Gauss Rifle

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Revision as of 04:07, 27 February 2009 by Zombie (talk | contribs) (→‎Comparison to UFO Mirror: [[Laser Rifle]]: Removing link from header.)
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General Information

A further development in Gauss weaponry, the Gauss Rifle offers more power over the Gauss Pistol, at the expense of a smaller clip. The most powerful weapon in the war that can be fired on auto, the Gauss Rifle has a place in the armory of almost any X-Com base. Effective against most aliens, with a decent clip size and easy-to-acquire ammunition, some of these should be kept around for that 'just in case' situation where auto-fire will come in handy.

Comparison to UFO: EUs Laser Rifle

Again, another step back. While the Laser Rifle was one of the best weapons in the game, the Gauss Rifle can't even hope to close in on that title. Firing costs are up in all modes, and the limited ammo makes this weapon less useful. Accuracy may be up in Auto mode, but all other accuracies are the same. The loss of unlimited ammo is another major minus. While it keeps the same power as the Laser Rifle, that and the slight accuracy boost in Auto mode can't hope to save this weapon from its weak points. Worse, many aliens have significant resistance to Gauss damage. Notably, Tasoths take only 70% damage and Lobstermen take 30%. All alien units in the first game took full damage from Laser weapons and Sectopods took 150%.

Weapon Statistics

The Gauss Rifle.

Gauss Rifle

  • Size: 3 high x 1 wide
  • Firing Accuracy:
    • 50% Auto
    • 65% Snapshot
    • 100% Aimed
  • Firing Cost:
    • 40% Auto
    • 30% Snapshot
    • 60% Aimed
  • Selling Cost: $36,900
  • Build Cost: $20,000
    • 400 Technician Hours
    • Required Workspace: 3

Ammo Statistics

The Gauss Rifle clip.

Gauss Rifle Clip

  • Size: 1 high x 1 wide
  • Damage: 60 Gauss Beam
  • Ammo Capacity: 15
  • Selling Cost: $1,950
  • Build Cost: $2,000
    • 45 Technician Hours
    • Required Workspace: 4

USOpaedia

  • A step beyond the Gauss pistol, the rifle packs a real punch, with its twin particle accelerators. Replacing the Elerium powered Plasma system, we have utilised a micro particle accelerator that generates a stream of anti-protons.


See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons