Difference between revisions of "Ghoul (Piratez)"

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(added in unitstat wrapper box for Ghoul, and formatted per standard.)
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{{CheckOutdated (Piratez)|0.96}}
 
 
 
{| style="float:right; vertical-align:top"
 
{| style="float:right; vertical-align:top"
 
|
 
|
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{|
 
{|
 
| {{Template:Resistances (Piratez)|=
 
| {{Template:Resistances (Piratez)|=
| special = 50
+
| charm = 50
 
| piercing = 100
 
| piercing = 100
| incendiary = 30
+
| burn = 300
 
| concussive = 80
 
| concussive = 80
| laser = 70
+
| laser = 90
 
| plasma = 100
 
| plasma = 100
| stun = 60
+
| daze = 60
 
| cutting = 100
 
| cutting = 100
 
| acid = 0
 
| acid = 0
 
| smoke = 0
 
| smoke = 0
 +
| anti-e511 = 0
 +
| bio = 100
 +
| electric = 50
 +
| emp = 10
 +
| warp = 100
 +
| mind = 100
 +
| heat = 100
 +
| cold = 100
 
}}
 
}}
 
|}
 
|}
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<div style="width:500px">
 
<div style="width:500px">
 
{{Ref Open | title = Ghoul Information }}
 
{{Ref Open | title = Ghoul Information }}
"These despicable creatures suffer the horrible Necron disease. The full enviro suits they wear protect both themselves from the surroundings, and vice versa. They sometimes conduct 'harvest' raids to replace their falling organs with fresh ones, taken from their victims. They live in small communities, known for their medical and chemical knowledge. The disease they suffer, apart from disfiguration, decay and horrible smell, gives them also some unique feats - like the ability to regenerate lost health during the battle, at a cost of a major strain to their bodies. In general, they're slow, but quite dangerous enemies - they're immune to acid and smoke, and resistant to fire, stun, laser and concussion. Better to kill them fast to avoid trouble."
+
"These despicable creatures suffer from the horrible Necron disease. The full enviro suits they wear protect both themselves from their surroundings, and vice versa. They sometimes conduct 'harvest' raids to replace their failing organs with fresh ones, taken from their victims. They live in small communities, known for their medical and chemical knowledge. The disease they suffer from, apart from disfiguration, decay and horrible smell, also gives them some unique feats - like the ability to regenerate lost health during battle, at the cost of a major strain to their bodies. They're immune to chem and smoke, and resistant to daze, laser and concussion. Their sole weakness is Burn damage, but when they stop burning, they just regenerate back. They see through smoke quite well (ThV: 50%). Better to kill them fast to avoid trouble."
 
{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
</div>
 
</div>
  
 
== Inventory ==
 
== Inventory ==
 +
<div class="mw-collapsible mw-collapsed">
 
Under construction
 
Under construction
 
+
</div>
 
== Associated Research ==
 
== Associated Research ==
 +
<div class="mw-collapsible mw-collapsed">
 
Under construction
 
Under construction
 
+
</div>
 
== Raw Ruleset Data ==
 
== Raw Ruleset Data ==
Under construction
+
<div class="mw-collapsible mw-collapsed">
 
+
    type: STR_BANDIT_GHOUL
 +
    race: STR_GHOUL_RACE
 +
    rank: STR_LIVE_NAVIGATOR
 +
    stats:
 +
      tu: 45
 +
      stamina: 60
 +
      health: 120
 +
      bravery: 100
 +
      reactions: 30
 +
      firing: 40
 +
      throwing: 30
 +
      strength: 40
 +
      psiStrength: 65
 +
      psiSkill: 0
 +
      melee: 15
 +
    armor: BANDIT_ARMOR_P1
 +
    standHeight: 21
 +
    kneelHeight: 14
 +
    value: 8
 +
    deathSound: 10
 +
    energyRecovery: 30
 +
    intelligence: 4
 +
    aggression: 1
 +
    canSurrender: true
 +
    type: BANDIT_ARMOR_P1
 +
    spriteSheet: BAN_1.PCK
 +
    spriteInv: GhoulInventoryImage
 +
    corpseBattle:
 +
      - STR_BAN_1_CORPSE_BATTLE
 +
    corpseGeo: STR_CHEMICALS
 +
    visibilityAtDark: 12
 +
    heatVision: 50
 +
    frontArmor: 9
 +
    sideArmor: 9
 +
    rearArmor: 9
 +
    underArmor: 9
 +
    meleeDodge:
 +
      melee: 0.15
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      health:
 +
        flatHundred: 0.2
 +
        stunNormalized: -0.165
 +
      stun:
 +
        flatHundred: 0.03
 +
      morale:
 +
        moraleCurrent: -0.2
 +
        bravery: 0.2
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.5
 +
      - 1.0
 +
      - 3.0
 +
      - 0.8
 +
      - 0.9
 +
      - 1.0
 +
      - 0.6
 +
      - 1.0
 +
      - 0.0
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.5
 +
      - 0.1
 +
      - 1.0
 +
      - 1.0
 +
    loftempsSet: [ 3 ]
 +
</div>
 
