Grenade
Revision as of 12:38, 25 April 2005 by JellyfishGreen (talk | contribs)
The humble fragmentation grenade. Although useless against, say, Cyberdisks at higher difficulty settings, it is still a cheap area-effect indirect-fire weapon. Which is to say, it can hurt or kill several closely-grouped weakly-armored aliens at the same time, and you can throw it over obstacles or from behind cover.
Stats
Tips & Tricks
- Timers are most commonly set to 0 (end of your turn) or 1 (end of alien turn)
- Can be thrown up through ceilings, exploding on floor above (HE rounds also do this) - see Exploits
- Can be thrown into diagonal walls, exploding on the far side
- Will explode before doors close at the end of a turn (catching aliens with doors open) [Zeno]
- Primed grenades will not time out and explode in inventory, but timer will start if wielder falls unconscious or dead and drops equipment
- Grenades improve normal firing accuracy as well as throwing accuracy when used for a kill -see Experience
- If several explode on the same turn, the lowest, most north-east grenade will explode first [Zeno]
- Grenade Relay allows soldiers with more TU's to prime grenades and throw them on to front-line soldiers with less TU's, who then only incur (pickup cost+throw cost) TU's to put grenade on the target