Genetics Lab (Long War)

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Revision as of 14:05, 11 November 2014 by Thels (talk | contribs) (Changed category from HQ Facilities to Facilities. Updated Facilities Data Box to b14. Added Soldiers category.)
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HQ Long War.jpg
Effect -
Adjacency Bonus Laboratory (+10% research speed)
Prerequisites -
Other -
Build costs
Alien Alloys
§- | - | - | - | 18 days
§- | - | - | - | -
Maintenance §§30
Power 4

Much the same as Vanilla, this facility is required for applying Gene Mods to your soldiers via the Research menu tab. See that page for information on the mods themselves.

  • Soldiers who receive genetic modification retain both their class and rank. Only one Genetics Lab may be constructed, although it counts as a Laboratory if built next to one. Dr. Vahlen recommends that XCOM deploy genetically enhanced soldiers as soon as possible.
  • Up to five genetic modifications may be applied to a single soldier. They modify a variety of human anatomical systems, yielding different tactical advantages. Performing alien autopsies can result in access to new genetic modification options. Each genemod increases the amount of rest required between missions.