Difference between revisions of "Gill Man"
m (Flagged for rewrite. Long overdue come to think of it.) |
(rewrote the article in the same style as the one on Lobstermen. I didn't include a tactics section because Gillmen don't really require any special tactics to beat) |
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− | + | == General Information == | |
− | + | {{Ref Open|title = Gillman}} | |
+ | [[Image:Gillman.png|right|Gillman]] | ||
+ | Almost human, a strange creature who appears to be a reptilian humanoid, very closely related to man.<br><br>This creature is extremely powerful and fast in the under sea world. Gillmen are fully fledged race, there being male and female specimens of varying ages. | ||
+ | They are unlike the majority of the underwater aliens as they bear none of the signs of genetic alteration or surgical deformation. It is possible we are looking at some ancient branch of our own species. | ||
+ | {{Ref Close | source = Terror From The Deep Ufopaedia}} | ||
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− | + | {{Ref Open|title = Gillman Autopsy}} | |
− | + | [[Image:GillmanAutopsy.png|right|Gillman Autopsy]] | |
− | + | Once surgery began it became clear this is no alien, but an Earth born creature, an ancient pre-historic race that was thought destroyed at the very moment mammals became dominant.<br><br>In a time when dinosaurs roamed these creatures lived, the Gillmen-amphibious, intelligent and strong. The cataclysm that ended the reptile rule on this planet forced these creatures into a symbiotic relationship with the newly arrived aliens.<br><br>A small electronic device is lodged in the skulls of the creatures. | |
+ | {{Ref Close | source = Terror From The Deep Ufopaedia}} | ||
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{{Infobox open}} | {{Infobox open}} | ||
{{Statbox module | {{Statbox module | ||
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− | + | The Gillmen are the first or second "alien" species you will encounter in TFTD. More precisely, they are an Earthly species and have prostated themselves before the Aliens in an attempt to save their miserable hides. Luckily for X-Com, Gillmen are rather slow and make poor soldiers. | |
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− | + | Their only strength is their high amount of health, which means lower-tech weapons will often need 2 or 3 shots to bring one down. Once you get Sonic weapons, however, they'll start dying like flies. In addition, they easily fall prey to Molecular control, and thus make good "test subjects" for training your Aquanauts' [[M.C Skill]]. | |
− | + | Only Gillman Commanders possess M.C. ability, but they aren't particularly good at it, and are only encountered in Dreadnoughts or during Base Defence missions. | |
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− | + | While seemingly uninteresting, Gillmen are nonetheless important to X-Com's research efforts: | |
+ | * For whatever reason, a Gillman's corpse is needed in order to research the [[Thermic Lance]]. Since Gillmen are a very common enemy in the early stages of the game, obtaining one shouldn't be a problem. | ||
+ | * On land-based Terror Missions, Gillmen will be accompanied by [[Deep One]]s, who are an absolutely vital alien for researching any sort of armor (try to capture both a live one and a body). | ||
− | + | Compared to [[X-COM|Enemy Unknown]], the Gillman is roughly equivalent to a [[Floater]], but lacks the ability to "fly". Its high amount of Health on higher difficulty levels makes it more equivalent to a [[Snakeman]] in terms of resilience, though. | |
==Notes== | ==Notes== |
Revision as of 08:07, 4 July 2014
General Information
Gillman |
Almost human, a strange creature who appears to be a reptilian humanoid, very closely related to man. |
Source: Terror From The Deep Ufopaedia
|
Gillman Autopsy |
Once surgery began it became clear this is no alien, but an Earth born creature, an ancient pre-historic race that was thought destroyed at the very moment mammals became dominant. |
Source: Terror From The Deep Ufopaedia
|
Gillman | ||
---|---|---|
Time Units | 40 - 74 | |
Health | 45 - 60 | |
Energy | 80 - 118 | |
Reactions | 45 - 72 | |
Strength | 47 - 64 | |
Bravery | 80 - 90 | |
Firing Accuracy | 18 - 94 | |
Throwing Accuracy | 50 - 65 | |
MC Skill | 0 - 62 | |
MC Strength | 30 - 43 | |
Front Armour | 6 - 18 | |
Left Armour | 4 - 14 | |
Right Armour | 4 - 14 | |
Back Armour | 5 - 16 | |
Under Armour | 4 - 14 | |
Hidden Attributes | ||
Melee Accuracy | 54 - 79 | |
Energy Recharge | 30 | |
Victory Points | 15 - 20 | |
Standing Height | ? | |
Kneeling Height | ? | |
Intelligence | 2 - 4 | |
Aggression | 1 & 2 | |
Other information | ||
Armour category | Gillman | |
Possible Ranks | Soldier, Squad Leader, Technician, Commander | |
Unique Attributes | Commander has Molecular Control attack
|
The Gillmen are the first or second "alien" species you will encounter in TFTD. More precisely, they are an Earthly species and have prostated themselves before the Aliens in an attempt to save their miserable hides. Luckily for X-Com, Gillmen are rather slow and make poor soldiers.
Their only strength is their high amount of health, which means lower-tech weapons will often need 2 or 3 shots to bring one down. Once you get Sonic weapons, however, they'll start dying like flies. In addition, they easily fall prey to Molecular control, and thus make good "test subjects" for training your Aquanauts' M.C Skill.
Only Gillman Commanders possess M.C. ability, but they aren't particularly good at it, and are only encountered in Dreadnoughts or during Base Defence missions.
While seemingly uninteresting, Gillmen are nonetheless important to X-Com's research efforts:
- For whatever reason, a Gillman's corpse is needed in order to research the Thermic Lance. Since Gillmen are a very common enemy in the early stages of the game, obtaining one shouldn't be a problem.
- On land-based Terror Missions, Gillmen will be accompanied by Deep Ones, who are an absolutely vital alien for researching any sort of armor (try to capture both a live one and a body).
Compared to Enemy Unknown, the Gillman is roughly equivalent to a Floater, but lacks the ability to "fly". Its high amount of Health on higher difficulty levels makes it more equivalent to a Snakeman in terms of resilience, though.
Notes
The following are some miscellaneous notes on the Gillman:
- The Gillman takes 1.1x damage from Sonic weapons and 1.2x damage from Melee attacks.
- Low Firing and Throwing Accuracy.
- Low Psi Strength.
- High Health.
- Average Strength.
- Is slow (low TUs).
- Very low Energy.
- Low Reactions.
- Gillmen don't have Medics or Navigators. Technicians or Squad Leaders will be used in their place.
- Their Commanders have average MC ability.
- Researching a Gillman Commander will not unlock T'leth, the Aliens' City, but it will unlock The Ultimate Threat (provided you have already researched Alien Origins).
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |