Difference between revisions of "Geoscape Strategy (Hardmode)"

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(Created page with "==Base Management== ===First Base=== Financial constraints are far more considerable in Hardmode than in vanilla. In the early game even $500k is critical. The first base X-CO...")
 
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As with research bases, consider building this area in a remote area and avoid drawing UFO attention to it.  
 
As with research bases, consider building this area in a remote area and avoid drawing UFO attention to it.  
  
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==Research and Development==
 
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==Finances==
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==The Air War==
 
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Revision as of 08:46, 22 May 2022

Base Management

First Base

Financial constraints are far more considerable in Hardmode than in vanilla. In the early game even $500k is critical. The first base X-COM constructs is freely built, specifically the cost for the access lift which is dependant on the region it is placed. Vital regions to ensure are covered include Europe, North America and Asia, and as base locations in these areas, specifically Europe and N.America, are expensive it may be prudent to place your first base in these regions to save on funds later down the line.

Expansion

X-COM needs 5 things to operate effectively, it needs more radar coverage, troop strike capability, research space and manufacturing space. A single base will not fulfil these needs for long. Early expansion may prove vital and the sooner this begins, the faster a base can come online.

Strike Base

Having multiple strike teams may have been a luxury in vanilla X-COM, but in hardmode this may now be necessary. Constructing bases that will house interceptors alongside a contingent of soldiers performing missions will not only improve your global response, but also ensure your ability to defend your strike base from alien retaliation missions.

Research Base

Due to the changes to research times, you will need a lot of scientists. A dedicated research base will likely prove necessary, a base holding at least 200 scientists, plus 50 from your starter base, should prove sufficient for the entire game.

Consider placing this base in a remote location and avoid engaging any UFO's near it to avoid retaliation missions against it.

Manufacturing Base

As financial issues will be a pressing concern through the campaign, a dedicated manufacturing base with a large engineering staff will be vitally important for keeping X-COM afloat. This base can also serve as a storage base to accumulate the large excess of alien artefacts that X-COM will accrue.

As with research bases, consider building this area in a remote area and avoid drawing UFO attention to it.

Research and Development

TBA

Finances

TBA

The Air War

TBA