Difference between revisions of "Gauss Rifle"

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==Stats==
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== General Information ==
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{{Ref Open | title =Gauss Rifle}}
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A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators. Replacing the Elerium powered Plasma system, we have utilised a micro particle accelerator that generates a stream of anti-protons.
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{{Ref Close | source = Terror From The Deep Ufopaedia}}
  
* Damage: 60 Gauss Beam [[Image:Gauss_rifle.gif|frame|The Gauss Rifle.]]
 
* Size: 3 high x 1 wide
 
* TUs:
 
** Auto: 40% (Accuracy 50%)
 
** Snap: 30% (Accuracy 40%)
 
** Aimed: 60% (Accuracy 100%)
 
* Clip: 15 rounds [[Image:Gauss_rifle_clip.gif|frame|The Gauss Rifle clip.]]
 
* Manufacture:
 
** Rifle:
 
*** $20,000
 
*** 400 Technician Hours
 
*** Workspace required: 3
 
** Clip:
 
*** $2,000
 
*** 45 Technician Hours
 
*** Workspace required: 4
 
* Sell:
 
** Rifle: $36,900
 
** Clip: $1950
 
  
==USOpaedia==
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{{Infobox open}}
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{{Infobox module/weapon
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| weapon = Gauss Rifle
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| height = 3
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| width = 1
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| weight = 8
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| grip = Two-Handed
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| damagethreshold = 20
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| weaponimage = [[Image:Gauss_rifle.gif]]
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| acc_auto = 50
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| acc_snap = 65
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| acc_aim = 100
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| fcost_auto = 40
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| fcost_snap = 30
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| fcost_aim = 60
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| saleprice = 36900
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| research =
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| acquisition ={{Manufacturing|20000|400|3| -}}
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}}
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{{Infobox module/ammo
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| weapon = Gauss Rifle
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| ammo = Gauss Rifle Clip
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| weight = 3
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| height = 1
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| width = 1
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| damagethreshold = 70
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| ammoimage = [[Image:Gauss_rifle_clip.gif]]
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| damage = 60 Gauss Beam
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| capacity = 15
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| saleprice = 1950
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| research =
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| acquisition = {{Manufacturing|2000|45|4| -}}
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}}
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{{Infobox close}}
  
* A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators. Replacing the Elerium powered Plasma system, we have utilised a micro particle accelerator that generates a stream of anti-protons.
+
The Gauss Rifle is a powerful rifle that is accurate and has an auto fire mode. Thanks to its good balance of abilities, it is often the most favoured of the three Gauss weapons.  
  
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The Gauss Rifle improves on the [[Gauss Pistol]] by introducing greater accuracy and a small increase in stopping power. It is not as fast but can still maintain a high damage output. It also features a 15-round ammunition clip.
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'''Note''': All Gauss Weapons must be manufactured.
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The Gauss Rifle is a good general-purpose weapon that is suitable as a standard issue squad weapon. Having ammunition that is easy to mass-produce, it is a useful weapon for conserving [[Sonic Pistol]] and [[Sonic-Blasta Rifle]] ammunition when fighting against non-[[Lobsterman]] crews.
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This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Laser Rifle]].
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{| {{StdCenterTable}} align = "center"
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|-
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|colspan = "2" {{StdDescTable_Heading}}|'''Key Features'''
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|-
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|colspan = "2" align="left" valign = "top"|
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* Auto Fire
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* High Accuracy
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* Gauss Damage
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|-
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|{{StdDescTable_Heading}} width = "50%" |'''Pros'''
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|{{StdDescTable_Heading}} width = "50%" |'''Cons'''
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|-
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| align = "left" valign = "top"|
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* Moderate power
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* Fast
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| align = "left" valign = "top"|
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* Manufactured
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|}
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==Recommendations==
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The Gauss Rifle is a good starting weapon and continues to be a fairly respectable weapon in the later game when fighting [[Aquatoid]]s or [[Gillmen]] due to its autofire capability.
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However, many terror units and later enemies ([[Tasoth]]s, [[Lobster Men]]) are very tough and highly resistant to Gauss rounds. For example, on Superhuman difficulty, Gauss Rifles are almost completely ineffective against Lobster Men (less than a 1/8 chance to do any damage at all), and usually require 5-6 hits to kill a Tasoth.
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Therefore, when these races start appearing, one should switch to Sonic Weapons, [[Sonic Pulser]]s, melee weapons, and/or [[Thermal Shok Launcher]]s as soon as possible; Gauss Rifles should be left behind and used only when one knows that they will be facing Gillmen or Aquatoids.
  
 
==See Also==
 
==See Also==
* [[Weapons_(Tftd)|Weapons]]
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* [[Weapons (TFTD)|Weapons]]
* [[Gauss_Pistol|Gauss Pistol]]
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* [[Gauss Pistol]]
* [[Heavy_Gauss|Heavy Gauss]]
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* [[Heavy Gauss]]
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* [[Laser Rifle vs Gauss Rifle]]
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{{Equipment (TFTD) Navbar}}
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[[Category:Equipment (TFTD)]][[Category:Research (TFTD)]]
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[[Category:TFTD]]

Latest revision as of 09:28, 15 January 2020

General Information

Gauss Rifle

A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators. Replacing the Elerium powered Plasma system, we have utilised a micro particle accelerator that generates a stream of anti-protons.

Source: Terror From The Deep Ufopaedia


Gauss Rifle
Size
(h x w)
3 x 1 Gauss rifle.gif
Weight 8
D. Threshold 20
Grip Two-Handed
TU Cost Accuracy
Auto 40% 50%
Snapshot 30% 65%
Aimed 60% 100%
Sale Price $36,900
Research
Manufacture
Cost $20,000
Technician Hours 400
Workspace 3
Materials -
Gauss Rifle Clip
Size
(h x w)
1 × 1 Gauss rifle clip.gif
Weight 3
D. Threshold 70
Damage 60 Gauss Beam
Capacity 15
Sale Price $1,950
Research
Manufacture
Cost $2,000
Technician Hours 45
Workspace 4
Materials -

The Gauss Rifle is a powerful rifle that is accurate and has an auto fire mode. Thanks to its good balance of abilities, it is often the most favoured of the three Gauss weapons.

The Gauss Rifle improves on the Gauss Pistol by introducing greater accuracy and a small increase in stopping power. It is not as fast but can still maintain a high damage output. It also features a 15-round ammunition clip.

Note: All Gauss Weapons must be manufactured.

The Gauss Rifle is a good general-purpose weapon that is suitable as a standard issue squad weapon. Having ammunition that is easy to mass-produce, it is a useful weapon for conserving Sonic Pistol and Sonic-Blasta Rifle ammunition when fighting against non-Lobsterman crews.

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Laser Rifle.

Key Features
  • Auto Fire
  • High Accuracy
  • Gauss Damage
Pros Cons
  • Moderate power
  • Fast
  • Manufactured


Recommendations

The Gauss Rifle is a good starting weapon and continues to be a fairly respectable weapon in the later game when fighting Aquatoids or Gillmen due to its autofire capability.

However, many terror units and later enemies (Tasoths, Lobster Men) are very tough and highly resistant to Gauss rounds. For example, on Superhuman difficulty, Gauss Rifles are almost completely ineffective against Lobster Men (less than a 1/8 chance to do any damage at all), and usually require 5-6 hits to kill a Tasoth.

Therefore, when these races start appearing, one should switch to Sonic Weapons, Sonic Pulsers, melee weapons, and/or Thermal Shok Launchers as soon as possible; Gauss Rifles should be left behind and used only when one knows that they will be facing Gillmen or Aquatoids.

See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons