Difference between revisions of "Gene Mods (Long War)"

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(Hm, should play a b14 campaign before filling T.A. out to note any changes.)
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== Tactical Advice ==
 
== Tactical Advice ==
  
Gene mods are relatively cheap for their benefit, both in terms of cash and, to a lesser extent, Meld. But: bear in mind there are several logistical matters to be aware of:
+
Gene mods are relatively cheap for their benefit, both in terms of cash and, to a lesser extent, Meld. But bear in mind there are several logistical matters to be aware of:
 
* The mechanics for how much Meld you are likely to get per mission at a given point in a campaign. In short: the better you're doing, the less you'll get.  
 
* The mechanics for how much Meld you are likely to get per mission at a given point in a campaign. In short: the better you're doing, the less you'll get.  
 
* The number of soldiers you have & are swapping out from fatigue. Thus, each modded soldier spends less time out in the field, and vice versa: each time you go into the field, you might not have a modded soldier to go into it-- unless you try to mod every applicable soldier (which you won't have the Meld to do).
 
* The number of soldiers you have & are swapping out from fatigue. Thus, each modded soldier spends less time out in the field, and vice versa: each time you go into the field, you might not have a modded soldier to go into it-- unless you try to mod every applicable soldier (which you won't have the Meld to do).

Revision as of 00:09, 7 November 2014

This page may be outdated. It is up-to-date for version b13. The latest version is 1.0.
Mutare Ad Custodiam blue.png

Gene mods work similarly to how they work in vanilla, though the set of available mods is different. Please note the following:

  • Secondary heart does not protect the Volunteer from mortal wounds. A fatal shot will kill him/her instead of triggering the perk. This behavior only pertains to the final mission, it is a vanilla mechanic.
  • Neural Damping is unavailable to Psi-trained troops.

Gene mods

Name Slot Prerequisite Cost Fatigue (hours) Description
Neural Damping Gene Mod (EU2012).png
Neural Damping
Brain Berserker Autopsy §20, 15
Meld
+6 Confers immunity to panic and all mind affecting psionic attacks. Neural damped soldiers cannot learn psionic skills and psionic soldiers cannot be neural damped.
Restorative mist.png
Smart Macrophages
Brain Sectoid Autopsy §15, 8
Meld
+3 Confers immunity to acid, and medikits and restorative mist heal +2 on this soldier.
Hyper Reactive Pupils Gene Mod (EU2012).png
Hyper-reactive Pupils
Eyes Xenogenetics §10, 4
Meld
+3 Confers +10 Aim to any shot after a miss.
Depth Perception Gene Mod (EU2012).png
Depth Perception
Eyes Xenogenetics §10, 4
Meld
+3 Height Advantage confers an additional +5 Aim and +5 critical chance.
Secondary Heart Gene Mod (EU2012).png
Secondary Heart
Chest Muton Elite Autopsy §50, 15
Meld
+6 Causes soldiers to bleed out instead of dying the first time they go to zero health during a mission. The bleed out timer is extended for 2 turns. Prevents loss of will from critical wounds.
Adrenal Neurosympathy Gene Mod (EU2012).png
Adrenal Neurosympathy
Chest Muton Autopsy §20, 10
Meld
+9 Overloads the soldiers adrenal glands: when a kill is confirmed the soldier emits pheromones that grant offensive benefits to all nearby squad mates.
Bioelectric Skin Gene Mod (EU2012).png
Bioelectric Skin
Skin Seeker Autopsy §25 ,10
Meld
+6 The soldier projects an electric field from his or her skin, revealing but not alerting nearby enemies, and is immune to strangulation.
Iron Skin Gene Mod (EU2012).png
Iron Skin
Skin Cyberdisc Autopsy §20, 10
Meld
+12 Confers 1.0 damage reduction.
Muscle Fiber Density Gene Mod (EU2012).png
Muscle-fiber Density
Legs Thin Man Autopsy §20, 12
Meld
+9 Confers superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids.
BATTLEFATIGUE.png
Adaptive Bone Marrow
Legs Chryssalid Autopsy §30, 15
Meld
+9 Wound recovery time is reduced by 66%. Soldier regenerates 2 HP per turn up to the HP max without armor.


Tactical Advice

Gene mods are relatively cheap for their benefit, both in terms of cash and, to a lesser extent, Meld. But bear in mind there are several logistical matters to be aware of:

  • The mechanics for how much Meld you are likely to get per mission at a given point in a campaign. In short: the better you're doing, the less you'll get.
  • The number of soldiers you have & are swapping out from fatigue. Thus, each modded soldier spends less time out in the field, and vice versa: each time you go into the field, you might not have a modded soldier to go into it-- unless you try to mod every applicable soldier (which you won't have the Meld to do).
  • Other projects with priority that use Meld, such as MEC suits which can be freely swapped between MEC soldiers between missions.

Basically, you may be playing your soldiers (most of them and/or most of the time) in Vanilla EU style of going without mods: gene mods will then be for when you can afford to splurge on them.

  • Neural Dampening vs Smart Macrophages
  • Hyper-reactive Pupils vs Depth Perception
  • Secondary Heart vs Adrenal Neurosympathy
  • Bioelectric Skin vs Iron Skin
  • Muscle-fiber Density vs Adaptive Bone Marrow

See also

Lone Wolf (EU2012).jpg Long War: Soldiers 
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Valkyrie (Long War).png
Valkyrie
Class Archer (Long War).png
Archer
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Pathfinder (Long War).png
Pathfinder
Class Guardian (Long War).png
Guardian
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s