Difference between revisions of "Grenadier (XCOM2)"
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! [[File:RANK LIEUTENANT.png|32px]]<br/>'''Lieutenant''' | ! [[File:RANK LIEUTENANT.png|32px]]<br/>'''Lieutenant''' | ||
− | | '''Heavy Ordinance''' <br/> ''The grenade in your grenade-only slot gains a bonus use.''[1] | + | | '''Heavy Ordinance''' <br/> ''The grenade in your grenade-only slot gains a bonus use.''[1]<br/>Affects support grenades, not just offensive ones. |
| '''Holo Targeting''' <br/> ''Any directed cannon shot, hit or mis, will mark the target, increasing your squad's aim by +15 against this target.'' <br/> Applies to standard attacks and single-target abilities, including suppression. | | '''Holo Targeting''' <br/> ''Any directed cannon shot, hit or mis, will mark the target, increasing your squad's aim by +15 against this target.'' <br/> Applies to standard attacks and single-target abilities, including suppression. | ||
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Revision as of 03:33, 12 January 2016
The Grenadier is a demolitions expert, providing heavy ordinance delivery whenever and wherever needed. The Grenadier is the successor to the Heavy class.
Abilities
[1] The Grenadier's abilities apply to any type of grenade, including non-lethal ordinance such as smoke grenades, flashbangs, or battle scanners. (Unconfirmed for Volatile Mix, but the radius bonus probably applies.)
Sources
- XCOM 2 - Grenadier Class - Skill Tree Breakdown [1]