Godmother (Chimera)

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Godmother is a human and a former XCOM Resistance liaison during the war, and spent most of it training new fighters. While she prefers to refer to herself as a teacher, she acts as the de facto leader of the squad.

She wields a shotgun and primarily functions as a run-and-gun damage dealer. That being said, her ability choices give her a fair degree of adaptability and can help her outflank enemies more effectively.

Rank Ability
Agent Scattershot
Godmother fires their shotgun in a short range cone, damaging multiple targets. Costs 2 ammo.
Deputy Agent Alpha Strike
Godmother fires her shotgun during a breach and will take their turn earlier on the Timeline. Godmother also gains 1 bonus action on her first turn.
Field Agent Last Stand
If Godmother is unimpaired and takes enough damage to begin bleeding out, she is reduced to 1 HP and is given a turn immediately after the current turn.
Flush
Godmother takes a shot at an enemy forcing them to reposition. Deals no damage. 1 turn cooldown.
Special Agent Ventilate
Godmother fires a shotgun blast that is guaranteed to hit and destroy cover. Costs 3 ammo. 3 turn cooldown.
Senior Agent Close Combat Specialist
Godmother takes a reaction shot at enemies that get too close.
Untouchable
If Godmother downs an enemy the next attack against her will miss.
Principal Agent Overdrive
Godmother immediately gains bonuses to crit and dodge, and will receive an extra turn after 3 turns. Bonuses last until the end of the extra turn. Free action. One use per mission.
Training (Special Agent) Unlock Potential

+1 mobility and +15 dodge.

Training (Principal Agent) Step Up

After scoring a kill, Godmother may take a free reload action.