Difference between revisions of "Guardian (Long War)"
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|Specialist1=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster''' <br/> ''All limited-use items in your inventory receive one extra use.'' |
|Specialist1=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster''' <br/> ''All limited-use items in your inventory receive one extra use.'' |
||
|SpecialistE1='''' |
|SpecialistE1='''' |
||
− | |LCorporal1=[[File: |
+ | |LCorporal1=[[File:SUPPORT COVERINGFIRE.png|32px|center]]'''Covering Fire'''<br/>''Allows reaction shots to trigger on enemy attacks, not just movement'' |
− | |LCorporal2=[[File:.png|32px|center]]''' |
+ | |LCorporal2=[[File:Defenders Medal 1 (EU2012).png|32px|center]]'''Steadfast'''<br/>''Never panic as a result of allies panicking or getting wounded or killed.'' |
− | |LCorporal3=[[File: |
+ | |LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 Defense during first attack in owerwatch, and a half point of damage reduction(meaning one point of damage in a successful attack has a 50% chance of being avoided) '' |
− | |LCorporalE1='''' |
+ | |LCorporalE1=''Aim: 3 Will: 0 Mob: 0'' |
− | |LCorporalE2='''' |
+ | |LCorporalE2=''Aim: 0 Will: 5 Mob: 0'' |
− | |LCorporalE3='''' |
+ | |LCorporalE3=''Aim: 0 Will: 0 Mob: 0'' |
− | |Corporal1=[[File:SUPPORT FIELDMEDIC.png|32px|center]]'''Field Medic'''<br/>''Allows 3 |
+ | |Corporal1=[[File:SUPPORT FIELDMEDIC.png|32px|center]]'''Field Medic'''<br/>''Allows medikits and restorative mist kits to be used 3 times per battle instead of once.'' |
− | |Corporal2=[[File:.png|32px|center]]''' |
+ | |Corporal2=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>''Any shots taken without moving have +10 Aim and +10% critical chance.'' |
− | |Corporal3=[[File:.png|32px|center]]''' |
+ | |Corporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 aim and cannot critically hit this unit'' |
− | |CorporalE1='''' |
+ | |CorporalE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |CorporalE2='''' |
+ | |CorporalE2=''Aim: 3 Will: 0 Mob: 1'' |
− | |CorporalE3='''' |
+ | |CorporalE3=''Aim: 0 Will: 2 Mob: 1'' |
− | |Sergeant1=[[File: |
+ | |Sergeant1=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.'' |
− | |Sergeant2=[[File: |
+ | |Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapon does one additional damage.'' |
− | |Sergeant3=[[File:.png|32px|center]]''' |
+ | |Sergeant3=[[File:SNIPER_OPPORTUNIST.png|32px|center]]'''Opportunist'''<br/>''Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.'' |
− | |SergeantE1='''' |
+ | |SergeantE1=''Aim: 0 Will: 0 Mob: 1'' |
− | |SergeantE2='''' |
+ | |SergeantE2=''Aim: 1 Will: 0 Mob: 0'' |
− | |SergeantE3='''' |
+ | |SergeantE3=''Aim: 0 Will: 0 Mob: 0'' |
− | |TechSgt1=[[File:.png|32px|center]]'''Repair Servos'''<br |
+ | |TechSgt1=[[File:MEC REPAIR SERVOS.png|32px|center]]'''Repair Servos'''<br>''Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.'' |
− | |TechSgt2=[[File:.png|32px|center]]''' |
+ | |TechSgt2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.'' |
− | |TechSgt3=[[File:.png|32px|center]]''' |
+ | |TechSgt3=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targetting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' |
− | |TechSgtE1='''' |
+ | |TechSgtE1=''Aim: 0 Will: 0 Mob: 0'' |
− | |TechSgtE2='''' |
+ | |TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |TechSgtE3='''' |
+ | |TechSgtE3=''Aim: 0 Will: 0 Mob: 0'' |
− | |GunSgt1=[[File:.png|32px|center]]''' |
+ | |GunSgt1=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resillience'''<br/>''Confers immunity to critical hits.'' |
− | |GunSgt2=[[File:.png|32px|center]]'''Sentinel'''<br/>'''' |
+ | |GunSgt2=[[File:SUPPORT SENTINEL.png|32px|center]]'''Sentinel'''<br/>''Allows two reaction shots during Overwatch, instead of only one.'' |
− | |GunSgt3=[[File:.png|32px|center]]''' |
+ | |GunSgt3=[[File:MEC ABSORTION FIELDS.png|32px|center]]'''Absorption Fields'''<br>''Reduces most incoming damage to this unit, scaling up as the damage increases.'' |
− | |GunSgtE1='''' |
+ | |GunSgtE1=''Aim: 3 Will: 3 Mob: 1'' |
− | |GunSgtE2='''' |
+ | |GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' |
− | |GunSgtE3='''' |
+ | |GunSgtE3=''Aim: 0 Will: 0 Mob: 0'' |
|MSgt1=[[File:.png|32px|center]]'''Light 'Em Up'''<br/>'''' |
|MSgt1=[[File:.png|32px|center]]'''Light 'Em Up'''<br/>'''' |
||
|MSgt2=[[File:.png|32px|center]]'''Ready for Anything'''<br/>'''' |
|MSgt2=[[File:.png|32px|center]]'''Ready for Anything'''<br/>'''' |
Revision as of 16:06, 16 July 2014
MEC variant of the Medic class
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 0 | 1 | 3 | 6 |
Corporal | 1 | 2 | 3 | 9 |
Sergeant | 0 | 2 | 3 | 12 |
Tech Sergeant | 1 | 3 | 3 | 15 |
Gunnery Sergeant | 0 | 3 | 3 | 18 |
Master Sergeant | 1 | 4 | 3 | 21 |