Difference between revisions of "Ghoul (Piratez)"
IvanDogovich (talk | contribs) (added in unitstat wrapper box for Ghoul, and formatted per standard.) |
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{| style="float:right; vertical-align:top" | {| style="float:right; vertical-align:top" | ||
| | | | ||
Line 11: | Line 9: | ||
| time_units = 45 | | time_units = 45 | ||
| stamina = 60 | | stamina = 60 | ||
− | | health = | + | | health = 120 |
− | | bravery = | + | | bravery = 90 |
| reactions = 30 | | reactions = 30 | ||
| firing_accuracy = 40 | | firing_accuracy = 40 | ||
| throwing_accuracy = 30 | | throwing_accuracy = 30 | ||
− | | strength = | + | | strength = 40 |
| voodoo_strength = 65 | | voodoo_strength = 65 | ||
| voodoo_skill = 0 | | voodoo_skill = 0 | ||
Line 27: | Line 25: | ||
| armor_rear = 9 | | armor_rear = 9 | ||
| armor_under = 9 | | armor_under = 9 | ||
− | | melee_dodge = | + | | melee_dodge = 5/2.5 |
| aggression = 1 | | aggression = 1 | ||
| stun_recovery = 3 | | stun_recovery = 3 | ||
Line 54: | Line 52: | ||
{| | {| | ||
| {{Template:Resistances (Piratez)|= | | {{Template:Resistances (Piratez)|= | ||
− | | | + | | charm = 50 |
| piercing = 100 | | piercing = 100 | ||
− | | | + | | burn = 300 |
| concussive = 80 | | concussive = 80 | ||
− | | laser = | + | | laser = 90 |
| plasma = 100 | | plasma = 100 | ||
− | | | + | | daze = 60 |
| cutting = 100 | | cutting = 100 | ||
| acid = 0 | | acid = 0 | ||
| smoke = 0 | | smoke = 0 | ||
+ | | anti-e511 = 0 | ||
+ | | bio = 100 | ||
+ | | electric = 50 | ||
+ | | emp = 10 | ||
+ | | warp = 100 | ||
+ | | mind = 100 | ||
+ | | heat = 100 | ||
+ | | cold = 100 | ||
}} | }} | ||
|} | |} | ||
Line 77: | Line 83: | ||
<div style="width:500px"> | <div style="width:500px"> | ||
{{Ref Open | title = Ghoul Information }} | {{Ref Open | title = Ghoul Information }} | ||
− | "These despicable creatures suffer the horrible Necron disease. The full enviro suits they wear protect both themselves from | + | "These despicable creatures suffer from the horrible Necron disease. The full enviro suits they wear protect both themselves from their surroundings, and vice versa. They sometimes conduct 'harvest' raids to replace their failing organs with fresh ones, taken from their victims. They live in small communities, known for their medical and chemical knowledge. The disease they suffer from, apart from disfiguration, decay and horrible smell, also gives them some unique feats - like the ability to regenerate lost health during battle, at the cost of a major strain to their bodies. They're immune to chem and smoke, and resistant to daze, laser and concussion. Their sole weakness is Burn damage, but when they stop burning, they just regenerate back. They see through smoke quite well (ThV: 50%). Better to kill them fast to avoid trouble." |
{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
+ | |||
== Inventory == | == Inventory == | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
Under construction | Under construction | ||
+ | </div> | ||
+ | == Associated Research == | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | '''Leads to:''' | ||
+ | Ghoul Examination | ||
− | + | '''Unlocks:''' | |
− | + | Bandits | |
+ | Enviro Armor | ||
+ | '''Gives one for free:''' | ||
+ | Mutant Pogrom | ||
+ | Crack | ||
+ | Kosmoportovaya Vodka | ||
+ | Medical Supplies | ||
+ | Rusty Blade | ||
+ | Wrench | ||
+ | Chem Grenade | ||
+ | Poison Gas Grenade | ||
+ | Flintlock Gas-Balls | ||
+ | Toxigun | ||
+ | Dynamite | ||
+ | Poisons & Acids | ||
+ | Regeneration Chamber | ||
+ | Surgery Unit | ||
+ | Personal Computer | ||
+ | Superconductive Wire | ||
+ | Sectoweed | ||
+ | Smugglers | ||
+ | #075 | ||
+ | </div> | ||
== Raw Ruleset Data == | == Raw Ruleset Data == | ||
− | + | <div class="mw-collapsible mw-collapsed"> | |
+ | type: STR_BANDIT_GHOUL | ||
+ | race: STR_GHOUL_RACE | ||
+ | rank: STR_LIVE_NAVIGATOR | ||
+ | stats: | ||
+ | tu: 45 | ||
+ | stamina: 60 | ||
+ | health: 120 | ||
+ | bravery: 90 | ||
+ | reactions: 30 | ||
+ | firing: 40 | ||
+ | throwing: 30 | ||
+ | strength: 40 | ||
+ | psiStrength: 65 | ||
+ | psiSkill: 0 | ||
+ | melee: 15 | ||
+ | armor: BANDIT_ARMOR_P1 | ||
+ | standHeight: 21 | ||
+ | kneelHeight: 14 | ||
+ | value: 8 | ||
+ | deathSound: 10 | ||
+ | energyRecovery: 30 | ||
+ | intelligence: 4 | ||
+ | aggression: 1 | ||
+ | canSurrender: true | ||
+ | type: BANDIT_ARMOR_P1 | ||
+ | spriteSheet: BAN_1.PCK | ||
+ | spriteInv: GhoulInventoryImage | ||
+ | corpseBattle: | ||
+ | - STR_BAN_1_CORPSE_BATTLE | ||
+ | corpseGeo: STR_CHEMICALS | ||
+ | visibilityAtDark: 12 | ||
+ | heatVision: 50 | ||
+ | frontArmor: 9 | ||
+ | sideArmor: 9 | ||
+ | rearArmor: 9 | ||
+ | underArmor: 9 | ||
+ | meleeDodge: | ||
+ | melee: 0.15 | ||
+ | meleeDodgeBackPenalty: 0.5 | ||
+ | recovery: | ||
+ | health: | ||
+ | flatHundred: 0.2 | ||
+ | stunNormalized: -0.165 | ||
+ | stun: | ||
+ | flatHundred: 0.03 | ||
+ | morale: | ||
+ | moraleCurrent: -0.2 | ||
+ | bravery: 0.2 | ||
+ | psiDefence: | ||
+ | psiStrength: 1.0 | ||
+ | psiSkill: 0.2 | ||
+ | moraleCurrent: 0.33 | ||
+ | flatHundred: -0.23 | ||
+ | damageModifier: | ||
+ | - 0.5 | ||
+ | - 1.0 | ||
+ | - 3.0 | ||
+ | - 0.8 | ||
+ | - 0.9 | ||
+ | - 1.0 | ||
+ | - 0.6 | ||
+ | - 1.0 | ||
+ | - 0.0 | ||
+ | - 0.0 | ||
+ | - 0.0 | ||
+ | - 1.0 | ||
+ | - 0.5 | ||
+ | - 0.1 | ||
+ | - 1.0 | ||
+ | - 1.0 | ||
+ | specialWeapon: STR_UNARMED_BASIC | ||
+ | loftempsSet: [ 3 ] | ||
+ | </div> | ||
== Notes == | == Notes == |
Latest revision as of 13:14, 9 October 2018
|
Bootypedia
Ghoul Information |
"These despicable creatures suffer from the horrible Necron disease. The full enviro suits they wear protect both themselves from their surroundings, and vice versa. They sometimes conduct 'harvest' raids to replace their failing organs with fresh ones, taken from their victims. They live in small communities, known for their medical and chemical knowledge. The disease they suffer from, apart from disfiguration, decay and horrible smell, also gives them some unique feats - like the ability to regenerate lost health during battle, at the cost of a major strain to their bodies. They're immune to chem and smoke, and resistant to daze, laser and concussion. Their sole weakness is Burn damage, but when they stop burning, they just regenerate back. They see through smoke quite well (ThV: 50%). Better to kill them fast to avoid trouble." |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
Leads to: Ghoul Examination
Unlocks: Bandits Enviro Armor
Gives one for free: Mutant Pogrom Crack Kosmoportovaya Vodka Medical Supplies Rusty Blade Wrench Chem Grenade Poison Gas Grenade Flintlock Gas-Balls Toxigun Dynamite Poisons & Acids Regeneration Chamber Surgery Unit Personal Computer Superconductive Wire Sectoweed Smugglers #075
Raw Ruleset Data
type: STR_BANDIT_GHOUL race: STR_GHOUL_RACE rank: STR_LIVE_NAVIGATOR stats: tu: 45 stamina: 60 health: 120 bravery: 90 reactions: 30 firing: 40 throwing: 30 strength: 40 psiStrength: 65 psiSkill: 0 melee: 15 armor: BANDIT_ARMOR_P1 standHeight: 21 kneelHeight: 14 value: 8 deathSound: 10 energyRecovery: 30 intelligence: 4 aggression: 1 canSurrender: true type: BANDIT_ARMOR_P1 spriteSheet: BAN_1.PCK spriteInv: GhoulInventoryImage corpseBattle: - STR_BAN_1_CORPSE_BATTLE corpseGeo: STR_CHEMICALS visibilityAtDark: 12 heatVision: 50 frontArmor: 9 sideArmor: 9 rearArmor: 9 underArmor: 9 meleeDodge: melee: 0.15 meleeDodgeBackPenalty: 0.5 recovery: health: flatHundred: 0.2 stunNormalized: -0.165 stun: flatHundred: 0.03 morale: moraleCurrent: -0.2 bravery: 0.2 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 flatHundred: -0.23 damageModifier: - 0.5 - 1.0 - 3.0 - 0.8 - 0.9 - 1.0 - 0.6 - 1.0 - 0.0 - 0.0 - 0.0 - 1.0 - 0.5 - 0.1 - 1.0 - 1.0 specialWeapon: STR_UNARMED_BASIC loftempsSet: [ 3 ]
Notes
Immune to fatal wounds. High stun regen, High Health regen. Low armor (9)