Difference between revisions of "Gauss Cannon"
Bomb Bloke (talk | contribs) m |
m (grammar, extra info. not yet changing the evaluation to more positive, waiting for feedback on Talk) |
||
Line 1: | Line 1: | ||
The gauss weapon is newly developed X-COM technology. The end of the Gauss Weapon research path, this system's particle accelerator is powered by a compact, liquid nitrogen cooled, fusion reactor. | The gauss weapon is newly developed X-COM technology. The end of the Gauss Weapon research path, this system's particle accelerator is powered by a compact, liquid nitrogen cooled, fusion reactor. | ||
− | Offering power between that of the [[AJAX Torpedo]] and [[D.U.P. Head Torpedo]], [[TFTD]]'s Gauss cannon fails to impress for several reasons, just like the [[Laser Cannon]] of the [[X-COM|First Alien War]]. To start with, | + | Offering power between that of the [[AJAX Torpedo]] and [[D.U.P. Head Torpedo]], [[TFTD]]'s Gauss cannon fails to impress for several reasons, just like the [[Laser Cannon]] of the [[X-COM|First Alien War]]. To start with, its ammunition must be manufactured, at the cost of $200 a shell in cash, plus labour costs. These shells are shared with the [[Coelacanth/Gauss]] [[SWS]], although they do not share the loading faults of the tank version. The range of the weapon is pitiful, not even passing that of the AJAX. The accuracy is low, meaning you will be shooting money away into the watery depths more often than you would prefer. |
However, as Terran-based technology, the Gauss Cannon sells quite profitably. Consider manufacturing it during idle time for sale on the international black market. | However, as Terran-based technology, the Gauss Cannon sells quite profitably. Consider manufacturing it during idle time for sale on the international black market. | ||
Line 9: | Line 9: | ||
<table> | <table> | ||
<tr><td>Engineer Hours:</td><td>300</td></tr> | <tr><td>Engineer Hours:</td><td>300</td></tr> | ||
− | <tr><td>Cost per Unit:</td><td>182,000</td></tr> | + | <tr><td>Cost per Unit:</td><td>$182,000 cash, plus costs</td></tr> |
<tr><td>Workshop Space required:</td><td>6</td></tr> | <tr><td>Workshop Space required:</td><td>6</td></tr> | ||
</table> | </table> | ||
Line 16: | Line 16: | ||
<table> | <table> | ||
<tr><td>Engineer Hours:</td><td>5</td></tr> | <tr><td>Engineer Hours:</td><td>5</td></tr> | ||
− | <tr><td>Cost per Unit:</td><td>200</td></tr> | + | <tr><td>Cost per Unit:</td><td>$200 cash; $877 including all costs & opportunity costs</td></tr> |
<tr><td>Workshop Space required:</td><td>2</td></tr> | <tr><td>Workshop Space required:</td><td>2</td></tr> | ||
+ | <tr><td>Reload rate: 10/hr</td><td>2</td></tr> | ||
</table> | </table> | ||
Line 29: | Line 30: | ||
<tr><td>Reload Time:</td><td>4 seconds</td></tr> | <tr><td>Reload Time:</td><td>4 seconds</td></tr> | ||
<tr><td>Shots:</td><td>50</td></tr> | <tr><td>Shots:</td><td>50</td></tr> | ||
− | <tr><td>Ammunition Used:</td><td>Craft Gauss Shells</td></tr> | + | <tr><td>Ammunition Used:</td><td>Craft/SWS Gauss Shells</td></tr> |
</table> | </table> | ||
Revision as of 23:44, 12 October 2010
The gauss weapon is newly developed X-COM technology. The end of the Gauss Weapon research path, this system's particle accelerator is powered by a compact, liquid nitrogen cooled, fusion reactor.
Offering power between that of the AJAX Torpedo and D.U.P. Head Torpedo, TFTD's Gauss cannon fails to impress for several reasons, just like the Laser Cannon of the First Alien War. To start with, its ammunition must be manufactured, at the cost of $200 a shell in cash, plus labour costs. These shells are shared with the Coelacanth/Gauss SWS, although they do not share the loading faults of the tank version. The range of the weapon is pitiful, not even passing that of the AJAX. The accuracy is low, meaning you will be shooting money away into the watery depths more often than you would prefer.
However, as Terran-based technology, the Gauss Cannon sells quite profitably. Consider manufacturing it during idle time for sale on the international black market.
Manufacturing Requirements
Cannon:
Engineer Hours: | 300 |
Cost per Unit: | $182,000 cash, plus costs |
Workshop Space required: | 6 |
Ammunition:
Engineer Hours: | 5 |
Cost per Unit: | $200 cash; $877 including all costs & opportunity costs |
Workshop Space required: | 2 |
Reload rate: 10/hr | 2 |
Vital Statistics
Damage: | 90 |
Range: | 20 km |
Accuracy: | 35% |
Reload Time: | 4 seconds |
Shots: | 50 |
Ammunition Used: | Craft/SWS Gauss Shells |
See Also
Terror From The Deep | |
Subs: | Triton • Hammerhead • Leviathan • Barracuda • Manta |
Sub Armaments: | Craft Gas Cannon • Ajax • D.U.P. Head • Gauss Cannon • Sonic Oscillator • P.W.T. Cannon |