Difference between revisions of "Ground Vehicles (Apocalypse)"
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− | + | = Overview = |
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− | Within [[Mega-Primus]]' |
+ | Within [[Mega-Primus]]' forest of high rise structures that proliferate the skyline, its primary mode of low cost travel involves the mass transit People Tube system that propels hapless travellers around the city at high speeds without requiring any vessels of conveyance. It's a free public service and you will not be restricted from accessing the people tubes even if you are in [[Transtellar]]'s black books. |
For those less inclined to travel the old fashioned way, the grav road system allows for reasonable access around the city in more conventional low flying hovercars. Like the ancient mass-transit system of trains, these vehicles are only able to travel along the roads and can not go beyond them. |
For those less inclined to travel the old fashioned way, the grav road system allows for reasonable access around the city in more conventional low flying hovercars. Like the ancient mass-transit system of trains, these vehicles are only able to travel along the roads and can not go beyond them. |
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− | As with all transport vehicles in the city, road vehicles have built in auto pilots that allow navigation to anywhere in the city as long as there is a road. |
+ | As with all transport vehicles in the city, road vehicles have built in auto pilots that allow navigation to anywhere in the city as long as there is a road. Due to their need to traverse the complicated road network, ground vehicles typically take much longer to reach their destination. However, they are also generally cheaper and tougher than flying vehicles, and their firepower can be remarkable. |
+ | |||
+ | Note that in the base game, ground vehicles are hampered by their inability to leave the road (this includes the Griffon AFV, whose UFOpaedia entry states that it is an all-terrain vehicle), and by the easy manner in which the road system can suffer extensive damage. Destroying the road beneath a ground vehicle will cause that vehicle to be instantly destroyed, losing everything on board, making ground transport and especially ground combat a risky proposition. Ground vehicles may also be cut off from sections of the map if the road system is damaged. You will generally need a flying vehicle to reach UFOs that have crash-landed. |
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+ | It is generally accepted by the playerbase that ground vehicles are useless to X-Com without making modifications to either the vehicles or the game. For example, the Road War mod makes roads indestructible, making ground vehicles significantly more useful to X-Com in most situations. Also, the Apoc'd utility allows the user to enable the purchase of military and civilian vehicles which X-Com cannot normally purchase, allowing for a far greater depth of roleplay. OpenApoc also includes an option to provide roads with armour, meaning there is still an element of risk to using ground vehicles while still making them viable in a campaign. |
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== Military Vehicles == |
== Military Vehicles == |
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+ | These vehicles are used to transport personnel and/or mount weapon systems. All are available to X-COM, while other organizations employ only the Blazer Turbo Bike (probably as couriers). While some organizations, such as [[Megapol]] and the gangs, do own several armed vehicles, these are never deployed. |
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− | [[Image:Apoc_turbobike_icon.png]] [[Blazer Turbo Bike (Apocalypse)|Blazer Turbo Bike]] : The Blazer Turbo Bikes is an unarmed single person transport. Its only means of expansion is a single small-engine upgrade. It is commonly used by civilian organizations for private or recreational use and is otherwise not suited to X-COM's needs. However, should X-COM fall into hard times and require a cheap means of transport that's faster than the people tubes, this is it. |
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+ | [[Image:Apoc_turbobike_icon.png]] [[Blazer Turbo Bike (Apocalypse)|Blazer Turbo Bike]] |
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− | [[Image:Apoc_stormdog_icon.png]] [[Stormdog (Apocalypse)|Stormdog]] : The Stormdog is a basic road car that allows for seating of four agents and a rear mounted anti air gun turret. This can be changed with a ground launched missile array. Though it can mount weapons to combat aircraft and very small UFOs, it is better suited for transporting small squads or parts of a squad around the city in style. |
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+ | [[Image:Apoc_stormdog_icon.png]] [[Stormdog (Apocalypse)|Stormdog]] |
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− | [[Image:Apoc_wolfhound_icon.png]] [[Wolfhound APC (Apocalypse)|Wolfhound APC]] : The Wolfhound is an armoured personnel carrier (APC) that mounts similar sized weapons as the Stormdog. It seats twice as many agents and offers two standard sized upgrade module slots that allow the APC's role to to be expanded. On purchase, the APC comes standard with a sticky cargo module that may need a few tries to remove. The APC is a cheap secondary or tertiary troop transport for getting an extra squad around the city during a multi-drop site terror alert. Because it is a road vehicle, it cannot transport squads to off-road sites such as crashed UFOs or parts of the city isolated because of road damage. |
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+ | [[Image:Apoc_wolfhound_icon.png]] [[Wolfhound APC (Apocalypse)|Wolfhound APC]] |
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− | [[Image:Apoc_griffon_icon.png]] [[Griffon AFV (Apocalypse)|Griffon AFV]] : The Griffon is a pure combat vehicle. By default, it is issued with the [[Rumble Cannon (Apocalypse)|Rumble Cannon]], one of the most powerful conventional weapons X-COM can purchase. The cannon can be swapped with a long range ground launched missile launcher or an even longer range plasma cannon. Smaller weapon pods can be used if desired. The tank has an optional medium accuracy modification slot to boost its aim on stationary targets. It must be stressed however that the tank's large tracks are only for show and it is road bound and is restricted to all of its limitations and weaknesses. |
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+ | [[Image:Apoc_griffon_icon.png]] [[Griffon AFV (Apocalypse)|Griffon AFV]] |
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== Civilian Vehicles == |
== Civilian Vehicles == |
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+ | These are used by wealthy citizens and organizations. They are not available to X-COM, though X-COM employees will use Autotaxis to arrive to work when first hired, and when transferring between bases (provided that [[Transtellar]] isn't hostile). Police Cars will fire upon Alien vessels as well as vehicles belonging to any organization hostile to Megapol. |
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[[Image:Apoc_civiliancar_icon.png]] [[Civilian Car (Apocalypse)|Civilian Car]] |
[[Image:Apoc_civiliancar_icon.png]] [[Civilian Car (Apocalypse)|Civilian Car]] |
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[[Image:Apoc_autotrans_icon.png]] [[Autotrans (Apocalypse)|Autotrans]] |
[[Image:Apoc_autotrans_icon.png]] [[Autotrans (Apocalypse)|Autotrans]] |
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+ | = Manual Control = |
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+ | |||
+ | Road cars feature remote manual control overrides for owners of the vehicles to take control of the vehicle. Should the need ever arise, manual control allows the remote owner to control the vehicle to perform a variety of actions that the on-board auto pilot would otherwise never take. Such as altering acceleration, change lanes to overtake a slow vehicle, manually fire any on-board weapon systems or make U-turns without an intersection. |
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+ | For an overview of available commands, see the page on [[Manual_Control_(Apocalypse)|manual control]]. |
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+ | |||
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* [[Vehicles (Apocalypse)|Vehicles]] |
* [[Vehicles (Apocalypse)|Vehicles]] |
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* [[Vehicle Weapons (Apocalypse)|Vehicle Weapons]] |
* [[Vehicle Weapons (Apocalypse)|Vehicle Weapons]] |
Revision as of 18:27, 5 August 2022
Overview
Within Mega-Primus' forest of high rise structures that proliferate the skyline, its primary mode of low cost travel involves the mass transit People Tube system that propels hapless travellers around the city at high speeds without requiring any vessels of conveyance. It's a free public service and you will not be restricted from accessing the people tubes even if you are in Transtellar's black books.
For those less inclined to travel the old fashioned way, the grav road system allows for reasonable access around the city in more conventional low flying hovercars. Like the ancient mass-transit system of trains, these vehicles are only able to travel along the roads and can not go beyond them.
As with all transport vehicles in the city, road vehicles have built in auto pilots that allow navigation to anywhere in the city as long as there is a road. Due to their need to traverse the complicated road network, ground vehicles typically take much longer to reach their destination. However, they are also generally cheaper and tougher than flying vehicles, and their firepower can be remarkable.
Note that in the base game, ground vehicles are hampered by their inability to leave the road (this includes the Griffon AFV, whose UFOpaedia entry states that it is an all-terrain vehicle), and by the easy manner in which the road system can suffer extensive damage. Destroying the road beneath a ground vehicle will cause that vehicle to be instantly destroyed, losing everything on board, making ground transport and especially ground combat a risky proposition. Ground vehicles may also be cut off from sections of the map if the road system is damaged. You will generally need a flying vehicle to reach UFOs that have crash-landed.
It is generally accepted by the playerbase that ground vehicles are useless to X-Com without making modifications to either the vehicles or the game. For example, the Road War mod makes roads indestructible, making ground vehicles significantly more useful to X-Com in most situations. Also, the Apoc'd utility allows the user to enable the purchase of military and civilian vehicles which X-Com cannot normally purchase, allowing for a far greater depth of roleplay. OpenApoc also includes an option to provide roads with armour, meaning there is still an element of risk to using ground vehicles while still making them viable in a campaign.
Military Vehicles
These vehicles are used to transport personnel and/or mount weapon systems. All are available to X-COM, while other organizations employ only the Blazer Turbo Bike (probably as couriers). While some organizations, such as Megapol and the gangs, do own several armed vehicles, these are never deployed.
Civilian Vehicles
These are used by wealthy citizens and organizations. They are not available to X-COM, though X-COM employees will use Autotaxis to arrive to work when first hired, and when transferring between bases (provided that Transtellar isn't hostile). Police Cars will fire upon Alien vessels as well as vehicles belonging to any organization hostile to Megapol.
Manual Control
Road cars feature remote manual control overrides for owners of the vehicles to take control of the vehicle. Should the need ever arise, manual control allows the remote owner to control the vehicle to perform a variety of actions that the on-board auto pilot would otherwise never take. Such as altering acceleration, change lanes to overtake a slow vehicle, manually fire any on-board weapon systems or make U-turns without an intersection.
For an overview of available commands, see the page on manual control.
See Also