Difference between revisions of "Grenade Relay"

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Instead of a scout having to stop and prepare a [[Grenade|grenade]], a rearward soldier can prepare one and throw it to him. The scout needs only to have enough time to pick up the grenade and throw it again. Although the grenade is live, the high accuracy of throwing and the reliability of the timing mechanism make this a useful tactic where waiting another turn to throw would allow the enemy to fire.  
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Instead of a scout having to stop and prepare a [[Grenade|grenade]], a rearward soldier can prepare one and throw it to him. The scout needs only to have enough time to pick up the grenade and throw it again. Although the grenade is live, the high accuracy of throwing and the reliability of the timing mechanism make this a useful tactic where waiting another turn to throw would allow the enemy to fire.  It can also leave the front-line soldier with enough TU's for life-saving reaction fire on the alien turn.
  
Extra soldier time should be reserved for moving to a mis-throw and, ideally, for the pause for reaction fire. Primed [[Proximity Grenade]]s are much more risky - the accuracy has to be perfect as a mis-throw can only be recovered by a vertical insertion with a lying suit - and are not recommended for use with the relay technique.
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Extra soldier time should be reserved for moving to a mis-throw and, ideally, for the pause for reaction fire. Primed [[Proximity Grenade]]s are much more risky - the accuracy has to be perfect as a mis-throw can only be recovered by a vertical insertion with a flying suit - and are not recommended for use with the relay technique.

Revision as of 11:51, 11 July 2005

Instead of a scout having to stop and prepare a grenade, a rearward soldier can prepare one and throw it to him. The scout needs only to have enough time to pick up the grenade and throw it again. Although the grenade is live, the high accuracy of throwing and the reliability of the timing mechanism make this a useful tactic where waiting another turn to throw would allow the enemy to fire. It can also leave the front-line soldier with enough TU's for life-saving reaction fire on the alien turn.

Extra soldier time should be reserved for moving to a mis-throw and, ideally, for the pause for reaction fire. Primed Proximity Grenades are much more risky - the accuracy has to be perfect as a mis-throw can only be recovered by a vertical insertion with a flying suit - and are not recommended for use with the relay technique.