Difference between revisions of "Ghoul (Piratez)"

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(added in unitstat wrapper box for Ghoul, and formatted per standard.)
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(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{CheckOutdated (Piratez)|0.96}}
 
 
 
{| style="float:right; vertical-align:top"
 
{| style="float:right; vertical-align:top"
 
|
 
|
Line 11: Line 9:
 
| time_units = 45
 
| time_units = 45
 
| stamina = 60
 
| stamina = 60
| health = 90
+
| health = 120
| bravery = 100
+
| bravery = 90
 
| reactions = 30
 
| reactions = 30
 
| firing_accuracy = 40
 
| firing_accuracy = 40
 
| throwing_accuracy = 30
 
| throwing_accuracy = 30
| strength = 36
+
| strength = 40
 
| voodoo_strength = 65
 
| voodoo_strength = 65
 
| voodoo_skill = 0
 
| voodoo_skill = 0
Line 27: Line 25:
 
| armor_rear = 9
 
| armor_rear = 9
 
| armor_under = 9
 
| armor_under = 9
| melee_dodge = Normal
+
| melee_dodge = 5/2.5
 
| aggression = 1
 
| aggression = 1
 
| stun_recovery = 3
 
| stun_recovery = 3
Line 54: Line 52:
 
{|
 
{|
 
| {{Template:Resistances (Piratez)|=
 
| {{Template:Resistances (Piratez)|=
| special = 50
+
| charm = 50
 
| piercing = 100
 
| piercing = 100
| incendiary = 30
+
| burn = 300
 
| concussive = 80
 
| concussive = 80
| laser = 70
+
| laser = 90
 
| plasma = 100
 
| plasma = 100
| stun = 60
+
| daze = 60
 
| cutting = 100
 
| cutting = 100
 
| acid = 0
 
| acid = 0
 
| smoke = 0
 
| smoke = 0
 +
| anti-e511 = 0
 +
| bio = 100
 +
| electric = 50
 +
| emp = 10
 +
| warp = 100
 +
| mind = 100
 +
| heat = 100
 +
| cold = 100
 
}}
 
}}
 
|}
 
|}
Line 77: Line 83:
 
<div style="width:500px">
 
<div style="width:500px">
 
{{Ref Open | title = Ghoul Information }}
 
{{Ref Open | title = Ghoul Information }}
"These despicable creatures suffer the horrible Necron disease. The full enviro suits they wear protect both themselves from the surroundings, and vice versa. They sometimes conduct 'harvest' raids to replace their falling organs with fresh ones, taken from their victims. They live in small communities, known for their medical and chemical knowledge. The disease they suffer, apart from disfiguration, decay and horrible smell, gives them also some unique feats - like the ability to regenerate lost health during the battle, at a cost of a major strain to their bodies. In general, they're slow, but quite dangerous enemies - they're immune to acid and smoke, and resistant to fire, stun, laser and concussion. Better to kill them fast to avoid trouble."
+
"These despicable creatures suffer from the horrible Necron disease. The full enviro suits they wear protect both themselves from their surroundings, and vice versa. They sometimes conduct 'harvest' raids to replace their failing organs with fresh ones, taken from their victims. They live in small communities, known for their medical and chemical knowledge. The disease they suffer from, apart from disfiguration, decay and horrible smell, also gives them some unique feats - like the ability to regenerate lost health during battle, at the cost of a major strain to their bodies. They're immune to chem and smoke, and resistant to daze, laser and concussion. Their sole weakness is Burn damage, but when they stop burning, they just regenerate back. They see through smoke quite well (ThV: 50%). Better to kill them fast to avoid trouble."
 
{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
</div>
 
</div>
 +
  
 
== Inventory ==
 
== Inventory ==
 +
<div class="mw-collapsible mw-collapsed">
 
Under construction
 
Under construction
 +
</div>
 +
== Associated Research ==
 +
<div class="mw-collapsible mw-collapsed">
 +
'''Leads to:'''
 +
Ghoul Examination
  
== Associated Research ==
+
'''Unlocks:'''
Under construction
+
Bandits
 +
Enviro Armor
  
 +
'''Gives one for free:'''
 +
Mutant Pogrom
 +
Crack
 +
Kosmoportovaya Vodka
 +
Medical Supplies
 +
Rusty Blade
 +
Wrench
 +
Chem Grenade
 +
Poison Gas Grenade
 +
Flintlock Gas-Balls
 +
Toxigun
 +
Dynamite
 +
Poisons & Acids
 +
Regeneration Chamber
 +
Surgery Unit
 +
Personal Computer
 +
Superconductive Wire
 +
Sectoweed
 +
Smugglers
 +
#075
 +
</div>
 
== Raw Ruleset Data ==
 
== Raw Ruleset Data ==
Under construction
+
<div class="mw-collapsible mw-collapsed">
 +
    type: STR_BANDIT_GHOUL
 +
    race: STR_GHOUL_RACE
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 45
 +
      stamina: 60
 +
      health: 120
 +
      bravery: 90
 +
      reactions: 30
 +
      firing: 40
 +
      throwing: 30
 +
      strength: 40
 +
      psiStrength: 65
 +
      psiSkill: 0
 +
      melee: 15
 +
    armor: BANDIT_ARMOR_P1
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 8
 +
    deathSound: 10
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
    type: BANDIT_ARMOR_P1
 +
    spriteSheet: BAN_1.PCK
 +
    spriteInv: GhoulInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_1_CORPSE_BATTLE
 +
    corpseGeo: STR_CHEMICALS
 +
    visibilityAtDark: 12
 +
    heatVision: 50
 +
    frontArmor: 9
 +
    sideArmor: 9
 +
    rearArmor: 9
 +
    underArmor: 9
 +
    meleeDodge:
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      health:
 +
        flatHundred: 0.2
 +
        stunNormalized: -0.165
 +
      stun:
 +
        flatHundred: 0.03
 +
      morale:
 +
        moraleCurrent: -0.2
 +
        bravery: 0.2
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.5
 +
      - 1.0
 +
      - 3.0
 +
      - 0.8
 +
      - 0.9
 +
      - 1.0
 +
      - 0.6
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    specialWeapon: STR_UNARMED_BASIC
 +
    loftempsSet: [ 3 ]
 +
</div>
  
 
== Notes ==
 
== Notes ==

Latest revision as of 13:14, 9 October 2018

Ghoul
Time Units 45
Stamina 60
Health 120
Bravery 90
Reactions 30
Firing Accuracy 40
Melee Accuracy 15
Throwing Accuracy 30
Strength 40
VooDoo Skill 0
VooDoo Strength 65


Armor: Front 9
Armor: Sides 9
Armor: Rear 9
Armor: Under 9
Evasion 5/2.5
Aggression 1
Intelligence 4
Night Vision 12
Energy Recovery 30
Stun Recovery 3


Bandit - Ghoul)


2X2 Unit? No
Height Standing 21
Size Large
Bleed Immune? Yes
Ransom $5000
Score 8


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
50% 100% 300% 80% 90% 100% 60% 100% 0% 0% 0% 100% 50% 10% 100% 100% 100% 100%




Bootypedia

Ghoul Information

"These despicable creatures suffer from the horrible Necron disease. The full enviro suits they wear protect both themselves from their surroundings, and vice versa. They sometimes conduct 'harvest' raids to replace their failing organs with fresh ones, taken from their victims. They live in small communities, known for their medical and chemical knowledge. The disease they suffer from, apart from disfiguration, decay and horrible smell, also gives them some unique feats - like the ability to regenerate lost health during battle, at the cost of a major strain to their bodies. They're immune to chem and smoke, and resistant to daze, laser and concussion. Their sole weakness is Burn damage, but when they stop burning, they just regenerate back. They see through smoke quite well (ThV: 50%). Better to kill them fast to avoid trouble."

Source: Piratez Bootypedia


Inventory

Under construction

Associated Research

Leads to:
Ghoul Examination
Unlocks:
Bandits
Enviro Armor
Gives one for free:
Mutant Pogrom
Crack
Kosmoportovaya Vodka
Medical Supplies
Rusty Blade
Wrench
Chem Grenade
Poison Gas Grenade
Flintlock Gas-Balls
Toxigun
Dynamite
Poisons & Acids
Regeneration Chamber
Surgery Unit
Personal Computer
Superconductive Wire
Sectoweed
Smugglers
#075

Raw Ruleset Data

   type: STR_BANDIT_GHOUL
   race: STR_GHOUL_RACE
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 45
     stamina: 60
     health: 120
     bravery: 90
     reactions: 30
     firing: 40
     throwing: 30
     strength: 40
     psiStrength: 65
     psiSkill: 0
     melee: 15
   armor: BANDIT_ARMOR_P1
   standHeight: 21
   kneelHeight: 14
   value: 8
   deathSound: 10
   energyRecovery: 30
   intelligence: 4
   aggression: 1
   canSurrender: true
   type: BANDIT_ARMOR_P1
   spriteSheet: BAN_1.PCK
   spriteInv: GhoulInventoryImage
   corpseBattle:
     - STR_BAN_1_CORPSE_BATTLE
   corpseGeo: STR_CHEMICALS
   visibilityAtDark: 12
   heatVision: 50
   frontArmor: 9
   sideArmor: 9
   rearArmor: 9
   underArmor: 9
   meleeDodge:
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     health:
       flatHundred: 0.2
       stunNormalized: -0.165
     stun:
       flatHundred: 0.03
     morale:
       moraleCurrent: -0.2
       bravery: 0.2
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.5
     - 1.0
     - 3.0
     - 0.8
     - 0.9
     - 1.0
     - 0.6
     - 1.0
     - 0.0
     - 0.0
     - 0.0
     - 1.0
     - 0.5
     - 0.1
     - 1.0
     - 1.0
   specialWeapon: STR_UNARMED_BASIC
   loftempsSet: [ 3 ]

Notes

Immune to fatal wounds. High stun regen, High Health regen. Low armor (9)