Difference between revisions of "Geoscape (EU)"

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(Needs some links, but think it covers most that needs to be done)
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The '''Geoscape''' is a combination of base management screens and the world view. The Geoscape is where you fight the strategetic war, whereas the [[Battlescape_Overview|Battlescape]] is where you fight tactical battles. In the Geoscape, you can [[Base Management|manage your bases]], view alien activity graphs, [[Country Funding]], view in-game [[UFOPaedia]], load and save games in-progress, and [[UFO Interception|intercept UFOs]].  The Geoscape is also played in real time. Management of bases and ordering planes essentially pauses the game and these can be done at leisure; however all non-trivial actions, such as planes flying to their destination, take time to accomplish and this time must be waited out in the world view.  
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The '''Geoscape''' is a combination of base management screens and the world view. The Geoscape is where you fight the strategetic war, whereas the [[Battlescape_Overview|Battlescape]] is where you fight tactical battles. In the Geoscape, you can [[Base Management|manage your bases]], view alien activity graphs, [[Country Funding]], view in-game [[UFOPaedia]], load and save games in-progress, and [[UFO Interception|intercept UFOs]].  The Geoscape is also played in real time. Management of [[X-COM Base|bases]] and ordering planes essentially pauses the game and these can be done at leisure; however all non-trivial actions, such as planes flying to their destination, take time to accomplish and this time must be waited out in the world view.  
  
 
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==World View==
 
 
== World View ==
 
  
 
<div align = "center">[[image:geooverview01.png | It's... round!]]<br>
 
<div align = "center">[[image:geooverview01.png | It's... round!]]<br>
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The Geoscape world view is presented on a 3-D spherical map of the Earth with approximations of continents and [[Terrain]]. This map can be rotated and zoomed in and out. Rotation is not smooth, but zooming in increases the level of detail presented on the model of earth, such as country borders, country names, and cities. The current greenwich mean time is displayed and the day/night status of locations is apparent. On the surface of the map [[Base_Management|X-COM bases]], [[Craft|planes]], waypoints, detected [[UFOs]], and [[Alien Missions#Alien Bases|Alien Bases]] are displayed. Time elasped per tic, and map view are also controlled from this side of the screen.  From this view base coverage can be, if not observed, approximated. Aerial confrontations are also played out in the view.
 
The Geoscape world view is presented on a 3-D spherical map of the Earth with approximations of continents and [[Terrain]]. This map can be rotated and zoomed in and out. Rotation is not smooth, but zooming in increases the level of detail presented on the model of earth, such as country borders, country names, and cities. The current greenwich mean time is displayed and the day/night status of locations is apparent. On the surface of the map [[Base_Management|X-COM bases]], [[Craft|planes]], waypoints, detected [[UFOs]], and [[Alien Missions#Alien Bases|Alien Bases]] are displayed. Time elasped per tic, and map view are also controlled from this side of the screen.  From this view base coverage can be, if not observed, approximated. Aerial confrontations are also played out in the view.
  
== Base Management ==
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==Using the World View==
Viewing a base will bring up a layout of the current base and a list of commands. From here you expand your base, purchase supplies, recruit people, view your troops, manage research, production, your air force, and strike teams. While managing a base, time does not elapse, and virtually all commands take time to complete, so expect to be popping in and out of here frequently.
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Once you have placed and named your first base you should quickly be able to get used to controlling the geoscape. Zooming in and out is done via the inward and outward pointing arrows of the globe controls shown above. There are six levels of zoom available, from a very broad view that shows half of the world at once, right down to a level that covers an area about the size of western europe, or about half of the continental US. It is also possible to use the rotate controls here, but it is far more common and easy to use the right mouse button to cause the globe to rotate immediately to center on where you clicked.
  
You can also change bases and build new bases from the base management screen.
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A number of different items will be show on the map, indicated by the following symbols:
  
=== Base Expansion ===
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*A Cyan Square indicates an [[X-COM Base]] that you have constructed
Your first base is pre-made for you, but is nearly blind and cramped. You need to expand by digging into the rock around you and filling it with base components. These components must be built adjacent to your existing base and take a lengthy amount of time to complete.
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*A Yellow Circle indicates an X-COM [[Craft]] that is currently sent out on a mission
See [[Base Facilities]].
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*Red Plus signs show an [[UFOs|UFO]] performing a mission that you have [[UFO Detection|detected]]
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*Pink Squares indicate an [[Alien Missions#Alien Base|Alien Base]] that has been set up and that you have discovered
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*A White X shows a crashed UFO you can try to [[UFO Recovery|recover]]
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*A Pink X shows a currently landed UFO you can try to [[UFO Ground Assault|attack]], as long as it doesn't take off before you get there
  
=== Supplies ===
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When zoomed in beyond certain levels certain geographic information is also available:
This is the goverment. Everything is accounted for, taxed, and signed for in triplicate. Well, almost.  Every piece of equipment takes room to store, costs money, and can even be sold. Let us take for example, the life of a spare pistol clip.
 
