Difference between revisions of "Ghost Armor (EU2012)"

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| align="left" | Cost:  || align="center" | §250 <br>Alloy:40<br>Elerium:50<br>Min. Engineers:40
 
| align="left" | Cost:  || align="center" | §250 <br>Alloy:40<br>Elerium:50<br>Min. Engineers:40
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| align="center" | Abilities || align="center" | Grapple<br>Stealth<br>Defense: 20<br>Movement: 3
 
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| align="center" | Health || align="center" | +6
 
| align="center" | Health || align="center" | +6
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| align="center" | Abilities || align="center" | Grapple<br>Stealth<br>Defense: 20<br>Movement: 3
 
 
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| align="center" | Equiped || align="center" | Body
 
| align="center" | Equiped || align="center" | Body

Revision as of 22:27, 16 October 2012

STUB

Description

  • Flavor text from Enginering-Build/Buy Items menu

Stats

Item Name
Property Info
Requires: Titan Armor
New Fighter Craft
Cost: §250
Alloy:40
Elerium:50
Min. Engineers:40
Abilities Grapple
Stealth
Defense: 20
Movement: 3
Health +6
Equiped Body

Notes

  • Unit can become invisable up to 4 times per mission and activating the stealth does not use any actions nor does it end the turn.
  • Invisibility lasts for 1 turn or until the unit fires.
  • Firing from stealth makes the shot a guaranteed critical

See Also

Place here internal links to wiki pages that might be relevant to the topic of the page