Difference between revisions of "Gene Mods (Long War)"
Jump to navigation
Jump to search
(→Gene mods: - table edit) |
|||
Line 8: | Line 8: | ||
== Gene mods== | == Gene mods== | ||
− | {| class="wikitable" width="100%" | + | {| class="wikitable" width="100%" |
|- | |- | ||
− | ! width="15%" align="center"| Name | + | ! width="15%" align="center" | Name |
! Slot | ! Slot | ||
! Prerequisite | ! Prerequisite | ||
− | ! width=" | + | ! width="4%" align="center" | Cost |
+ | ! width="4%" align="center" | Fatigue (hours) | ||
! Description | ! Description | ||
|- | |- | ||
− | | [[File:Neural Damping Gene Mod (EU2012).png|32px|left]] '''Neural Damping''' || Brain || Berserker Autopsy || §20, 15{{Meld Icon}} || Confers immunity to panic and all mind affecting psionic attacks. Neural damped soldiers cannot learn psionic skills and psionic soldiers cannot be neural damped | + | | [[File:Neural Damping Gene Mod (EU2012).png|32px|left]] '''Neural Damping''' || Brain || Berserker Autopsy || align="center" | §20, 15{{Meld Icon}} || align="center" | +6 || Confers immunity to panic and all mind affecting psionic attacks. Neural damped soldiers cannot learn psionic skills and psionic soldiers cannot be neural damped. |
|- | |- | ||
− | | [[File:Restorative_mist.png|32px|left]]'''Smart Macrophages''' || Brain || Sectoid Autopsy || §15, 8{{Meld Icon}}|| Confers immunity to acid, and medikits and restorative mist heal +2 on this soldier | + | | [[File:Restorative_mist.png|32px|left]]'''Smart Macrophages''' || Brain || Sectoid Autopsy || align="center" | §15, 8{{Meld Icon}}|| align="center" | +3 || Confers immunity to acid, and medikits and restorative mist heal +2 on this soldier. |
|- | |- | ||
− | | [[File:Hyper Reactive Pupils Gene Mod (EU2012).png|32px|left]]'''Hyper-reactive Pupils''' || Eyes || Xenogenetics || §10, 4{{Meld Icon}}|| Confers +10 Aim to any shot after a miss | + | | [[File:Hyper Reactive Pupils Gene Mod (EU2012).png|32px|left]]'''Hyper-reactive Pupils''' || Eyes || Xenogenetics || align="center" | §10, 4{{Meld Icon}}|| align="center" | +3 || Confers +10 Aim to any shot after a miss. |
|- | |- | ||
− | | [[File:Depth Perception Gene Mod (EU2012).png|32px|left]]'''Depth Perception''' || Eyes || Xenogenetics || §10, 4{{Meld Icon}}|| Height Advantage confers an additional +5 Aim and +5 critical chance | + | | [[File:Depth Perception Gene Mod (EU2012).png|32px|left]]'''Depth Perception''' || Eyes || Xenogenetics || align="center" | §10, 4{{Meld Icon}}|| align="center" | +3 || Height Advantage confers an additional +5 Aim and +5 critical chance. |
|- | |- | ||
− | | [[File:Secondary Heart Gene Mod (EU2012).png|32px|left]]'''Secondary Heart''' || Chest || Muton Elite Autopsy || §50, 15{{Meld Icon}}|| Causes soldiers to bleed out instead of dying the first time they go to zero health during a mission. The bleed out timer is extended for 2 turns. Prevents loss of will from critical wounds | + | | [[File:Secondary Heart Gene Mod (EU2012).png|32px|left]]'''Secondary Heart''' || Chest || Muton Elite Autopsy || align="center" | §50, 15{{Meld Icon}}|| align="center" | +6 || Causes soldiers to bleed out instead of dying the first time they go to zero health during a mission. The bleed out timer is extended for 2 turns. Prevents loss of will from critical wounds. |
|- | |- | ||
− | | [[File:Adrenal Neurosympathy Gene Mod (EU2012).png|32px|left]]'''Adrenal Neurosympathy''' || Chest || Muton Autopsy || §20, 10{{Meld Icon}}|| Overloads the soldiers adrenal glands: when a kill is confirmed the soldier emits pheromones that grant offensive benefits to all nearby squad mates | + | | [[File:Adrenal Neurosympathy Gene Mod (EU2012).png|32px|left]]'''Adrenal Neurosympathy''' || Chest || Muton Autopsy || align="center" | §20, 10{{Meld Icon}}|| align="center" | +9 || Overloads the soldiers adrenal glands: when a kill is confirmed the soldier emits pheromones that grant offensive benefits to all nearby squad mates. |
|- | |- | ||
− | | [[File:Bioelectric Skin Gene Mod (EU2012).png|32px|left]]'''Bioelectric Skin''' || Skin || Seeker Autopsy || §25 ,10{{Meld Icon}}|| The soldier projects an electric field from his or her skin, revealing but not alerting nearby enemies, and is immune to strangulation | + | | [[File:Bioelectric Skin Gene Mod (EU2012).png|32px|left]]'''Bioelectric Skin''' || Skin || Seeker Autopsy || align="center" | §25 ,10{{Meld Icon}}|| align="center" | +6 || The soldier projects an electric field from his or her skin, revealing but not alerting nearby enemies, and is immune to strangulation. |
|- | |- | ||
− | | [[File:Iron Skin Gene Mod (EU2012).png|32px|left]]'''Iron Skin''' || Skin || Cyberdisc Autopsy || §20, 10{{Meld Icon}}|| Confers 1.0 [[Damage (Long War)#Damage Reduction|damage reduction]] | + | | [[File:Iron Skin Gene Mod (EU2012).png|32px|left]]'''Iron Skin''' || Skin || Cyberdisc Autopsy || align="center" | §20, 10{{Meld Icon}}|| align="center" | +12 || Confers 1.0 [[Damage (Long War)#Damage Reduction|damage reduction]]. |
|- | |- | ||
− | | [[File:Muscle Fiber Density Gene Mod (EU2012).png|32px|left]]'''Muscle-fiber Density''' || Legs || Thin Man Autopsy || §20, 12{{Meld Icon}}|| Confers superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids | + | | [[File:Muscle Fiber Density Gene Mod (EU2012).png|32px|left]]'''Muscle-fiber Density''' || Legs || Thin Man Autopsy || align="center" | §20, 12{{Meld Icon}}|| align="center" | +9 || Confers superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids. |
|- | |- | ||
− | | [[File:BATTLEFATIGUE.png|32px|left]]'''Adaptive Bone Marrow''' || Legs || Chryssalid Autopsy || §30, 15{{Meld Icon}} || Wound recovery time is reduced by 66%. Soldier regenerates 2 HP per turn up to the HP max without armor | + | | [[File:BATTLEFATIGUE.png|32px|left]]'''Adaptive Bone Marrow''' || Legs || Chryssalid Autopsy || align="center" | §30, 15{{Meld Icon}} || align="center" | +9 || Wound recovery time is reduced by 66%. Soldier regenerates 2 HP per turn up to the HP max without armor. |
|} | |} | ||
Revision as of 23:22, 6 November 2014
This page may be outdated. It is up-to-date for version b13. The latest version is 1.0. |
Gene mods work similarly to how they work in vanilla, though the set of available mods is different. Please note the following:
- Secondary heart does not protect the Volunteer from mortal wounds. A fatal shot will kill him/her instead of triggering the perk. This behavior only pertains to the final mission, it is a vanilla mechanic.
- Neural Damping is unavailable to Psi-trained troops.
Gene mods
Name | Slot | Prerequisite | Cost | Fatigue (hours) | Description |
---|---|---|---|---|---|
Neural Damping | Brain | Berserker Autopsy | §20, 15 | +6 | Confers immunity to panic and all mind affecting psionic attacks. Neural damped soldiers cannot learn psionic skills and psionic soldiers cannot be neural damped. |
Smart Macrophages | Brain | Sectoid Autopsy | §15, 8 | +3 | Confers immunity to acid, and medikits and restorative mist heal +2 on this soldier. |
Hyper-reactive Pupils | Eyes | Xenogenetics | §10, 4 | +3 | Confers +10 Aim to any shot after a miss. |
Depth Perception | Eyes | Xenogenetics | §10, 4 | +3 | Height Advantage confers an additional +5 Aim and +5 critical chance. |
Secondary Heart | Chest | Muton Elite Autopsy | §50, 15 | +6 | Causes soldiers to bleed out instead of dying the first time they go to zero health during a mission. The bleed out timer is extended for 2 turns. Prevents loss of will from critical wounds. |
Adrenal Neurosympathy | Chest | Muton Autopsy | §20, 10 | +9 | Overloads the soldiers adrenal glands: when a kill is confirmed the soldier emits pheromones that grant offensive benefits to all nearby squad mates. |
Bioelectric Skin | Skin | Seeker Autopsy | §25 ,10 | +6 | The soldier projects an electric field from his or her skin, revealing but not alerting nearby enemies, and is immune to strangulation. |
Iron Skin | Skin | Cyberdisc Autopsy | §20, 10 | +12 | Confers 1.0 damage reduction. |
Muscle-fiber Density | Legs | Thin Man Autopsy | §20, 12 | +9 | Confers superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids. |
Adaptive Bone Marrow | Legs | Chryssalid Autopsy | §30, 15 | +9 | Wound recovery time is reduced by 66%. Soldier regenerates 2 HP per turn up to the HP max without armor. |
Gene mods are relatively cheap for their benefit, both in terms of cash and, to a lesser extent, Meld, but bear in mind that because you need to swap out soldiers on missions due to fatigue, you'll get less benefit from each gene mod than you would in vanilla.