Difference between revisions of "Gill Man"

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m (Flagged for rewrite. Long overdue come to think of it.)
(rewrote the article in the same style as the one on Lobstermen. I didn't include a tactics section because Gillmen don't really require any special tactics to beat)
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{{REWRITE NEEDED}}
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== General Information ==
  
Quite an uninteresting bunch, the Gillmen...
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{{Ref Open|title = Gillman}}
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[[Image:Gillman.png|right|Gillman]]
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Almost human, a strange creature who appears to be a reptilian humanoid, very closely related to man.<br><br>This creature is extremely powerful and fast in the under sea world. Gillmen are fully fledged race, there being male and female specimens of varying ages.
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They are unlike the majority of the underwater aliens as they bear none of the signs of genetic alteration or surgical deformation. It is possible we are looking at some ancient branch of our own species.
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{{Ref Close | source = Terror From The Deep Ufopaedia}}
  
Pathetic traitors of Earth, they have prostrated themselves before a foreign power in order to fight their own Brothers and Sisters. Show them no mercy!
 
  
*They are slow, dumb, and easily mind-controlled... Is it any wonder the Gillmen shares common DNA with the civilians in Terror raids?
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{{Ref Open|title = Gillman Autopsy}}
**Take them as TFTD version of [[Snakeman]], just without [[Tentaculat]] to stalk your team.
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[[Image:GillmanAutopsy.png|right|Gillman Autopsy]]
*** They do have rather high amounts of health though!
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Once surgery began it became clear this is no alien, but an Earth born creature, an ancient pre-historic race that was thought destroyed at the very moment mammals became dominant.<br><br>In a time when dinosaurs roamed these creatures lived, the Gillmen-amphibious, intelligent and strong. The cataclysm that ended the reptile rule on this planet forced these creatures into a symbiotic relationship with the newly arrived aliens.<br><br>A small electronic device is lodged in the skulls of the creatures.
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{{Ref Close | source = Terror From The Deep Ufopaedia}}
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* Gill-Man Commanders are capable of using Molecular Control attacks, but are not particularly good at it.
 
 
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== Live Specimen ==
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The Gillmen are the first or second "alien" species you will encounter in TFTD. More precisely, they are an Earthly species and have prostated themselves before the Aliens in an attempt to save their miserable hides. Luckily for X-Com, Gillmen are rather slow and make poor soldiers.  
[[Image:Gillman.png|right|Gillman]]Almost human, a strange creature who appears to be a reptilian humanoid, very closely related to man.
 
 
 
This creature is extremely powerful and fast in the under sea world. Gillmen are fully fledged race, there being male and female specimens of varying ages.
 
  
They are unlike the majority of the underwater aliens as they bear none of the signs of genetic alteration or surgical deformation. It is possible we are looking at some ancient branch of our own species. <br clear="all" />
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Their only strength is their high amount of health, which means lower-tech weapons will often need 2 or 3 shots to bring one down. Once you get Sonic weapons, however, they'll start dying like flies. In addition, they easily fall prey to Molecular control, and thus make good "test subjects" for training your Aquanauts' [[M.C Skill]].
  
== Autopsy ==
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Only Gillman Commanders possess M.C. ability, but they aren't particularly good at it, and are only encountered in Dreadnoughts or during Base Defence missions.
[[Image:GillmanAutopsy.png|right|Gillman Autopsy]]Once surgery began it became clear this is no alien, but an Earth born creature, an ancient pre-historic race that was thought destroyed at the very moment mammals became dominant.
 
  
In a time when dinosaurs roamed these creatures lived, the Gillmen-amphibious, intelligent and strong. The cataclysm that ended the reptile rule on this planet forced these creatures into a symbiotic relationship with the newly arrived aliens.
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While seemingly uninteresting, Gillmen are nonetheless important to X-Com's research efforts:
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* For whatever reason, a Gillman's corpse is needed in order to research the [[Thermic Lance]]. Since Gillmen are a very common enemy in the early stages of the game, obtaining one shouldn't be a problem.
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* On land-based Terror Missions, Gillmen will be accompanied by [[Deep One]]s, who are an absolutely vital alien for researching any sort of armor (try to capture both a live one and a body).
  
