Difference between revisions of "Gill Man"
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+ | == General Information == |
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− | Quite an uninteresting bunch, the Gillmen... |
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+ | {{Ref Open|title = Gillman}} |
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− | Pathetic traitors of Earth, they have prostrated themselves before a foreign power in order to fight their own Brothers and Sisters. Show them no mercy! |
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+ | [[Image:Gillman.png|right|Gillman]] |
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+ | {{Ref Close | source = Terror From The Deep Ufopaedia}} |
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+ | {{Ref Open|title = Gillman Autopsy}} |
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+ | [[Image:GillmanAutopsy.png|right|Gillman Autopsy]] |
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⚫ | Once surgery began it became clear this is no alien, but an Earth born creature, an ancient pre-historic race that was thought destroyed at the very moment mammals became dominant.<br><br>In a time when dinosaurs roamed these creatures lived, the Gillmen-amphibious, intelligent and strong. The cataclysm that ended the reptile rule on this planet forced these creatures into a symbiotic relationship with the newly arrived aliens.<br><br>A small electronic device is lodged in the skulls of the creatures. |
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+ | {{Ref Close | source = Terror From The Deep Ufopaedia}} |
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− | *They are slow, dumb, and easily mind-controlled... Is it any wonder the Gillmen shares common DNA with the civilians in Terror raids? |
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− | **Take them as TFTD version of [[Snakeman]], just without [[Tentaculat]] to stalk your team. |
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− | *** They do have rather high amounts of health though! |
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− | * Gill-Man Commanders are capable of using Molecular Control attacks, but are not particularly good at it. |
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+ | The Gillmen are the first or second "alien" species you will encounter in TFTD. More precisely, they are an Earthly species and have prostrated themselves before the Aliens in an attempt to save their miserable hides. Luckily for X-Com, Gillmen are rather slow and make poor soldiers. |
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− | == Live Specimen == |
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− | [[Image:Gillman.png|right|Gillman]]Almost human, a strange creature who appears to be a reptilian humanoid, very closely related to man. |
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+ | Their only strength is their high amount of health, which means lower-tech weapons will often need 2, sometimes 3 shots to bring one down. Once you get Sonic weapons, however, they'll start dying like flies. In addition, they easily fall prey to Molecular control, and thus make good "test subjects" for training your Aquanauts' [[M.C Skill]]. |
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+ | Only Gillman Commanders possess M.C. ability, but they aren't particularly good at it, and are only encountered in Dreadnoughts or during Base Defence missions. |
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− | == Autopsy == |
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− | [[Image:GillmanAutopsy.png|right|Gillman Autopsy]]Once surgery began it became clear this is no alien, but an Earth born creature, an ancient pre-historic race that was thought destroyed at the very moment mammals became dominant. |
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+ | While seemingly uninteresting, Gillmen are nonetheless important to X-Com's research efforts: |
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+ | * For whatever reason, a Gillman's corpse is needed in order to research the [[Thermic Lance]]. Since Gillmen are a very common enemy in the early stages of the game, obtaining one shouldn't be a problem. |
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+ | * On land-based Terror Missions, Gillmen will be accompanied by [[Deep One]]s, who are an absolutely vital alien for researching any sort of armor (try to capture both a live one and a body). |
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+ | * Researching a Gillman Commander will not unlock ''T'leth, the Aliens' City'', but it will unlock ''The Ultimate Threat'' (provided you have already researched ''Alien Origins''). |
