Difference between revisions of "Grenadier (LW2)"

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'''The Grenadier supplies indirect fire support for the squad, delivering a variety of lethal and nonlethal grenade payloads on grateful allies or bunched-up enemies.'''
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'''Serving as our demolitions experts, the Grenadiers provide heavy ordnance delivery whenever and wherever we need it. They may also specialize in support grenades to protect our troops and disable our enemies.'''
  
 
Grenadier: Primary: Rifle(default), SMG or Shotgun; Secondary: Grenade Launcher
 
Grenadier: Primary: Rifle(default), SMG or Shotgun; Secondary: Grenade Launcher

Revision as of 07:56, 28 January 2017

Serving as our demolitions experts, the Grenadiers provide heavy ordnance delivery whenever and wherever we need it. They may also specialize in support grenades to protect our troops and disable our enemies.

Grenadier: Primary: Rifle(default), SMG or Shotgun; Secondary: Grenade Launcher

The Grenadier is a versatile fire-support class that leans much more heavily on its grenade launcher than the Vanilla Grenadier to influence the battle. While they can cart an impressive amount of grenades, care must be take to ensure they are not exposed to heavy enemy attack when heavily specialized in them, as they tend not to have inventory room for protective vests or plating.

"Boomer" type Grenadiers (Left branch) are demolition experts, capable of breaking any enemy position with a well placed grenade, but have less to offer squadmates in need of cover or concealment, as well as limited utility once their grenades run out.

"Support" type Grenadiers (Right branch) deploy non-lethal grenades to awe-inspiring effect, capable of bringing an entire alien squad to their knees (literally) with Sting grenades or shielding allies from effective enemy fire with Dense Smoke and Ghost Grenades, but are less capable when raw damage is called for.

Grenadiers can carry a standard rifle, shotgun, or SMG for regular combat, and some center branch perks improve the primary weapon's utility and the Grenadier's personal defenses. Consider these perks if you want to deploy the soldier in the front line of a battle rather than the middle or back lines, or have the Grenadier be an effective threat once his/her grenades are expended.

Grenadier's are 20% more expensive than standard for infiltration. Consider swapping out a Grenadier for a less explosive class (or equipping them with an SMG) if you need to trim a few hours off your infiltration timer.

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
Launch Grenade
The Grenadier uses a grenade launcher to fire grenades rather than throwing them. This allows for greater range and grenade capacity.
Boomer Support
Lance Corporal
Lance Corporal
Sapper
Your explosives can destroy many cover objects.
Needle Grenades
Your explosives do not destroy loot when they kill enemies.
Rapid Deployment
Activate this ability before throwing or launching a support grenade, and the throw will not cost an action.
Corporal
Corporal
Heavy Ordinance
Any damaging grenade in your grenade-only slot gains a bonus use.
Formidable
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks.
Protector
Non-damaging grenades in your grenade-only slot gain a bonus use.
Sergeant
Sergeant
Boosted Cores
Explosive grenades do one additional damage.
Center Mass
You do one additional point of base damage when using guns.
Bluescreen Bombs
Your flashbang grenades now disorient robotic units and reduce their resistance to hacking.
Staff Sergeant
Staff Sergeant
HEAT Warheads
Your grenades now pierce up to 2 points of armor and shred one additional point of armor.
Chain Shot
Take a shot with an aim penalty of -10. If you hit the target, you take another shot on the target automatically.
Sting Grenades
Your flashbang grenades have a 50% chance to stun enemies for one turn in the flashbang's Area of Effect.
Tech Sergeant
Tech Sergeant
Biggest Booms
Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage).
Tandem Warheads
Your grenades and rockets do full damage to units to the maximum extent of their area of effect.
Dense Smoke
Your smoke grenades confer an additional 10 defense.
Gunnery Sergeant
Gunnery Sergeant
Volatile Mix
Your grenades' area of effect is increased by one tile.
Bombardier
You may throw or launch grenades two additional tiles.
Ghost Grenade
A specialized smoke grenade that causes the targeted ally to enter concealment.
Master Sergeant
Master Sergeant
Combat Engineer
Your explosives do significantly greater damage to cover objects and other things on the battlefield.
Salvo
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn.
Full Kit
Grants +1 charge per grenade item in a utility slot.

Stat Progression

Rank Health Offense Will Mobility Dodge Hacking
Squaddie 0 2 4 0 0 0
Lance Corporal 1 2 4 0 0 0
Corporal 0 2 0 0 0 0
Sergeant 1 2 0 0 0 0
Staff Sergeant 0 2 0 0 0 0
Tech Sergeant 1 2 0 0 0 0
Gunnery Sergeant 0 2 0 0 0 0
Master Sergeant 1 2 0 0 0 0
Total 4 16 8 0 0 0

This class also gains 3 points of strength, though it's not clear what that does.

See Also

XCOM Units in Long War 2
Starting
XCOM2 rank rookie.png
Soldiers
LW2 class assault.png
Assault
XCOM2 class grenadier.png
Grenadier
LW2 class Gunner.png
Gunner
XCOM2 class ranger.png
Ranger
XCOM2 class sharpshooter.png
Sharpshooter
LW2 class Shinobi.png
Shinobi
XCOM2 class specialist.png
Specialist
LW2 class Technical.png
Technical
Unlockable
XCOM2 class psiop.png
Psi Operative
XCOM2 class spark.png
SPARK
LWOfficers RankFieldCommander.png
Officers