Difference between revisions of "Gill Man"

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A small electronic device is lodged in the skulls of the creatures. <br clear="all" />
 
A small electronic device is lodged in the skulls of the creatures. <br clear="all" />
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==Notes==
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The following are some miscellaneous notes on the Gillman:
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* The Gillman takes 1.1x damage from Sonic weapons and 1.2x damage from Melee attacks.
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* Low Firing and Throwing Accuracy.
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* Low Psi Strength.
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* High Health.
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* Average Strength.
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* Is slow (low TUs).
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* Very low Energy.
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* Low Reactions.
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* Gillmen don't have Medics or Navigators. Technicians or Squad Leaders will be used in their place.
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* Their Commanders have average MC ability.
  
 
==See Also==
 
==See Also==

Revision as of 17:51, 5 September 2010

Quite an uninteresting bunch, the Gillmen...

Pathetic traitors of Earth, they have prostrated themselves before a foreign power in order to fight their own Brothers and Sisters. Show them no mercy!

  • They are slow, dumb, and easily mind-controlled... Is it any wonder the Gillmen shares common DNA with the civilians in Terror raids?
    • Take them as TFTD version of Snakeman, just without Tentaculat to stalk your team.
      • They do have rather high amounts of health though!
  • Gill-Man Commanders are capable of using MC attacks and are very adept at it.

Statistics

TUs:               40-74
Health:            80-118
Energy:            45-60
Reactions:         45-72
Strength:          47-64
Bravery:           80-90
Firing Accuracy:   18-93
Throwing Accuracy: 50-65
M.C. Skill:        50-62
M.C. Strength:     30-43
Front Armor:       15
Side Armor:        12
Rear Armor:        14
Under Armor:       12

Live Specimen

Gillman

Almost human, a strange creature who appears to be a reptilian humanoid, very closely related to man.

This creature is extremely powerful and fast in the under sea world. Gillmen are fully fledged race, there being male and female specimens of varying ages.

They are unlike the majority of the underwater aliens as they bear none of the signs of genetic alteration or surgical deformation. It is possible we are looking at some ancient branch of our own species.

Autopsy

Gillman Autopsy

Once surgery began it became clear this is no alien, but an Earth born creature, an ancient pre-historic race that was thought destroyed at the very moment mammals became dominant.

In a time when dinosaurs roamed these creatures lived, the Gillmen-amphibious, intelligent and strong. The cataclysm that ended the reptile rule on this planet forced these creatures into a symbiotic relationship with the newly arrived aliens.

A small electronic device is lodged in the skulls of the creatures.

Notes

The following are some miscellaneous notes on the Gillman:

  • The Gillman takes 1.1x damage from Sonic weapons and 1.2x damage from Melee attacks.
  • Low Firing and Throwing Accuracy.
  • Low Psi Strength.
  • High Health.
  • Average Strength.
  • Is slow (low TUs).
  • Very low Energy.
  • Low Reactions.
  • Gillmen don't have Medics or Navigators. Technicians or Squad Leaders will be used in their place.
  • Their Commanders have average MC ability.

See Also


TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons