Difference between revisions of "Ground Vehicles (Apocalypse)"

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== Overview ==
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= Overview =
Within [[Mega-Primus]]' ever creeping forest of high rising structures littering the skyline, its primary mode of low cost travel involves the mass transit People Tube system that propels hapless travelers around the city at high speeds without requiring any vessels of conveyance. It's a free public service and you will not be restricted from accessing the people tubes if you happen to find yourself in [[Transtellar]]'s black books.   
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Within [[Mega-Primus]]' forest of high rise structures that proliferate the skyline, its primary mode of low cost travel involves the mass transit People Tube system that propels hapless travellers around the city at high speeds without requiring any vessels of conveyance. It's a free public service and you will not be restricted from accessing the people tubes even if you are in [[Transtellar]]'s black books.   
  
 
For those less inclined to travel the old fashioned way, the grav road system allows for reasonable access around the city in more conventional low flying hovercars. Like the ancient mass-transit system of trains, these vehicles are only able to travel along the roads and can not go beyond them.  
 
For those less inclined to travel the old fashioned way, the grav road system allows for reasonable access around the city in more conventional low flying hovercars. Like the ancient mass-transit system of trains, these vehicles are only able to travel along the roads and can not go beyond them.  
  
As with all transport vehicles in the city, road vehicles have built in auto pilots that allow navigation to anywhere in the city as long as there is a road. They also feature remote manual control overrides for owners of the vehicles to take control of the vehicle. Should the need ever arise, the manual control allows the remote owner to perform a variety of actions such as altering the acceleration, overtaking a slow vehicle, manually firing its on-board weapon systemsor even making a U-turn without the need of an intersection.  
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As with all transport vehicles in the city, road vehicles have built in auto pilots that allow navigation to anywhere in the city as long as there is a road. Due to their need to traverse the complicated road network, ground vehicles typically take much longer to reach their destination. However, they are also generally cheaper and tougher than flying vehicles, and their firepower can be remarkable.
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Note that in the base game, ground vehicles are hampered by their inability to leave the road (this includes the Griffon AFV, whose UFOpaedia entry states that it is an all-terrain vehicle), and by the easy manner in which the road system can suffer extensive damage. Destroying the road beneath a ground vehicle will cause that vehicle to be instantly destroyed, losing everything on board, making ground transport and especially ground combat a risky proposition. Ground vehicles may also be cut off from sections of the map if the road system is damaged. You will generally need a flying vehicle to reach UFOs that have crash-landed.
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It is generally accepted by the playerbase that ground vehicles are useless to X-Com without making modifications to either the vehicles or the game. For example, the Road War mod makes roads indestructible, making ground vehicles significantly more useful to X-Com in most situations. Also, the Apoc'd utility allows the user to enable the purchase of military and civilian vehicles which X-Com cannot normally purchase, allowing for a far greater depth of roleplay. OpenApoc also includes an option to provide roads with armour, meaning there is still an element of risk to using ground vehicles while still making them viable in a campaign.
  
 
== Military Vehicles ==  
 
== Military Vehicles ==  
[[Image:Apoc_turbobike_icon.png]] [[Blazer Turbo Bike (Apocalypse)|Blazer Turbo Bike]] : Blazer Turbo Bikes are built simply for the transportation of one person. Their only means of expansion involve a single small-engine upgrade. They are commonly used by civilian organizations for private or recreational use, but are generally not suitable for a broad range of X-COM's needs. However, should X-COM fall into hard times and require a means of transport that's faster than the people tubes, this is it.
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These vehicles are used to transport personnel and/or mount weapon systems. All are available to X-COM, while other organizations employ only the Blazer Turbo Bike (probably as couriers). While some organizations, such as [[Megapol]] and the gangs, do own several armed vehicles, these are never deployed.
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[[Image:Apoc_turbobike_icon.png]] [[Blazer Turbo Bike (Apocalypse)|Blazer Turbo Bike]]
  
[[Image:Apoc_stormdog_icon.png]] [[Stormdog (Apocalypse)|Stormdog]] : The Stormdog is a basic road hovercar that resembles a slightly stripped down version of the police road cruisers. In function, it is utilised in very much the same way as a police cruiser. It allows for seating of four agents and a rear mounted anti air gun turret or ground launched missile array.  Though it can mount weapons to combat aircraft, it's far from being an ideal combat vehicle, and is more suited towards for transporting small squads or portions of squads to alien infested sites around the city. However, in a pinch, it can handle a few of the smaller UFO types if it is able to intercept them in their flight path.
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[[Image:Apoc_stormdog_icon.png]] [[Stormdog (Apocalypse)|Stormdog]]  
  
[[Image:Apoc_wolfhound_icon.png]] [[Wolfhound APC (Apocalypse)|Wolfhound APC]] : The Wolfhound is a grav-road dependent hovering armoured personnel carrier (APC) that has similar weapon capabilities as the Stormdog. It seats twice as many agents and offers two standard sized upgrade module slots that allow the APC's role to to be expanded. On purchase, the APC comes standard with a cargo module that is sometimes a bit sticky and may need a few tries to remove. The APC is an ideal secondary or tertiary troop transport for getting secondary squads around the city during a terror alert with multiple alien drop sites. Because it's limited to the road, it cannot reach off-road sites such as crashed UFOs, but that's where the air-bound carriers come into play.
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[[Image:Apoc_wolfhound_icon.png]] [[Wolfhound APC (Apocalypse)|Wolfhound APC]]  
  
[[Image:Apoc_griffon_icon.png]] [[Griffon AFV (Apocalypse)|Griffon AFV]] : The Griffon is the only ground vehicle that's designed purely for combat. It is a giant tank that is always issued with one of the most powerful of the conventional weapons available to X-COM, the [[Rumble Cannon (Apocalypse)|Rumble Cannon]]. The tank's main cannon can be substituted for a long range ground launched missile launcher or an even longer range plasma cannon, or even smaller weapons if desired. The tank also comes with an optional medium accuracy modification slot for improved target acquisition of stationary targets. It must be stressed however that the tank's large tracks are only for show and it is grav-road bound.
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[[Image:Apoc_griffon_icon.png]] [[Griffon AFV (Apocalypse)|Griffon AFV]]
  
 
== Civilian Vehicles ==
 
== Civilian Vehicles ==
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These are used by wealthy citizens and organizations. They are not available to X-COM, though X-COM employees will use Autotaxis to arrive to work when first hired, and when transferring between bases (provided that [[Transtellar]] isn't hostile). Police Cars will fire upon Alien vessels as well as vehicles belonging to any organization hostile to Megapol.
  
 
[[Image:Apoc_civiliancar_icon.png]] [[Civilian Car (Apocalypse)|Civilian Car]]
 
[[Image:Apoc_civiliancar_icon.png]] [[Civilian Car (Apocalypse)|Civilian Car]]
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[[Image:Apoc_autotrans_icon.png]] [[Autotrans (Apocalypse)|Autotrans]]
 
[[Image:Apoc_autotrans_icon.png]] [[Autotrans (Apocalypse)|Autotrans]]
  
==See Also==
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= Manual Control =
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Road cars feature remote manual control overrides for owners of the vehicles to take control of the vehicle. Should the need ever arise, manual control allows the remote owner to control the vehicle to perform a variety of actions that the on-board auto pilot would otherwise never take. Such as altering acceleration, change lanes to overtake a slow vehicle, manually fire any on-board weapon systems or make U-turns without an intersection.
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For an overview of available commands, see the page on [[Manual_Control_(Apocalypse)|manual control]].
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=See Also=
 
* [[Vehicles (Apocalypse)|Vehicles]]
 
* [[Vehicles (Apocalypse)|Vehicles]]
 
* [[Vehicle Weapons (Apocalypse)|Vehicle Weapons]]
 
* [[Vehicle Weapons (Apocalypse)|Vehicle Weapons]]

Revision as of 17:27, 5 August 2022

Overview

Within Mega-Primus' forest of high rise structures that proliferate the skyline, its primary mode of low cost travel involves the mass transit People Tube system that propels hapless travellers around the city at high speeds without requiring any vessels of conveyance. It's a free public service and you will not be restricted from accessing the people tubes even if you are in Transtellar's black books.

For those less inclined to travel the old fashioned way, the grav road system allows for reasonable access around the city in more conventional low flying hovercars. Like the ancient mass-transit system of trains, these vehicles are only able to travel along the roads and can not go beyond them.

As with all transport vehicles in the city, road vehicles have built in auto pilots that allow navigation to anywhere in the city as long as there is a road. Due to their need to traverse the complicated road network, ground vehicles typically take much longer to reach their destination. However, they are also generally cheaper and tougher than flying vehicles, and their firepower can be remarkable.

Note that in the base game, ground vehicles are hampered by their inability to leave the road (this includes the Griffon AFV, whose UFOpaedia entry states that it is an all-terrain vehicle), and by the easy manner in which the road system can suffer extensive damage. Destroying the road beneath a ground vehicle will cause that vehicle to be instantly destroyed, losing everything on board, making ground transport and especially ground combat a risky proposition. Ground vehicles may also be cut off from sections of the map if the road system is damaged. You will generally need a flying vehicle to reach UFOs that have crash-landed.

It is generally accepted by the playerbase that ground vehicles are useless to X-Com without making modifications to either the vehicles or the game. For example, the Road War mod makes roads indestructible, making ground vehicles significantly more useful to X-Com in most situations. Also, the Apoc'd utility allows the user to enable the purchase of military and civilian vehicles which X-Com cannot normally purchase, allowing for a far greater depth of roleplay. OpenApoc also includes an option to provide roads with armour, meaning there is still an element of risk to using ground vehicles while still making them viable in a campaign.

Military Vehicles

These vehicles are used to transport personnel and/or mount weapon systems. All are available to X-COM, while other organizations employ only the Blazer Turbo Bike (probably as couriers). While some organizations, such as Megapol and the gangs, do own several armed vehicles, these are never deployed.

Apoc turbobike icon.png Blazer Turbo Bike

Apoc stormdog icon.png Stormdog

Apoc wolfhound icon.png Wolfhound APC

Apoc griffon icon.png Griffon AFV

Civilian Vehicles

These are used by wealthy citizens and organizations. They are not available to X-COM, though X-COM employees will use Autotaxis to arrive to work when first hired, and when transferring between bases (provided that Transtellar isn't hostile). Police Cars will fire upon Alien vessels as well as vehicles belonging to any organization hostile to Megapol.

Apoc civiliancar icon.png Civilian Car

Apoc policecar icon.png Police Car

Apoc autotaxi icon.png Autotaxi

Apoc autotrans icon.png Autotrans

Manual Control

Road cars feature remote manual control overrides for owners of the vehicles to take control of the vehicle. Should the need ever arise, manual control allows the remote owner to control the vehicle to perform a variety of actions that the on-board auto pilot would otherwise never take. Such as altering acceleration, change lanes to overtake a slow vehicle, manually fire any on-board weapon systems or make U-turns without an intersection.

For an overview of available commands, see the page on manual control.

See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Apoc hoverbike.png Hoverbike Apoc phoenix.png Phoenix Hovercar Apoc valkyrie.png Valkyrie Interceptor Apoc hawk.png Hawk Air Warrior
Apoc policehovercar.png Police Hovercar Apoc airtaxi.png Air Taxi Apoc rescue.png Rescue TransportApoc construction.png Construction Vehicle Apoc airtrans.png Airtrans Apoc spaceliner.png Space Liner
Ground Apoc turbobike.png Blazer Turbo Bike Apoc stormdog.png Stormdog Apoc wolfhound.png Wolfhound APC Apoc griffon.png Griffon AFV
Apoc civiliancar.png Civilian Car Apoc policecar.png Police Car Apoc autotaxi.png Autotaxi Apoc autotrans.png Autotrans
X-Com Apoc dimension probe.png Dimension Probe Apoc biotrans.png Bio-Trans Apoc explorer.png Explorer Apoc retaliator.png Retaliator Apoc annihilator.png Annihilator
Alien Apoc ufo1.png UFO Type 1 - Probe Apoc ufo2.png UFO Type 2 - Scout Ship Apoc ufo3.png UFO Type 3 - Transporter Apoc ufo4.png UFO Type 4 - Fast Attack Ship Apoc ufo5.png UFO Type 5 - Destroyer Apoc ufo6.png UFO Type 6 - Assault Ship Apoc ufo7.png UFO Type 7 - Bomber Apoc ufo8.png UFO Type 8 - Escort Ship Apoc ufo9.png UFO Type 9 - Battleship Apoc ufo10.png UFO Type 10 - Mothership

Overspawn