Difference between revisions of "Gollop Chamber (Long War)"

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(Added Stub. Updated Facilities Data Box to b14.)
 
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{{Facilities Data Box (Long War)
 
{{Facilities Data Box (Long War)
|provides=Use of the [[Alien Artifacts (Long War)|Ethereal Device]], which unlocks the [[Missions (Long War)#Temple Ship Assault|Temple Ship Assault]] mission.
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|effect=Use of the [[Alien Artifacts (Long War)|Ethereal Device]], which unlocks the [[Missions (Long War)#Temple Ship Assault|Temple Ship Assault]] mission.
 
|adjacency=None
 
|adjacency=None
|requires=[[Research (Long War)|Alien Command and Control]]
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|prerequisites=[[Research (Long War)|Alien Command and Control]] research
|manpower=[[Alien Artifacts (Long War)|Ethereal Device]]
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|other=[[Alien Artifacts (Long War)|Ethereal Device]]
|costs=§1000, 50 Alloys, 30 Elerium
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|credits=1000
|quicklycosts=§1500, 75 Alloys, 45 Elerium, 10 Meld
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|alienaloys=50
|build time=28 days
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|elerium=30
|quickly build time=14 days
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|meld=0
|maintenance=§200
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|build time=28  
 +
|quick credits=1500
 +
|quick alienaloys=75
 +
|quick elerium=45
 +
|quick meld=10
 +
|quick build time=14
 +
|maintenance=200
 
|power=35
 
|power=35
 
|}}
 
|}}
  
Allows a [[Psionic (Long War)|Psionic]] [[Soldiers (Long War)|Soldier]] to use the [[Alien Artifacts (Long War)|Ethereal Device]], which unlocks the [[Missions (Long War)#Temple Ship Assault|Temple Ship Assault]] mission.
 
  
Cannot be torn down once built.
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== Notes ==
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 +
Allows a [[Psionic (Long War)|Psionic]] [[Soldiers (Long War)|Soldier]] to use the [[Alien Artifacts (Long War)|Ethereal Device]], which unlocks the [[Missions (Long War)#Temple Ship Assault|Temple Ship Assault]] mission. Such soldier must be at Master rank (2000 Psi XP) and be using the Vortex Armor. The enlisted soldier will be now referenced as the '''Volunteer''' and will play a major role on the end game.
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May be built after [[Research (Long War)|Alien Command and Control]] research. It cannot be torn down once built, so it's advisable to plan it's location so it won't disrupt adjacency bonus on your base, although the Gollop Chamber is only required so late down the game that XCOM Headquarters management might be futile.
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Activating the Gollop Chamber will head the game to it's ending. All research and foundry projects won't be completed, soldiers won't heal or recover from fatigue and you essentially you can't do anything but the Temple Ship Assault mission, so the Chamber shouldn't be activated unless you're prepared for the last mission.
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==Trivia==
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* The Gollop chamber is named after [[Jullian Gollop|Julian]] and [[Nick Gollop]], creators of the [[X-COM|original game]]. The research briefing refers to a "pair of brothers" who came up with the idea.
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<br clear="all">
  
 
[[Category: Long War]]
 
[[Category: Long War]]
 
[[Category: Facilities (Long War)]]
 
[[Category: Facilities (Long War)]]

Revision as of 03:04, 26 December 2014

HQ Long War.jpg
Effect Use of the Ethereal Device, which unlocks the Temple Ship Assault mission.
Adjacency Bonus None
Prerequisites Alien Command and Control research
Other Ethereal Device
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§1000 | 50 | 30 | 0 | 28
Quick
§1500 | 75 | 45 | 10 | 14
Maintenance §200
Power 35


Notes

Allows a Psionic Soldier to use the Ethereal Device, which unlocks the Temple Ship Assault mission. Such soldier must be at Master rank (2000 Psi XP) and be using the Vortex Armor. The enlisted soldier will be now referenced as the Volunteer and will play a major role on the end game.

May be built after Alien Command and Control research. It cannot be torn down once built, so it's advisable to plan it's location so it won't disrupt adjacency bonus on your base, although the Gollop Chamber is only required so late down the game that XCOM Headquarters management might be futile.

Activating the Gollop Chamber will head the game to it's ending. All research and foundry projects won't be completed, soldiers won't heal or recover from fatigue and you essentially you can't do anything but the Temple Ship Assault mission, so the Chamber shouldn't be activated unless you're prepared for the last mission.

Trivia

  • The Gollop chamber is named after Julian and Nick Gollop, creators of the original game. The research briefing refers to a "pair of brothers" who came up with the idea.