# The clip is originally purchased by Base#1 for $20. It takes 3 days to arrive.
 
# Base#1 no longer uses pistols, so it is tranfered to Base#3 for $5 via fedex. It takes 2 weeks to arrive.
 
# Base#3 loads it onto a troop transport-of-the-damned-cause-they're-using-pistols-the-poor-bastards.
 
# The troop transport-of-the-damned-cause-they're-using-pistols-the-poor-bastards lands at a city being terrorized and Johnny picks it up before embarking.
 
# Johnny dies two steps off the ramp, but Billy picks up his spare clip.
 
# Billy fires off his pistol in the vauge direction of an alien.
 
# Billy loads the spare clip into his pistol.
 
# Billy manages to get back in the troop transport before bleeding to death with his unused pistol clip still in the pistol.
 
# Back at base some unseen janitor unloads the pistol and the clip resides in the troop transport, taking up it's own unique space.
 
# The clip is unloaded from the troop transport to make room for a bazooka.
 
# Finally, it is sold back to the public for $3.
 
This is the level of detail that makes casual gamers bleed out of their eyes.
 
  
People are essentially supplies that need beds and get paid to breath.
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*Grey lines show the borders of your sponsor countries, stopping alien missions and presence in these areas is even more important than normal
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*Specific Country names will also appear in Green as you zoom in further, so you can match them up to the money they are contributing to the cause
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*Major Cities will be marked as red squares with yellow centres and their name noted in yellow adjacent to them, when they are the target of Alien Terror Missions it is imperative you respond
  
=== Browse Troops ===
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==Interacting with Items in the Geoscape==
This brings up a list of soldiers with rank and equipped armour. Clicking a name display's the soldier's stats, rank, assigned transport, mission count, and kill count. Armour can be equipped on this screen. Additionally, this screen grants you the powers to rename your hapless soldiers at a whim.  
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All items should bring up at least an information box when you click on them in the geoscape, for UFOs you will get some basic information about it - for example its speed, altitude and course. For your own craft you will be given the option of giving them new orders, whether that be to return to base, send it after a new target or patrol in place until it runs low on fuel.
  
=== Research ===
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If you select one of your bases on the geoscape map you will be given the option of sending out any of your craft in that base that are currently ready for deployment on a new mission. For more detailed base management tasks you will need to select the Bases option in the top right of the screen.
[[Research]] requires Scientists and [[Laboratory]] space in the base. Scientists require bed space in [[Living Quarters]] and draw a monthly salary. This is the screen where you assign Scientists to new projects, shuffle them among existing projects, and view progress of current projects.
 
  
=== Production ===
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==Time==
Similar to research, this is the screen from which you manage X-COM's (mostly arms) [[manufacturing]] business. Engineers require [[Workshop]] space to work and many products require specific materials to build.
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Often you will find that nothing much is happening in the game, fortunately you have the option of accelerating time, even to the point each few seconds an either day will pass. You won't miss anything though, as all the key events that can happen such as a new UFO contact, production and research completion, new facilties being erected, and so on will all stop time progressing exactly when they occur, and offer you the opportunity to slow time back down to the minimum five second interval so that you can deal with whatever requires your attention. Certain events may slow the interval down automatically with no option, but in this case if so desired you can simply just ramp the time interval back up if whatever was flagged up doesn't actually require any attention.
  
=== Manage Aircraft ===
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==Menu==
This screen displays the status (refueling, repairs, etc.) of all aircraft in Hangers at the base. Craft weapons, crew, and assault team equipment and armour are managed on this screen.
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A number of further items can be accessed from the top right menu
  
=== Outfitting Strike Teams ===
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*Intercept - acts like a global version of clicking on one of your bases, all your craft will be listed here so you can send them wherever they are needed. Be aware of your crafts speed, range and starting point relative to where you are currently viewing when doing this, as you could be ordering a craft on the opposite side of the world from here.
Troops transports need to be assigned troops and equipment (weapons, tanks, tools). The troops live in the base, but equipment assigned to a transport is stored onboard the craft and does not take up room in the base's General Stores. The transport also automatically restocks any expended/destroyed equipment from the base's stores as long as there are sufficient supplies in stock.
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*Bases - Allows you to manage the details of all of the [[X-COM Bases|Bases]] that you have created, as well as constructing a new base which will return you to the Geoscape to place it.
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*Graphs - A series of graphs can be accessed that can give both overviews and specific information on Alien and X-COM activity, as well as basic financial and scoring progress, over the last year
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*UFOPaedia - this allows you to access the in-game [[UFOPaedia]] which contains a large amount of information about many elements of the game
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*Options - Allows you to Load, Save or Abandon the game in progress
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*Funding - Allows you to review what funding you will be receiving at the end of the month, and how this has changed from last months levels.

Revision as of 17:17, 5 March 2007


The Geoscape is a combination of base management screens and the world view. The Geoscape is where you fight the strategetic war, whereas the Battlescape is where you fight tactical battles. In the Geoscape, you can manage your bases, view alien activity graphs, Country Funding, view in-game UFOPaedia, load and save games in-progress, and intercept UFOs. The Geoscape is also played in real time. Management of bases and ordering planes essentially pauses the game and these can be done at leisure; however all non-trivial actions, such as planes flying to their destination, take time to accomplish and this time must be waited out in the world view.

World View

It's... round!
The Geoscape


The Geoscape world view is presented on a 3-D spherical map of the Earth with approximations of continents and Terrain. This map can be rotated and zoomed in and out. Rotation is not smooth, but zooming in increases the level of detail presented on the model of earth, such as country borders, country names, and cities. The current greenwich mean time is displayed and the day/night status of locations is apparent. On the surface of the map X-COM bases, planes, waypoints, detected UFOs, and Alien Bases are displayed. Time elasped per tic, and map view are also controlled from this side of the screen. From this view base coverage can be, if not observed, approximated. Aerial confrontations are also played out in the view.

Using the World View

Once you have placed and named your first base you should quickly be able to get used to controlling the geoscape. Zooming in and out is done via the inward and outward pointing arrows of the globe controls shown above. There are six levels of zoom available, from a very broad view that shows half of the world at once, right down to a level that covers an area about the size of western europe, or about half of the continental US. It is also possible to use the rotate controls here, but it is far more common and easy to use the right mouse button to cause the globe to rotate immediately to center on where you clicked.

A number of different items will be show on the map, indicated by the following symbols:

  • A Cyan Square indicates an X-COM Base that you have constructed
  • A Yellow Circle indicates an X-COM Craft that is currently sent out on a mission
  • Red Plus signs show an UFO performing a mission that you have detected
  • Pink Squares indicate an Alien Base that has been set up and that you have discovered
  • A White X shows a crashed UFO you can try to recover
  • A Pink X shows a currently landed UFO you can try to attack, as long as it doesn't take off before you get there

When zoomed in beyond certain levels certain geographic information is also available:

  • Grey lines show the borders of your sponsor countries, stopping alien missions and presence in these areas is even more important than normal
  • Specific Country names will also appear in Green as you zoom in further, so you can match them up to the money they are contributing to the cause
  • Major Cities will be marked as red squares with yellow centres and their name noted in yellow adjacent to them, when they are the target of Alien Terror Missions it is imperative you respond

Interacting with Items in the Geoscape

All items should bring up at least an information box when you click on them in the geoscape, for UFOs you will get some basic information about it - for example its speed, altitude and course. For your own craft you will be given the option of giving them new orders, whether that be to return to base, send it after a new target or patrol in place until it runs low on fuel.

If you select one of your bases on the geoscape map you will be given the option of sending out any of your craft in that base that are currently ready for deployment on a new mission. For more detailed base management tasks you will need to select the Bases option in the top right of the screen.

Time

Often you will find that nothing much is happening in the game, fortunately you have the option of accelerating time, even to the point each few seconds an either day will pass. You won't miss anything though, as all the key events that can happen such as a new UFO contact, production and research completion, new facilties being erected, and so on will all stop time progressing exactly when they occur, and offer you the opportunity to slow time back down to the minimum five second interval so that you can deal with whatever requires your attention. Certain events may slow the interval down automatically with no option, but in this case if so desired you can simply just ramp the time interval back up if whatever was flagged up doesn't actually require any attention.

Menu

A number of further items can be accessed from the top right menu

  • Intercept - acts like a global version of clicking on one of your bases, all your craft will be listed here so you can send them wherever they are needed. Be aware of your crafts speed, range and starting point relative to where you are currently viewing when doing this, as you could be ordering a craft on the opposite side of the world from here.
  • Bases - Allows you to manage the details of all of the Bases that you have created, as well as constructing a new base which will return you to the Geoscape to place it.
  • Graphs - A series of graphs can be accessed that can give both overviews and specific information on Alien and X-COM activity, as well as basic financial and scoring progress, over the last year
  • UFOPaedia - this allows you to access the in-game UFOPaedia which contains a large amount of information about many elements of the game
  • Options - Allows you to Load, Save or Abandon the game in progress
  • Funding - Allows you to review what funding you will be receiving at the end of the month, and how this has changed from last months levels.