A small electronic device is lodged in the skulls of the creatures. <br clear="all" />
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Compared to [[X-COM|Enemy Unknown]], the Gillman is roughly equivalent to a [[Floater]], but lacks the ability to "fly". Its high amount of Health on higher difficulty levels makes it more equivalent to a [[Snakeman]] in terms of resilience, though.
  
 
==Notes==
 
==Notes==

Revision as of 08:07, 4 July 2014

General Information

Gillman
Gillman

Almost human, a strange creature who appears to be a reptilian humanoid, very closely related to man.

This creature is extremely powerful and fast in the under sea world. Gillmen are fully fledged race, there being male and female specimens of varying ages. They are unlike the majority of the underwater aliens as they bear none of the signs of genetic alteration or surgical deformation. It is possible we are looking at some ancient branch of our own species.

Source: Terror From The Deep Ufopaedia


Gillman Autopsy
Gillman Autopsy

Once surgery began it became clear this is no alien, but an Earth born creature, an ancient pre-historic race that was thought destroyed at the very moment mammals became dominant.

In a time when dinosaurs roamed these creatures lived, the Gillmen-amphibious, intelligent and strong. The cataclysm that ended the reptile rule on this planet forced these creatures into a symbiotic relationship with the newly arrived aliens.

A small electronic device is lodged in the skulls of the creatures.

Source: Terror From The Deep Ufopaedia


Gillman
Time Units 40 - 74
Health 45 - 60
Energy 80 - 118
Reactions 45 - 72
Strength 47 - 64
Bravery 80 - 90
Firing Accuracy 18 - 94
Throwing Accuracy 50 - 65
MC Skill 0 - 62
MC Strength 30 - 43
Front Armour 6 - 18
Left Armour 4 - 14
Right Armour 4 - 14
Back Armour 5 - 16
Under Armour 4 - 14
Hidden Attributes
Melee Accuracy 54 - 79
Energy Recharge 30
Victory Points 15 - 20
Standing Height ?
Kneeling Height ?
Intelligence 2 - 4
Aggression 1 & 2
Other information
Armour category Gillman
Possible Ranks Soldier, Squad Leader, Technician, Commander
Unique Attributes Commander has Molecular Control attack


The Gillmen are the first or second "alien" species you will encounter in TFTD. More precisely, they are an Earthly species and have prostated themselves before the Aliens in an attempt to save their miserable hides. Luckily for X-Com, Gillmen are rather slow and make poor soldiers.

Their only strength is their high amount of health, which means lower-tech weapons will often need 2 or 3 shots to bring one down. Once you get Sonic weapons, however, they'll start dying like flies. In addition, they easily fall prey to Molecular control, and thus make good "test subjects" for training your Aquanauts' M.C Skill.

Only Gillman Commanders possess M.C. ability, but they aren't particularly good at it, and are only encountered in Dreadnoughts or during Base Defence missions.

While seemingly uninteresting, Gillmen are nonetheless important to X-Com's research efforts:

  • For whatever reason, a Gillman's corpse is needed in order to research the Thermic Lance. Since Gillmen are a very common enemy in the early stages of the game, obtaining one shouldn't be a problem.
  • On land-based Terror Missions, Gillmen will be accompanied by Deep Ones, who are an absolutely vital alien for researching any sort of armor (try to capture both a live one and a body).

Compared to Enemy Unknown, the Gillman is roughly equivalent to a Floater, but lacks the ability to "fly". Its high amount of Health on higher difficulty levels makes it more equivalent to a Snakeman in terms of resilience, though.

Notes

The following are some miscellaneous notes on the Gillman:

  • The Gillman takes 1.1x damage from Sonic weapons and 1.2x damage from Melee attacks.
  • Low Firing and Throwing Accuracy.
  • Low Psi Strength.
  • High Health.
  • Average Strength.
  • Is slow (low TUs).
  • Very low Energy.
  • Low Reactions.
  • Gillmen don't have Medics or Navigators. Technicians or Squad Leaders will be used in their place.
  • Their Commanders have average MC ability.
  • Researching a Gillman Commander will not unlock T'leth, the Aliens' City, but it will unlock The Ultimate Threat (provided you have already researched Alien Origins).

See Also


TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons