Difference between revisions of "Ghost Armor (EU2012)"

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*Unit can become invisible up to four times per mission.
 
*Unit can become invisible up to four times per mission.
 
*Activating the stealth does not cost any actions nor end the turn.  It's possible to use stealth multiple times in one turn, if you have the ability to act after attacking.
 
*Activating the stealth does not cost any actions nor end the turn.  It's possible to use stealth multiple times in one turn, if you have the ability to act after attacking.
*Invisibility lasts for 1 turn or until the unit fires.  This could be the same turn or after firing from [[Overwatch]].
+
*Invisibility lasts for 1 turn or until the unit fires.  This could be the same turn or after firing from [[Overwatch (EU2012)|overwatch]].
 
*When your turn starts your invisibility automatically ends, alerting enemies to your presence.  This won't trigger Overwatch attacks, but you cannot continuously stay invisible for multiple turns even if you immediately activate Ghost again on the next turn.
 
*When your turn starts your invisibility automatically ends, alerting enemies to your presence.  This won't trigger Overwatch attacks, but you cannot continuously stay invisible for multiple turns even if you immediately activate Ghost again on the next turn.
 
*Enemies behave as if you don't exist while you are invisible.  You won't trigger alien 'wake-up' actions when moving into their line of sight, and they won't try to attack you.  (You may still end up hurt from explosions, etc.)
 
*Enemies behave as if you don't exist while you are invisible.  You won't trigger alien 'wake-up' actions when moving into their line of sight, and they won't try to attack you.  (You may still end up hurt from explosions, etc.)

Revision as of 10:36, 1 May 2013

Ghost deco 1.jpg

Description

  • Research Notes:

An advanced prototype based on our earlier Skeleton armor design, this variant makes use of our latest developments in the field of optical camouflage. By studying the unusual phasing behavior exhibited by the Hyperwave beacon, we've come to understand how this device is capable of existing outside of our visible plane. With this "phasing" behavior in mind, we've implemented several experimental metamaterials into the weave and structe of this suit's outermost layers. As a result, the "Ghost" armor provides near-invisibility to the wearer, allowing for enhanced evasion and infiltration capabilities in the field.

  • Engineering Notes:

By integrating a stealth field based on the phase-shifts observed in the hyperwave beacon, this suit makes it extremely difficult for the wearer to be detected in the field. It should be noted, the stealth system is only effective when used by a soldier in cover.

Stats

Item Name
Property Info
Requires: Titan Armor
New Fighter Craft
Hyperwave Communication
Cost: §250
Alloy:40
Elerium:50
Min. Engineers:40
Abilities: Grapple
Stealth
Defense: +20
Movement: +3
Health: +6
Equipped: Body

Notes

  • Unit can become invisible up to four times per mission.
  • Activating the stealth does not cost any actions nor end the turn. It's possible to use stealth multiple times in one turn, if you have the ability to act after attacking.
  • Invisibility lasts for 1 turn or until the unit fires. This could be the same turn or after firing from overwatch.
  • When your turn starts your invisibility automatically ends, alerting enemies to your presence. This won't trigger Overwatch attacks, but you cannot continuously stay invisible for multiple turns even if you immediately activate Ghost again on the next turn.
  • Enemies behave as if you don't exist while you are invisible. You won't trigger alien 'wake-up' actions when moving into their line of sight, and they won't try to attack you. (You may still end up hurt from explosions, etc.)
  • Attacking from stealth adds +100% critical chance. Against some enemies, this still may not guarantee a critical hit.
  • Despite not taking an action, activating Ghost Mode counts as manipulating an item, and thus cannot be used if you have already triggered an ability prohibiting item use, such as Run and Gun.
  • If a soldier is suppressed then activating Ghost Mode will make the suppression stop.
  • Wearing Chitin Plating with Ghost armor will make it strong as Titan armor (+10 Health) plus the benefits of the added +20 Defense and no critical damage from melee attacks.

See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant