Difference between revisions of "Grenadier (XCOM2)"
Jump to navigation
Jump to search
(Created page with "The '''Grenadier''' is a demolitions expert, providing heavy ordinance delivery whenever and wherever needed. The Grenadier is the successor to the Heavy cl...") |
m |
||
Line 34: | Line 34: | ||
! rowspan="1" | [[File:RANK MAJOR.png|32px]]<br/>'''Major''' | ! rowspan="1" | [[File:RANK MAJOR.png|32px]]<br/>'''Major''' | ||
| '''Salvo''' <br/> ''Launching or throwing grenades, or using heavy weapons with your first action, will not end your turn.'' <br/> | | '''Salvo''' <br/> ''Launching or throwing grenades, or using heavy weapons with your first action, will not end your turn.'' <br/> | ||
− | | '''Hail of Bullets''' <br/> '' | + | | '''Hail of Bullets''' <br/> ''Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammunition.'' <br/> Standard shot with 100% to-hit. Uses 3 ammo. 5-turn cooldown. |
|- align="center" | |- align="center" | ||
! [[File:RANK COLONEL.png|32px]]<br/>'''Colonel''' | ! [[File:RANK COLONEL.png|32px]]<br/>'''Colonel''' |
Revision as of 00:51, 12 January 2016
The Grenadier is a demolitions expert, providing heavy ordinance delivery whenever and wherever needed. The Grenadier is the successor to the Heavy class.
Abilities
[1] The Grenadier's abilities apply to any type of grenade, including non-lethal ordinance such as smoke grenades, flashbangs, or battle scanners. (Unconfirmed for Volatile Mix, but the radius bonus probably applies.)
Sources
- XCOM 2 - Grenadier Class - Skill Tree Breakdown [1]