Genetics Lab (Long War)
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Effect | Implementation of Gene Mods | |||||||||
Adjacency Bonus | Laboratory (+10% research speed) | |||||||||
Prerequisites | Xenogenetics | |||||||||
Other | None | |||||||||
Build costs |
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Normal |
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Quick |
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Maintenance | §30 | |||||||||
Power | 4 |
Much the same as Vanilla, this facility is required for applying Gene Mods to your soldiers via the Research menu tab. See the aforementioned page for detailed information on individual mods.
- Soldiers who receive genetic modification retain both their class and rank. Only one Genetics Lab may be constructed, although it counts as a Laboratory if built next to one. Dr. Vahlen recommends that XCOM deploy genetically enhanced soldiers as soon as possible.
- Up to five genetic modifications may be applied to a single soldier. They modify a variety of human anatomical systems, yielding different tactical advantages. Mods can be freely replaced given the required resources with the opposite mod corresponding to the specific anatomical body part. Each gene mod increases the amount of rest required between missions.
- Performing alien autopsies can result in access to new genetic modification options. If you want to access a specific mod, make sure you limit the use of explosives on the battlefield and do not sell off the bodies when short on cash.