== Notes ==
 
== Notes ==
 
Immune to fatal wounds. High stun regen, High Health regen.  Low armor (9)
 
Immune to fatal wounds. High stun regen, High Health regen.  Low armor (9)

Revision as of 16:10, 4 April 2018

Ghoul
Time Units 45
Stamina 60
Health 90
Bravery 100
Reactions 30
Firing Accuracy 40
Melee Accuracy 15
Throwing Accuracy 30
Strength 36
VooDoo Skill 0
VooDoo Strength 65


Armor: Front 9
Armor: Sides 9
Armor: Rear 9
Armor: Under 9
Evasion Normal
Aggression 1
Intelligence 4
Night Vision 12
Energy Recovery 30
Stun Recovery 3


Bandit - Ghoul)


2X2 Unit? No
Height Standing 21
Size Large
Bleed Immune? Yes
Ransom $5000
Score 8


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
50% 100% 300% 80% 90% 100% 60% 100% 0% 0% 0% 100% 50% 10% 100% 100% 100% 100%




Bootypedia

Ghoul Information

"These despicable creatures suffer from the horrible Necron disease. The full enviro suits they wear protect both themselves from their surroundings, and vice versa. They sometimes conduct 'harvest' raids to replace their failing organs with fresh ones, taken from their victims. They live in small communities, known for their medical and chemical knowledge. The disease they suffer from, apart from disfiguration, decay and horrible smell, also gives them some unique feats - like the ability to regenerate lost health during battle, at the cost of a major strain to their bodies. They're immune to chem and smoke, and resistant to daze, laser and concussion. Their sole weakness is Burn damage, but when they stop burning, they just regenerate back. They see through smoke quite well (ThV: 50%). Better to kill them fast to avoid trouble."

Source: Piratez Bootypedia

Inventory

Under construction

Associated Research

Under construction

Raw Ruleset Data

   type: STR_BANDIT_GHOUL
   race: STR_GHOUL_RACE
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 45
     stamina: 60
     health: 120
     bravery: 100
     reactions: 30
     firing: 40
     throwing: 30
     strength: 40
     psiStrength: 65
     psiSkill: 0
     melee: 15
   armor: BANDIT_ARMOR_P1
   standHeight: 21
   kneelHeight: 14
   value: 8
   deathSound: 10
   energyRecovery: 30
   intelligence: 4
   aggression: 1
   canSurrender: true
   type: BANDIT_ARMOR_P1
   spriteSheet: BAN_1.PCK
   spriteInv: GhoulInventoryImage
   corpseBattle:
     - STR_BAN_1_CORPSE_BATTLE
   corpseGeo: STR_CHEMICALS
   visibilityAtDark: 12
   heatVision: 50
   frontArmor: 9
   sideArmor: 9
   rearArmor: 9
   underArmor: 9
   meleeDodge:
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     health:
       flatHundred: 0.2
       stunNormalized: -0.165
     stun:
       flatHundred: 0.03
     morale:
       moraleCurrent: -0.2
       bravery: 0.2
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.5
     - 1.0
     - 3.0
     - 0.8
     - 0.9
     - 1.0
     - 0.6
     - 1.0
     - 0.0
     - 0.0
     - 0.0
     - 1.0
     - 0.5
     - 0.1
     - 1.0
     - 1.0
   loftempsSet: [ 3 ]

Notes

Immune to fatal wounds. High stun regen, High Health regen. Low armor (9)