Difference between revisions of "Grenadier (LW2)"

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This Class also gets three points of Strength, though it's not exactly clear what that does.
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This class also gains 3 points of strength, though it's not clear what that does.

Revision as of 14:48, 27 January 2017

The Grenadier supplies indirect fire support for the squad, delivering a variety of lethal and nonlethal grenade payloads on grateful allies or bunched-up enemies.

Grenadier: Primary: Rifle(default), SMG or Shotgun; Secondary: Grenade Launcher

The Grenadier is a versatile fire-support class that leans much more heavily on its grenade launcher than the Vanilla Grenadier to influence the battle. While they can cart an impressive amount of grenades, care must be take to ensure they are not exposed to heavy enemy attack when heavily specialized in them, as they tend not to have inventory room for protective vests or plating.

"Boomer" type Grenadiers (Left branch) are demolition experts, capable of breaking any enemy position with a well placed grenade, but have less to offer squadmates in need of cover or concealment, as well as limited utility once their grenades run out.

"Support" type Grenadiers (Right branch) deploy non-lethal grenades to awe-inspiring effect, capable of bringing an entire alien squad to their knees (literally) with Sting grenades or shielding allies from effective enemy fire with Dense Smoke and Ghost Grenades, but are less capable when raw damage is called for.

Grenadiers can carry a standard rifle, shotgun, or SMG for regular combat, and some center branch perks improve the primary weapon's utility and the Grenadier's personal defenses. Consider these perks if you want to deploy the soldier in the front line of a battle rather than the middle or back lines, or have the Grenadier be an effective threat once his/her grenades are expended.

Grenadier's are 20% more expensive than standard for infiltration. Consider swapping out a Grenadier for a less explosive class (or equipping them with an SMG) if you need to trim a few hours off your infiltration timer.

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
.
Launch Grenade
.
Boomer Support
Lance Corporal
Lance Corporal
Sapper
Needle Grenades
Rapid Deployment
Corporal
Corporal
Heavy Ordinance
Formidable
Protector
Sergeant
Sergeant
Boosted Cores
Center Mass
Bluescreen Bombs
Staff Sergeant
Staff Sergeant
HEAT Warheads
Chain Shot
Sting Grenades
Tech Sergeant
Tech Sergeant
Biggest Booms
Tandem Warheads
Dense Smoke
Gunnery Sergeant
Gunnery Sergeant
Volatile Mix
Bombardier
Ghost Grenade
Master Sergeant
Master Sergeant
Combat Engineer
Salvo
Full Kit

Stat Progression

Rank Health Offense Will Mobility Dodge Hacking
Squaddie 0 2 4 0 0 0
Lance Corporal 1 2 4 0 0 0
Corporal 0 2 0 0 0 0
Sergeant 1 2 0 0 0 0
Staff Sergeant 0 2 0 0 0 0
Tech Sergeant 1 2 0 0 0 0
Gunnery Sergeant 0 2 0 0 0 0
Master Sergeant 1 2 0 0 0 0
Total 4 16 8 0 0 0

This class also gains 3 points of strength, though it's not clear what that does.