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+ | Compared to [[X-COM|Enemy Unknown]], the Gillman is roughly equivalent to a [[Floater]], but lacks the ability to "fly". Its relatively high Health makes it more equivalent to a [[Snakeman]] in terms of resilience, though. |
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− | A small electronic device is lodged in the skulls of the creatures. <br clear="all" /> |
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==Notes== |
==Notes== |
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− | The following are some miscellaneous notes on the Gillman: |
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− | * The Gillman |
+ | * Trivia: The Gillman is loosely based on the eponymous monster from the film ''Creature from the Black Lagoon''. |
− | * Low Firing and Throwing Accuracy. |
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− | * Low Psi Strength. |
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− | * High Health. |
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− | * Average Strength. |
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− | * Is slow (low TUs). |
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− | * Very low Energy. |
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− | * Low Reactions. |
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− | * Their Commanders have average MC ability. |
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==See Also== |
==See Also== |
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[[Category:Alien Life Forms (TFTD)]] |
[[Category:Alien Life Forms (TFTD)]] |
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+ | [[Category:TFTD]] |
Revision as of 08:12, 1 April 2016
General Information
Gillman |
Almost human, a strange creature who appears to be a reptilian humanoid, very closely related to man. |
Source: Terror From The Deep Ufopaedia
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Gillman Autopsy |
Once surgery began it became clear this is no alien, but an Earth born creature, an ancient pre-historic race that was thought destroyed at the very moment mammals became dominant. |
Source: Terror From The Deep Ufopaedia
|
Gillman | ||
---|---|---|
Time Units | 40 - 74 | |
Health | 45 - 60 | |
Energy | 80 - 118 | |
Reactions | 45 - 72 | |
Strength | 47 - 64 | |
Bravery | 80 - 90 | |
Firing Accuracy | 18 - 94 | |
Throwing Accuracy | 50 - 65 | |
MC Skill | 0 - 62 | |
MC Strength | 30 - 43 | |
Front Armour | 6 - 18 | |
Left Armour | 4 - 14 | |
Right Armour | 4 - 14 | |
Back Armour | 5 - 16 | |
Under Armour | 4 - 14 | |
Hidden Attributes | ||
Melee Accuracy | 54 - 79 | |
Energy Recharge | 30 | |
Victory Points | 15 - 20 | |
Standing Height | ? | |
Kneeling Height | ? | |
Intelligence | 2 - 4 | |
Aggression | 1 & 2 | |
Other information | ||
Armour category | Gillman | |
Possible Ranks | Soldier, Squad Leader, Technician, Commander | |
Unique Attributes | Commander has Molecular Control attack
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The Gillmen are the first or second "alien" species you will encounter in TFTD. More precisely, they are an Earthly species and have prostrated themselves before the Aliens in an attempt to save their miserable hides. Luckily for X-Com, Gillmen are rather slow and make poor soldiers.
Their only strength is their high amount of health, which means lower-tech weapons will often need 2, sometimes 3 shots to bring one down. Once you get Sonic weapons, however, they'll start dying like flies. In addition, they easily fall prey to Molecular control, and thus make good "test subjects" for training your Aquanauts' M.C Skill.
Only Gillman Commanders possess M.C. ability, but they aren't particularly good at it, and are only encountered in Dreadnoughts or during Base Defence missions.
While seemingly uninteresting, Gillmen are nonetheless important to X-Com's research efforts:
- For whatever reason, a Gillman's corpse is needed in order to research the Thermic Lance. Since Gillmen are a very common enemy in the early stages of the game, obtaining one shouldn't be a problem.
- On land-based Terror Missions, Gillmen will be accompanied by Deep Ones, who are an absolutely vital alien for researching any sort of armor (try to capture both a live one and a body).
- Researching a Gillman Commander will not unlock T'leth, the Aliens' City, but it will unlock The Ultimate Threat (provided you have already researched Alien Origins).
Compared to Enemy Unknown, the Gillman is roughly equivalent to a Floater, but lacks the ability to "fly". Its relatively high Health makes it more equivalent to a Snakeman in terms of resilience, though.
Notes
- Gillmen don't have Medics or Navigators. Squad Leaders will be used in place of Medics, and Technicians in place of Navigators.
- Trivia: The Gillman is loosely based on the eponymous monster from the film Creature from the Black Lagoon.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |