Difference between revisions of "Ground Vehicles (Apocalypse)"

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= Overview =
 
= Overview =
 
Within [[Mega-Primus]]' forest of high rise structures that proliferate the skyline, its primary mode of low cost travel involves the mass transit People Tube system that propels hapless travellers around the city at high speeds without requiring any vessels of conveyance. It's a free public service and you will not be restricted from accessing the people tubes even if you are in [[Transtellar]]'s black books.
   
 
For those less inclined to travel the old fashioned way, the grav road system allows for reasonable access around the city in more conventional low flying hovercars. Like the ancient mass-transit system of trains, these vehicles are only able to travel along the roads and can not go beyond them.
Within Megaprimus' ever creeping structures littering the skyline, its primary mode of low cost travel involves the mass transit [[People Tube]] system that propels hapless travellers along magnetized tubes at breakneck speeds without requiring any vessels of conveyence.
 
   
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As with all transport vehicles in the city, road vehicles have built in auto pilots that allow navigation to anywhere in the city as long as there is a road. Due to their need to traverse the complicated road network, ground vehicles typically take much longer to reach their destination. However, they are also generally cheaper and tougher than flying vehicles, and their firepower can be remarkable.
For those less inclined to travel the old fashioned way, the older grav road system allows for reasonable access around the city in more conventional low flying hovercars to travel on a cushion of anti gravity magnetism.
 
   
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Note that in the base game, ground vehicles are hampered by their inability to leave the road (this includes the Griffon AFV, whose UFOpaedia entry states that it is an all-terrain vehicle), and by the easy manner in which the road system can suffer extensive damage. Destroying the road beneath a ground vehicle will cause that vehicle to be instantly destroyed, losing everything on board, making ground transport and especially ground combat a risky proposition. Ground vehicles may also be cut off from sections of the map if the road system is damaged. You will generally need a flying vehicle to reach UFOs that have crash-landed.
As with all transport vehicles in the city, road vehicles have built in auto pilots that allow navigation to anywhere in the city, given the roads lead there. They also feature remote manual control overrides for owners of the vehicles to take control of the vehicle should the need ever arise.
 
   
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It is generally accepted by the playerbase that ground vehicles are useless to X-Com without making modifications to either the vehicles or the game. For example, the Road War mod makes roads indestructible, making ground vehicles significantly more useful to X-Com in most situations. Also, the Apoc'd utility allows the user to enable the purchase of military and civilian vehicles which X-Com cannot normally purchase, allowing for a far greater depth of roleplay. OpenApoc also includes an option to provide roads with armour, meaning there is still an element of risk to using ground vehicles while still making them viable in a campaign.
= X-Com Road Vehicles =
 
 
; [[Blazer Turbo Bike (Apocalypse)|Blazer Turbo Bike]] : The Blazer turbo bike is best described as a rich persons toy. Blazer Turbo Bikes are built simply for transportation. Only one agent can ride it at any given time, and the only means of expansion involve a single engine upgrade. Though a classy and stylish vehicle to own, it's neither practical nor suitable for a large number of X-Com's needs. However, should X-Com fall into hard times and require a means of transport that's faster than the people tubes, this is it.<br><br>Because the Blazer Turbo Bike is not strictly a military vehicle, it is also made available to civilian companies to utilise for personal and recreational use.
 
   
 
== Military Vehicles ==
; [[Stormdog (Apocalypse)|Stormdog]] : The Stormdog is a basic road hovercar that resembles a slightly stripped down version of the police road cruisers. In function, it is utilised in very much the same way as a police cruiser. It allows for seating of four agents and a rear mounted anti air gun turret or ground launched missile array. Though it can mount weapons to combat aircraft, it's far from being an ideal combat vehicle, and is more suited towards for transporting small squads or portions of squads to terror sites around the city. However, in a pinch, it can handle a few of the smaller UFO types as long as it's able to cut across their flight path.
 
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[[Image:Apoc_turbobike_icon.png]] [[Blazer Turbo Bike (Apocalypse)|Blazer Turbo Bike]]
   
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[[Image:Apoc_stormdog_icon.png]] [[Stormdog (Apocalypse)|Stormdog]]
; [[Wolfhound APC (Apocalypse)|Wolfhound APC]] : The Wolfhound is a grav-road dependant hover, armoured personnel carrier (APC) that has similar weapon capabilities as the Stormdog. However, it seats almost twice as many agents and offers two standard sized upgrade module slots that allow the APC's role to to be expanded. The APC comes standard with a cargo module that is sometimes a bit sticky to remove, but can otherwise be removed. The APC is an ideal secondary or tertiary inter city troop transport for getting secondary squads around the city during a terror alert with multiple alien drop sites. Because it's limited to the road, it cannot reach off-road sites such as crashed UFOs, but that's where the air-bound carriers come into play.
 
   
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[[Image:Apoc_wolfhound_icon.png]] [[Wolfhound APC (Apocalypse)|Wolfhound APC]]
; [[Griffon AFV (Apocalypse)|Griffon AFV]] : The Griffon is the only ground vehicle that's designed purely for combat. As such, it's a giant tracked vehicle that comes standard issue with one of the most powerful weapons available to X-Com, the [[Rumble Cannon]]. The tank's main cannon can be substituted for a long range ground launched missile launcher or an even longer range plasma cannon. The cannon hardpoint is capable of mounting a smaller anti-air turret or the ground launched missile array that normally comes standard issue on Wolfhounds. The tank also comes with an optional medium accuracy modification slot for those interested in hit stationary targets.<br><br>Unfortunately, despite its rugged looks, the Griffon is not an all-terrain-vehicle, and in fact a grav-road dependant vehicle with fake tracks that serve only to make it look big. This means the tank is restricted to the roads, thus eliminating the usefulness of its main cannon. This sadly leaves the tank looking grand only in looks. Tanks can, however, be very effective if they are strategically placed around the city to provide heavy ground support for air skirmishes - preferably after the air skirmishes have begun. This draws fire away from the tank, which can be destroyed in a single blow if the road underneath it is destroyed.
 
   
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[[Image:Apoc_griffon_icon.png]] [[Griffon AFV (Apocalypse)|Griffon AFV]]
'' [ [[User:NKF|NKF]] : Of all the road vehicles made available to X-Com, it's curious to note that not one of them, except the Blazer Turbo Bike, is used by anyone else in the city. This could suggest that X-Com is being supplied with "old goods"? ]''
 
   
= Civilian Vehicles =
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== Civilian Vehicles ==
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[[Image:Apoc_civiliancar_icon.png]] [[Civilian Car (Apocalypse)|Civilian Car]]
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[[Image:Apoc_policecar_icon.png]] [[Police Car (Apocalypse)|Police Car]]
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[[Image:Apoc_autotaxi_icon.png]] [[Autotaxi (Apocalypse)|Autotaxi]]
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[[Image:Apoc_autotrans_icon.png]] [[Autotrans (Apocalypse)|Autotrans]]
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= Manual Control =
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Road cars feature remote manual control overrides for owners of the vehicles to take control of the vehicle. Should the need ever arise, manual control allows the remote owner to control the vehicle to perform a variety of actions that the on-board auto pilot would otherwise never take. Such as altering acceleration, change lanes to overtake a slow vehicle, manually fire any on-board weapon systems or make U-turns without an intersection.
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For an overview of available commands, see the page on [[Manual_Control_(Apocalypse)|manual control]].
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=See Also=
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* [[Vehicles (Apocalypse)|Vehicles]]
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* [[Vehicle Weapons (Apocalypse)|Vehicle Weapons]]
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* [[Vehicle Engines (Apocalypse)|Vehicle Engines]]
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* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]
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* [[Marsec]]
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* [[General Metro]]
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{{Vehicles (Apocalypse) Navbar}}
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[[Category: Apocalypse]]

Latest revision as of 18:16, 13 November 2021

Overview

Within Mega-Primus' forest of high rise structures that proliferate the skyline, its primary mode of low cost travel involves the mass transit People Tube system that propels hapless travellers around the city at high speeds without requiring any vessels of conveyance. It's a free public service and you will not be restricted from accessing the people tubes even if you are in Transtellar's black books.

For those less inclined to travel the old fashioned way, the grav road system allows for reasonable access around the city in more conventional low flying hovercars. Like the ancient mass-transit system of trains, these vehicles are only able to travel along the roads and can not go beyond them.

As with all transport vehicles in the city, road vehicles have built in auto pilots that allow navigation to anywhere in the city as long as there is a road. Due to their need to traverse the complicated road network, ground vehicles typically take much longer to reach their destination. However, they are also generally cheaper and tougher than flying vehicles, and their firepower can be remarkable.

Note that in the base game, ground vehicles are hampered by their inability to leave the road (this includes the Griffon AFV, whose UFOpaedia entry states that it is an all-terrain vehicle), and by the easy manner in which the road system can suffer extensive damage. Destroying the road beneath a ground vehicle will cause that vehicle to be instantly destroyed, losing everything on board, making ground transport and especially ground combat a risky proposition. Ground vehicles may also be cut off from sections of the map if the road system is damaged. You will generally need a flying vehicle to reach UFOs that have crash-landed.

It is generally accepted by the playerbase that ground vehicles are useless to X-Com without making modifications to either the vehicles or the game. For example, the Road War mod makes roads indestructible, making ground vehicles significantly more useful to X-Com in most situations. Also, the Apoc'd utility allows the user to enable the purchase of military and civilian vehicles which X-Com cannot normally purchase, allowing for a far greater depth of roleplay. OpenApoc also includes an option to provide roads with armour, meaning there is still an element of risk to using ground vehicles while still making them viable in a campaign.

Military Vehicles

Apoc turbobike icon.png Blazer Turbo Bike

Apoc stormdog icon.png Stormdog

Apoc wolfhound icon.png Wolfhound APC

Apoc griffon icon.png Griffon AFV

Civilian Vehicles

Apoc civiliancar icon.png Civilian Car

Apoc policecar icon.png Police Car

Apoc autotaxi icon.png Autotaxi

Apoc autotrans icon.png Autotrans

Manual Control

Road cars feature remote manual control overrides for owners of the vehicles to take control of the vehicle. Should the need ever arise, manual control allows the remote owner to control the vehicle to perform a variety of actions that the on-board auto pilot would otherwise never take. Such as altering acceleration, change lanes to overtake a slow vehicle, manually fire any on-board weapon systems or make U-turns without an intersection.

For an overview of available commands, see the page on manual control.

See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Apoc hoverbike.png Hoverbike Apoc phoenix.png Phoenix Hovercar Apoc valkyrie.png Valkyrie Interceptor Apoc hawk.png Hawk Air Warrior
Apoc policehovercar.png Police Hovercar Apoc airtaxi.png Air Taxi Apoc rescue.png Rescue Transport
Apoc construction.png Construction Vehicle Apoc airtrans.png Airtrans Apoc spaceliner.png Space Liner
Ground Apoc turbobike.png Blazer Turbo Bike Apoc stormdog.png Stormdog Apoc wolfhound.png Wolfhound APC Apoc griffon.png Griffon AFV
Apoc civiliancar.png Civilian Car Apoc policecar.png Police Car Apoc autotaxi.png Autotaxi Apoc autotrans.png Autotrans
X-COM

Apoc dimension probe.png Dimension Probe Apoc biotrans.png Bio-Trans Apoc explorer.png Explorer Apoc retaliator.png Retaliator Apoc annihilator.png Annihilator

Alien Apoc ufo1.png UFO Type 1 Apoc ufo2.png UFO Type 2 Apoc ufo3.png UFO Type 3 Apoc ufo4.png UFO Type 4 Apoc ufo5.png UFO Type 5
Apoc ufo6.png UFO Type 6 Apoc ufo7.png UFO Type 7 Apoc ufo8.png UFO Type 8 Apoc ufo9.png UFO Type 9 Apoc ufo10.png UFO Type 10

Overspawn

Equipment WeaponsEngines • Add-Ons (tentative general equipment name)
Other Standard Control • Manual Control