep Ufopaedia


Gas Cannon
Size
(h x w)
3 x 2
GasCannon.gif
Weight 17
D. Threshold 20
Grip Two-Handed
TU Cost Accuracy
Auto -% -%
Snapshot 40% 60%
Aimed 75% 90%
Sale Price $
Research
Purchase Price $6,400
Armour Piercing
Size
(h x w)
1 × 2
Weight 5
D. Threshold 50
Damage 60 Armour Piercing
Capacity 8
Sale Price $
Research
Purchase Price $300
High Explosive
Size
(h x w)
1 × 2
Weight 6
D. Threshold 50
Damage 65 High Explosive
Capacity 8
Sale Price $
Research
Purchase Price $500
Phosphorous
Size
(h x w)
1 × 2
Weight 6
D. Threshold 50
Damage 60 Incendiary
Capacity 8
Sale Price $
Research
Purchase Price $400
Key Features
  • Variable Ammo
Pros Cons
  • Moderate power
  • Moderate accuracy
  • Heavy
  • Bulky
  • Slow
  • Low Ammo


The Gas Cannon is a powerful infantry weapon that uses pressurized gas to launch powerful shells through the water or air at great speeds. It can be operated in any environment.

The primary feature of the Gas Cannon is its ability to load three different shell types: Armour Piercing, High Explosive and Phosphor. The ability to load variable ammunition types makes the Gas Cannon adaptable to various tactical situations.

The Armour Piercing shells offers nearly twice as much power as the Jet Harpoon per shell. They are ideal for sniping as well as close range combat for when collateral damage is not desirable.

The High Explosive shells turn the Gas Cannon into a miniature Torpedo Launcher, and allows the Gas Cannon to defeat virtually any alien it comes across, with some exceptions. The nature of this ammo type makes it easier to hit targets with the aid of the area effect damage, and direct hits will deal damage to under armour. Like any explosives, they can insta-kill unconscious enemies.

The Phosphor rounds can be used to provide temporary illumination or to burn terrain and enemies.

Like all heavy weapons, the Gas Cannon and ammunition is heavy and takes up a lot of space. Beyond the obvious physical differences, the Gas Cannon is identical to the Jet Harpoon in terms of single shot performance. Both weapons can be fired at the same accuracy for the same amount of times per turn for each of their firing modes. The Gas Cannon's firing modes are however 5% costlier on Time Units.

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Heavy Cannon.

As an alternative for underwater-only combat, the Gas Cannon has an automatic fire counterpart: The Hydro-Jet Cannon

Notes

  • The Gas Cannon is the only weapon that can deliberately fire phosphor rounds on land based missions. In addition to that, phosphor rounds work better on land due to better environmental circumstances (i.e. more fuel and tile burn time).
  • It is also the only source of reliable explosive damage on land, other than grenades.

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons