Difference between revisions of "Guardian (Long War)"

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|TechSgt1=[[File:MEC REPAIR SERVOS.png|32px|center]]'''Repair Servos'''<br>''Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.''
 
|TechSgt1=[[File:MEC REPAIR SERVOS.png|32px|center]]'''Repair Servos'''<br>''Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.''
 
|TechSgt2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.''
 
|TechSgt2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.''
|TechSgt3=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targetting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.''
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|TechSgt3=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targeting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.''
 
|TechSgtE1=''Aim: 0 Will: 0 Mob: 0''
 
|TechSgtE1=''Aim: 0 Will: 0 Mob: 0''
 
|TechSgtE2=''Aim: 0 Will: 0 Mob: 0''
 
|TechSgtE2=''Aim: 0 Will: 0 Mob: 0''

Revision as of 21:45, 30 July 2014

MEC variant of the Medic class

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
MEC EXPANDED STORAGE.png
Packmaster
All limited-use items in your inventory receive one extra use.
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RANK CORPORAL.png
Lance Corporal
SUPPORT COVERINGFIRE.png
Covering Fire
Allows reaction shots to trigger on enemy attacks, not just movement
Defenders Medal 1 (EU2012).png
Steadfast
Never panic as a result of allies panicking or getting wounded or killed.
MEC AUTOMATED THREAT ASSESSMENT.png
Automated Threat Assessment
Confers +15 Defense during first attack in owerwatch, and a half point of damage reduction(meaning one point of damage in a successful attack has a 50% chance of being avoided)
Aim: 3 Will: 0 Mob: 0 Aim: 0 Will: 5 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK SERGEANT.png
Corporal
SUPPORT FIELDMEDIC.png
Field Medic
Allows medikits and restorative mist kits to be used 3 times per battle instead of once.
MEC PLATFORM STABILITY.png
Platform Stability
Any shots taken without moving have +10 Aim and +10% critical chance.
MEC BODY SHIELD.png
Body Shield
The nearest visible enemy suffers -20 aim and cannot critically hit this unit
Aim: 0 Will: 0 Mob: 0 Aim: 3 Will: 0 Mob: 1 Aim: 0 Will: 2 Mob: 1
RANK LIEUTENANT.png
Sergeant
MEC JET BOOT MODULE.png
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
ALIEN CANNONFIRE.png
Ranger
Primary weapon does one additional damage.
SNIPER OPPORTUNIST.png
Opportunist
Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.
Aim: 0 Will: 0 Mob: 1 Aim: 1 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK CAPTAIN.png
Tech Sergeant
MEC REPAIR SERVOS.png
Repair Servos
Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.
MEC DAMAGE CONTROL.png
Damage Control
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
MEC REACTIVE TARGETING SENSORS.png
Reactive Targeting Sensors
Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK MAJOR.png
Gunnery Sergeant
ASSAULT RESILLIENCE.png
Resillience
Confers immunity to critical hits.
SUPPORT SENTINEL.png
Sentinel
Allows two reaction shots during Overwatch, instead of only one.
MEC ABSORTION FIELDS.png
Absorption Fields
Reduces most incoming damage to this unit, scaling up as the damage increases.
Aim: 3 Will: 3 Mob: 1 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK COLONEL.png
Master Sergeant
Light 'Em Up
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Ready for Anything
'
Savior
'
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 3 9
Sergeant 0 2 3 12
Tech Sergeant 1 3 3 15
Gunnery Sergeant 0 3 3 18
Master Sergeant 1 4 3 21