Difference between revisions of "Grenadier (XCOM2)"
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− | The '''Grenadier''' is a demolitions expert, providing heavy | + | The '''Grenadier''' is a demolitions expert, providing heavy ordnance delivery whenever and wherever needed. The Grenadier is the successor to the [[Heavy (EU2012)|Heavy]] class. |
__TOC__ | __TOC__ | ||
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|- align="center" | |- align="center" | ||
! [[File:Lieutenant (XCOM 2).png|32px]]<br/>'''Lieutenant''' | ! [[File:Lieutenant (XCOM 2).png|32px]]<br/>'''Lieutenant''' | ||
− | | '''Heavy | + | | '''Heavy Ordnance''' <br/> ''The grenade in your grenade-only slot gains a bonus use.''[1]<br/>Affects support grenades, not just offensive ones. |
− | | '''Holo Targeting''' <br/> ''Any directed cannon shot, hit or | + | | '''Holo Targeting''' <br/> ''Any directed cannon shot, hit or miss, will mark the target, increasing your squad's aim by +15 against this target.'' <br/> Applies to standard attacks and single-target abilities, including suppression. |
|- align="center" | |- align="center" | ||
! [[File:Captain (XCOM 2).png|32px]]<br/>'''Captain''' | ! [[File:Captain (XCOM 2).png|32px]]<br/>'''Captain''' | ||
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[1] The Grenadier's abilities apply to any type of grenade, including non-lethal ordinance such as smoke grenades, flashbangs, or battle scanners. (Unconfirmed for Volatile Mix, but the radius bonus probably applies.) | [1] The Grenadier's abilities apply to any type of grenade, including non-lethal ordinance such as smoke grenades, flashbangs, or battle scanners. (Unconfirmed for Volatile Mix, but the radius bonus probably applies.) | ||
+ | |||
+ | ==Tactical Advice== | ||
+ | Like the Heavy of old, the Grenadier's perk tree can roughly translate to the Rocketeer and the Gunner from Long War. One side favors explosions and detonations, the other is a more semi-support machine gunner for softening heavy and armored targets. Of note is the Salvo perk for a demolitions Grenadier, a bonus which also boosts the E.X.O. Armor's special weapons usage. Thusly, if you do go with the Demolitions route, one of these armor sets is an excellent boost to their destructive capabilities. | ||
==Sources== | ==Sources== | ||
* XCOM 2 - Grenadier Class - Skill Tree Breakdown [https://www.youtube.com/watch?v=RW8wVFR-fgE] | * XCOM 2 - Grenadier Class - Skill Tree Breakdown [https://www.youtube.com/watch?v=RW8wVFR-fgE] | ||
− | [[Category: XCOM 2]] | + | [[Category:XCOM 2]] |
Latest revision as of 01:26, 30 November 2017
The Grenadier is a demolitions expert, providing heavy ordnance delivery whenever and wherever needed. The Grenadier is the successor to the Heavy class.
Abilities
[1] The Grenadier's abilities apply to any type of grenade, including non-lethal ordinance such as smoke grenades, flashbangs, or battle scanners. (Unconfirmed for Volatile Mix, but the radius bonus probably applies.)
Tactical Advice
Like the Heavy of old, the Grenadier's perk tree can roughly translate to the Rocketeer and the Gunner from Long War. One side favors explosions and detonations, the other is a more semi-support machine gunner for softening heavy and armored targets. Of note is the Salvo perk for a demolitions Grenadier, a bonus which also boosts the E.X.O. Armor's special weapons usage. Thusly, if you do go with the Demolitions route, one of these armor sets is an excellent boost to their destructive capabilities.
Sources
- XCOM 2 - Grenadier Class - Skill Tree Breakdown [1]